#include "hotkey/hotkey_handler.hpp"
#include "actions/create.hpp"
#include "font/standard_colors.hpp"
#include "formula/string_utils.hpp"
#include "game_display.hpp"
#include "game_errors.hpp"
#include "game_events/menu_item.hpp"
#include "game_events/wmi_manager.hpp"
#include "preferences/game.hpp"
#include "game_state.hpp"
#include "hotkey/hotkey_command.hpp"
#include "hotkey/hotkey_item.hpp"
#include "map/map.hpp"
#include "play_controller.hpp"
#include "preferences/display.hpp"
#include "savegame.hpp"
#include "saved_game.hpp"
#include "whiteboard/manager.hpp"
#include "units/unit.hpp"
Go to the source code of this file.
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template<typename T > | |
static void | trim_items (std::vector< T > &newitems) |
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static |
Definition at line 393 of file hotkey_handler.cpp.
Referenced by play_controller::hotkey_handler::expand_autosaves().