#include "game_initialization/singleplayer.hpp"
#include "addon/manager_ui.hpp"
#include "config.hpp"
#include "game_initialization/configure_engine.hpp"
#include "game_initialization/connect_engine.hpp"
#include "game_initialization/create_engine.hpp"
#include "game_launcher.hpp"
#include "gui/dialogs/campaign_selection.hpp"
#include "gui/dialogs/message.hpp"
#include "gui/dialogs/sp_options_configure.hpp"
#include "gui/widgets/retval.hpp"
#include "wml_exception.hpp"
Go to the source code of this file.
Namespaces | |
sp | |
Macros | |
#define | ERR_NG LOG_STREAM(err, log_engine) |
Functions | |
bool | sp::select_campaign (saved_game &state, jump_to_campaign_info jump_to_campaign) |
bool | sp::configure_campaign (saved_game &state, ng::create_engine &create_eng) |
Variables | |
static lg::log_domain | log_engine ("engine") |
#define ERR_NG LOG_STREAM(err, log_engine) |
Definition at line 30 of file singleplayer.cpp.
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static |