The Battle for Wesnoth  1.15.12+dev
language_selection.hpp
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1 /*
2  Copyright (C) 2008 - 2018 by Mark de Wever <koraq@xs4all.nl>
3  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY.
11 
12  See the COPYING file for more details.
13 */
14 
15 #pragma once
16 
18 
19 namespace gui2::dialogs
20 {
21 
22 /**
23  * @ingroup GUIWindowDefinitionWML
24  *
25  * This shows the dialog to select the language to use.
26  * When the dialog is closed with the OK button it also updates the selected language in the preferences.
27  * Key |Type |Mandatory|Description
28  * ------------------|--------------|---------|-----------
29  * language_list | @ref listbox |yes |This listbox contains the list with available languages.
30  * free to choose | control |no |Show the name of the language in the current row.
31  */
33 {
34 public:
36  {
37  }
38 
39  /** The execute function. See @ref modal_dialog for more information. */
41 
42 private:
43  virtual const std::string& window_id() const override;
44 
45  virtual void pre_show(window& window) override;
46 
47  virtual void post_show(window& window) override;
48 };
49 
50 } // namespace dialogs
virtual void pre_show(window &window) override
virtual const std::string & window_id() const override
The execute function.
This shows the dialog to select the language to use.
virtual void post_show(window &window) override
Actions to be taken after the window has been shown.
Abstract base class for all modal dialogs.
base class of top level items, the only item which needs to store the final canvases to draw on...
Definition: window.hpp:64