The Battle for Wesnoth  1.17.0-dev
game_save.hpp
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1 /*
2  Copyright (C) 2008 - 2018 by Jörg Hinrichs <joerg.hinrichs@alice-dsl.de>
3  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY.
11 
12  See the COPYING file for more details.
13 */
14 
15 #pragma once
16 
18 
19 namespace gui2::dialogs
20 {
21 
22 /**
23  * @ingroup GUIWindowDefinitionWML
24  *
25  * This shows the dialog to create a savegame file.
26  * Key |Type |Mandatory|Description
27  * ------------------|--------------|---------|-----------
28  * lblTitle | @ref label |yes |The title of the window.
29  * txtFilename | text_box |yes |The name of the savefile.
30  */
31 class game_save : public modal_dialog
32 {
33 public:
34  game_save(std::string& filename, const std::string& title);
35 
37 
38 private:
39  virtual const std::string& window_id() const override;
40 };
41 
43 {
44 public:
45  game_save_message(std::string& filename,
46  const std::string& title,
47  const std::string& message);
48 
50 
51 private:
52  virtual const std::string& window_id() const override;
53 };
54 
56 {
57 public:
58  game_save_oos(bool& ignore_all,
59  std::string& filename,
60  const std::string& title,
61  const std::string& message);
62 
64 
65 private:
66  virtual const std::string& window_id() const override;
67 };
68 } // namespace dialogs
Main class to show messages to the user.
Definition: message.hpp:34
game_save(std::string &filename, const std::string &title)
Definition: game_save.cpp:30
This shows the dialog to create a savegame file.
Definition: game_save.hpp:31
Abstract base class for all modal dialogs.
virtual const std::string & window_id() const override
The id of the window to build.