The Battle for Wesnoth  1.17.0-dev
mouse_action_map_label.hpp
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1 /*
2  Copyright (C) 2008 - 2021
3  by Fabian Mueller <fabianmueller5@gmx.de>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 #pragma once
17 
18 #include "mouse_action.hpp"
20 
21 class CKey;
22 
23 namespace editor {
24 
25 /**
26  * Set map label action.
27  */
29 {
30 public:
32  : mouse_action(palette, key), click_(false), clicked_on_()
33  {
34  }
35 
36  std::unique_ptr<editor_action> click_left(editor_display& disp, int x, int y) override;
37 
38  /**
39  * Drags a label.
40  */
41  std::unique_ptr<editor_action> drag_left(editor_display& disp, int x, int y, bool& partial, editor_action* last_undo) override;
42 
43  /**
44  * Replaces the label under the mouse with the dragged label.
45  */
46  std::unique_ptr<editor_action> drag_end_left(editor_display& disp, int x, int y) override;
47 
48  /**
49  * Left click displays a dialog that is used for entering the label string.
50  */
51  std::unique_ptr<editor_action> up_left(editor_display& disp, int x, int y) override;
52 
53  std::unique_ptr<editor_action> click_right(editor_display& disp, int x, int y) override;
54 
55  /**
56  * Right click erases the label under the mouse.
57  */
58  std::unique_ptr<editor_action> up_right(editor_display& disp, int x, int y) override;
59 
60  virtual void set_mouse_overlay(editor_display& disp) override;
61 
62 private:
63  bool click_;
65 };
66 
67 } //end namespace editor
std::unique_ptr< editor_action > drag_end_left(editor_display &disp, int x, int y) override
Replaces the label under the mouse with the dragged label.
virtual void set_mouse_overlay(editor_display &disp) override
Set the mouse overlay for this action.
std::vector< color_t > palette(const color_range &cr)
Creates a reference color palette from a color range.
Definition: color_range.cpp:84
std::unique_ptr< editor_action > drag_left(editor_display &disp, int x, int y, bool &partial, editor_action *last_undo) override
Drags a label.
mouse_action_map_label(const CKey &key, empty_palette &palette)
std::unique_ptr< editor_action > up_right(editor_display &disp, int x, int y) override
Right click erases the label under the mouse.
Manage the empty-palette in the editor.
Definition: action.cpp:30
Encapsulates the map of the game.
Definition: location.hpp:38
Base class for all editor actions.
Definition: action_base.hpp:41
std::unique_ptr< editor_action > click_left(editor_display &disp, int x, int y) override
A click, possibly the beginning of a drag.
std::unique_ptr< editor_action > up_left(editor_display &disp, int x, int y) override
Left click displays a dialog that is used for entering the label string.
A mouse action receives events from the controller, and responds to them by creating an appropriate e...
There are still moves and/or attacks possible, but the unit doesn&#39;t fit in the "unmoved" status...
Class that keeps track of all the keys on the keyboard.
Definition: key.hpp:28
std::unique_ptr< editor_action > click_right(editor_display &disp, int x, int y) override
A click, possibly the beginning of a drag.