#include "game_initialization/lobby_info.hpp"
#include "addon/manager.hpp"
#include "log.hpp"
#include "mp_ui_alerts.hpp"
Go to the source code of this file.
Namespaces | |
mp | |
Main entry points of multiplayer mode. | |
Macros | |
#define | WRN_NG LOG_STREAM(warn, log_engine) |
#define | DBG_LB LOG_STREAM(debug, log_lobby) |
#define | WRN_LB LOG_STREAM(warn, log_lobby) |
#define | ERR_LB LOG_STREAM(err, log_lobby) |
#define | SCOPE_LB log_scope2(log_lobby, __func__) |
Functions | |
void | mp::do_notify (notify_mode mode, const std::string &sender, const std::string &message) |
Variables | |
static lg::log_domain | log_engine ("engine") |
static lg::log_domain | log_lobby ("lobby") |
#define DBG_LB LOG_STREAM(debug, log_lobby) |
Definition at line 27 of file lobby_info.cpp.
#define ERR_LB LOG_STREAM(err, log_lobby) |
Definition at line 29 of file lobby_info.cpp.
#define SCOPE_LB log_scope2(log_lobby, __func__) |
Definition at line 30 of file lobby_info.cpp.
#define WRN_LB LOG_STREAM(warn, log_lobby) |
Definition at line 28 of file lobby_info.cpp.
#define WRN_NG LOG_STREAM(warn, log_engine) |
Definition at line 24 of file lobby_info.cpp.
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