#include "synced_context.hpp"#include "synced_commands.hpp"#include "actions/undo.hpp"#include "config.hpp"#include "game_board.hpp"#include "game_classification.hpp"#include "game_data.hpp"#include "log.hpp"#include "play_controller.hpp"#include "random.hpp"#include "random_deterministic.hpp"#include "random_synced.hpp"#include "replay.hpp"#include "resources.hpp"#include "seed_rng.hpp"#include "synced_checkup.hpp"#include "units/id.hpp"#include "utils/general.hpp"#include "whiteboard/manager.hpp"#include <cassert>#include <sstream>#include <thread>Go to the source code of this file.
Macros | |
| #define | DBG_REPLAY LOG_STREAM(debug, log_replay) |
| #define | LOG_REPLAY LOG_STREAM(info, log_replay) |
| #define | WRN_REPLAY LOG_STREAM(warn, log_replay) |
| #define | ERR_REPLAY LOG_STREAM(err, log_replay) |
Variables | |
| static lg::log_domain | log_replay ("replay") |
| #define DBG_REPLAY LOG_STREAM(debug, log_replay) |
Definition at line 42 of file synced_context.cpp.
| #define ERR_REPLAY LOG_STREAM(err, log_replay) |
Definition at line 45 of file synced_context.cpp.
| #define LOG_REPLAY LOG_STREAM(info, log_replay) |
Definition at line 43 of file synced_context.cpp.
| #define WRN_REPLAY LOG_STREAM(warn, log_replay) |
Definition at line 44 of file synced_context.cpp.
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static |