The Battle for Wesnoth  1.19.0-dev
Classes
GUIWindowDefinitionWML

The window definition define how the windows shown in the dialog look. More...

Classes

class  gui2::dialogs::achievements_dialog
 This shows a dialog displaying achievements. More...
 
class  gui2::dialogs::addon_auth
 This shows the dialog to provide a password when uploading an add-on. More...
 
class  gui2::dialogs::addon_connect
 This shows the dialog for managing addons and connecting to the addon server. More...
 
class  gui2::dialogs::addon_manager
 Shows the list of addons on the server available for installation. More...
 
class  gui2::dialogs::addon_uninstall_list
 Dialog with a checkbox list for choosing installed add-ons to remove. More...
 
class  gui2::dialogs::campaign_difficulty
 The campaign mode difficulty menu. More...
 
class  gui2::dialogs::campaign_selection
 This shows the dialog which allows the user to choose which campaign to play. More...
 
class  gui2::dialogs::community_dialog
 This shows a dialog displaying community links. More...
 
class  gui2::dialogs::core_selection
 This shows the dialog which allows the user to choose which core to play. More...
 
class  gui2::dialogs::debug_clock
 Clock to test the draw events. More...
 
class  gui2::dialogs::depcheck_confirm_change
 Asks the user to confirm a change required to proceed. More...
 
class  gui2::dialogs::depcheck_select_new
 Offers a list of compatible items if a currently selected one is incompatible. More...
 
class  gui2::dialogs::edit_label
 Dialog for editing gamemap labels. More...
 
class  gui2::dialogs::edit_text
 Dialog for renaming units in-game. More...
 
class  gui2::dialogs::editor_choose_addon
 Dialog for adding a translation while editing an add-on's _server.pbl. More...
 
class  gui2::dialogs::custom_tod
 This shows the dialog to modify tod schedules. More...
 
class  gui2::dialogs::editor_edit_label
 Dialog for editing gamemap labels. More...
 
class  gui2::dialogs::editor_edit_pbl
 Dialog for editing an add-on's _server.pbl. More...
 
class  gui2::dialogs::editor_edit_pbl_translation
 Dialog for adding a translation while editing an add-on's _server.pbl. More...
 
class  gui2::dialogs::editor_edit_scenario
 Dialog for editing gamemap scenarios. More...
 
class  gui2::dialogs::editor_edit_side
 Dialog for editing gamemap sides. More...
 
class  gui2::dialogs::editor_edit_unit
 Dialog that allows user to create custom unit types. More...
 
class  gui2::dialogs::editor_generate_map
 The dialog for selecting which random generator to use in the editor. More...
 
class  gui2::dialogs::editor_new_map
 
class  gui2::dialogs::editor_resize_map
 This shows the dialog to resize the current map. More...
 
class  gui2::dialogs::tod_new_schedule
 Dialog that takes new schedule ID and name from the player. More...
 
class  gui2::dialogs::folder_create
 Dialog for providing the name of a new folder to create. More...
 
class  gui2::dialogs::formula_debugger
 This shows the debugger for the formulas. More...
 
class  gui2::dialogs::game_cache_options
 A Preferences subdialog including a report on the location and size of the game's WML cache, buttons to copy its path to clipboard or browse to it, and the possibility of clearing stale files from the cache or purging it entirely. More...
 
class  gui2::dialogs::game_delete
 This shows the dialog to confirm deleting a savegame file. More...
 
class  gui2::dialogs::game_load
 This shows the dialog to select and load a savegame file. More...
 
class  gui2::dialogs::game_save
 This shows the dialog to create a savegame file. More...
 
class  gui2::dialogs::game_version
 Dialog displaying the various paths used by the game to locate resource and configuration files. More...
 
class  gui2::dialogs::gamestate_inspector
 This shows the gamestate inspector. More...
 
class  gui2::dialogs::language_selection
 This shows the dialog to select the language to use. More...
 
class  gui2::dialogs::migrate_version_selection
 This shows the dialog to select a previous version of Wesnoth to migrate preferences from and redownload add-ons. More...
 
class  gui2::dialogs::mp_alerts_options
 A Preferences subdialog permitting to configure the sounds and notifications generated in response to various mp lobby / game events. More...
 
class  gui2::dialogs::mp_change_control
 This shows the multiplayer change control dialog. More...
 
class  gui2::dialogs::mp_connect
 This shows the dialog to the MP server to connect to. More...
 
class  gui2::dialogs::mp_host_game_prompt
 This shows the dialog to confirm deleting a savegame file. More...
 
class  gui2::dialogs::mp_join_game_password_prompt
 Dialog for entering a password for joining a password-protected MP game. More...
 
class  gui2::dialogs::mp_login
 This shows the dialog to log in to the MP server. More...
 
class  gui2::dialogs::mp_method_selection
 This shows the dialog to select the kind of MP game the user wants to play. More...
 
class  gui2::dialogs::mp_report
 This shows a dialog to report players on the multiplayer server. More...
 
class  gui2::dialogs::prompt
 Dialog for getting a single text value from the player. More...
 
class  gui2::dialogs::screenshot_notification
 Notification dialog used after saving a game or map screenshot to display information about it for the user. More...
 
class  gui2::dialogs::simple_item_selector
 A simple one-column listbox with OK and Cancel buttons. More...
 
class  gui2::dialogs::surrender_quit
 This shows the dialog to confirm surrender and/or quitting the game. More...
 
class  gui2::dialogs::theme_list
 Dialog for selecting a GUI theme. More...
 
class  gui2::dialogs::title_screen
 This class implements the title screen. More...
 
class  gui2::dialogs::tooltip
 Class to show the tips. More...
 
class  gui2::dialogs::unit_attack
 This shows the dialog for attacking units. More...
 
class  gui2::dialogs::unit_create
 This shows the debug-mode dialog to create new units on the map. More...
 
class  gui2::dialogs::wml_error
 WML preprocessor/parser error report dialog. More...
 

Detailed Description

The window definition define how the windows shown in the dialog look.