The Battle for Wesnoth  1.19.7+dev
Namespaces | Macros | Functions | Variables
lobby_info.cpp File Reference
#include "game_initialization/lobby_info.hpp"
#include "addon/manager.hpp"
#include "log.hpp"
#include "mp_ui_alerts.hpp"
Include dependency graph for lobby_info.cpp:

Go to the source code of this file.

Namespaces

 mp
 Main entry points of multiplayer mode.
 

Macros

#define WRN_NG   LOG_STREAM(warn, log_engine)
 
#define DBG_LB   LOG_STREAM(debug, log_lobby)
 
#define WRN_LB   LOG_STREAM(warn, log_lobby)
 
#define ERR_LB   LOG_STREAM(err, log_lobby)
 
#define SCOPE_LB   log_scope2(log_lobby, __func__)
 

Functions

void mp::do_notify (notify_mode mode, const std::string &sender, const std::string &message)
 

Variables

static lg::log_domain log_engine ("engine")
 
static lg::log_domain log_lobby ("lobby")
 

Macro Definition Documentation

◆ DBG_LB

#define DBG_LB   LOG_STREAM(debug, log_lobby)

Definition at line 27 of file lobby_info.cpp.

◆ ERR_LB

#define ERR_LB   LOG_STREAM(err, log_lobby)

Definition at line 29 of file lobby_info.cpp.

◆ SCOPE_LB

#define SCOPE_LB   log_scope2(log_lobby, __func__)

Definition at line 30 of file lobby_info.cpp.

◆ WRN_LB

#define WRN_LB   LOG_STREAM(warn, log_lobby)

Definition at line 28 of file lobby_info.cpp.

◆ WRN_NG

#define WRN_NG   LOG_STREAM(warn, log_engine)

Definition at line 24 of file lobby_info.cpp.

Variable Documentation

◆ log_engine

lg::log_domain log_engine("engine") ( "engine"  )
static

◆ log_lobby

lg::log_domain log_lobby("lobby") ( "lobby"  )
static