28 namespace ai_default_rca {
std::vector< candidate_action_ptr > candidate_actions_
config to_config() const
serialize
candidate_action_evaluation_loop(ai_context &context, const config &cfg)
~candidate_action_evaluation_loop()
bool do_play_stage()
Play the turn - implementation.
void on_create()
Initialization.
void remove_completed_cas()
rca_context & get_rca_context()
Unwrap.
A config object defines a single node in a WML file, with access to child nodes.
A small explanation about what's going on here: Each action has access to two game_info objects First...
candidate action framework