#include "synced_context.hpp"
#include "synced_commands.hpp"
#include "actions/undo.hpp"
#include "config.hpp"
#include "game_board.hpp"
#include "game_classification.hpp"
#include "game_data.hpp"
#include "log.hpp"
#include "play_controller.hpp"
#include "random.hpp"
#include "random_deterministic.hpp"
#include "random_synced.hpp"
#include "replay.hpp"
#include "resources.hpp"
#include "seed_rng.hpp"
#include "synced_checkup.hpp"
#include "syncmp_handler.hpp"
#include "units/id.hpp"
#include "whiteboard/manager.hpp"
#include <cassert>
#include <sstream>
#include <thread>
Go to the source code of this file.
Macros | |
#define | DBG_REPLAY LOG_STREAM(debug, log_replay) |
#define | LOG_REPLAY LOG_STREAM(info, log_replay) |
#define | WRN_REPLAY LOG_STREAM(warn, log_replay) |
#define | ERR_REPLAY LOG_STREAM(err, log_replay) |
Variables | |
static lg::log_domain | log_replay ("replay") |
#define DBG_REPLAY LOG_STREAM(debug, log_replay) |
Definition at line 42 of file synced_context.cpp.
#define ERR_REPLAY LOG_STREAM(err, log_replay) |
Definition at line 45 of file synced_context.cpp.
#define LOG_REPLAY LOG_STREAM(info, log_replay) |
Definition at line 43 of file synced_context.cpp.
#define WRN_REPLAY LOG_STREAM(warn, log_replay) |
Definition at line 44 of file synced_context.cpp.
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static |