game_classification * classification
 
Contains the general settings which have a default.
 
bool force_lock_settings(ng::create_engine &create)
 
random_faction_mode::type random_faction_mode_default()
 
bool shuffle_sides_default()
 
bool shroud_game_default(ng::create_engine &create)
 
int village_support_default(ng::create_engine &create)
 
std::chrono::seconds mp_countdown_action_bonus_default()
 
int village_gold_default(ng::create_engine &create)
 
const int turns_min
minimum number of turns
 
int get_village_support(const std::string &value)
Gets the village unit level support.
 
bool allow_observers_default()
 
int get_turns(const std::string &value)
Gets the number of turns.
 
std::chrono::seconds mp_countdown_reservoir_time_default()
 
std::chrono::seconds mp_countdown_turn_bonus_default()
 
int num_turns_default(ng::create_engine &create)
 
bool mp_countdown_default()
 
bool use_map_settings_default(ng::create_engine &create)
 
const int turns_step
slider step size for turns
 
std::string game_name_default()
 
int get_xp_modifier(const std::string &value)
Gets the xp modifier.
 
const int turns_max
maximum number of turns
 
const int turns_default
default number of turns
 
std::chrono::seconds mp_countdown_init_time_default()
 
bool fog_game_default(ng::create_engine &create)
 
bool random_start_time_default(ng::create_engine &create)
 
int xp_modifier_default(ng::create_engine &create)
 
int get_village_gold(const std::string &value, const game_classification *classification)
Gets the village gold.
 
void set_default_values(ng::create_engine &create)