#include "help/help_text_area.hpp"
#include "config.hpp"
#include "draw.hpp"
#include "font/sdl_ttf_compat.hpp"
#include "game_config.hpp"
#include "help/help_impl.hpp"
#include "lexical_cast.hpp"
#include "log.hpp"
#include "picture.hpp"
#include "preferences/general.hpp"
#include "sdl/rect.hpp"
#include "sdl/texture.hpp"
#include "serialization/parser.hpp"
#include <algorithm>
#include <ostream>
#include <vector>
Go to the source code of this file.
◆ DBG_HP
◆ ERR_HP
◆ TRY
Value:do { \
handle_##name##_cfg(child); \
} while (0)
config & child(config_key_type key, int n=0)
Returns the nth child with the given key, or a reference to an invalid config if there is none...
A config object defines a single node in a WML file, with access to child nodes.
Referenced by help::help_text_area::set_items().
◆ WRN_DP
◆ WRN_HP
◆ log_display
◆ log_help