#include "synced_user_choice.hpp"
#include "display.hpp"
#include "floating_label.hpp"
#include "game_data.hpp"
#include "log.hpp"
#include "play_controller.hpp"
#include "synced_context.hpp"
#include "replay.hpp"
#include "resources.hpp"
#include "gui/dialogs/multiplayer/synced_choice_wait.hpp"
#include <chrono>
#include <set>
#include <map>
#include "formula/string_utils.hpp"
#include "font/standard_colors.hpp"
Go to the source code of this file.
Macros | |
#define | DBG_REPLAY LOG_STREAM(debug, log_replay) |
#define | LOG_REPLAY LOG_STREAM(info, log_replay) |
#define | WRN_REPLAY LOG_STREAM(warn, log_replay) |
#define | ERR_REPLAY LOG_STREAM(err, log_replay) |
Functions | |
static void | wait_ingame (user_choice_manager &man) |
static void | wait_prestart (user_choice_manager &man) |
Variables | |
static lg::log_domain | log_replay ("replay") |
#define DBG_REPLAY LOG_STREAM(debug, log_replay) |
Definition at line 34 of file synced_user_choice.cpp.
#define ERR_REPLAY LOG_STREAM(err, log_replay) |
Definition at line 37 of file synced_user_choice.cpp.
#define LOG_REPLAY LOG_STREAM(info, log_replay) |
Definition at line 35 of file synced_user_choice.cpp.
#define WRN_REPLAY LOG_STREAM(warn, log_replay) |
Definition at line 36 of file synced_user_choice.cpp.
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Definition at line 396 of file synced_user_choice.cpp.
References resources::controller, user_choice_manager::finished(), resources::gamedata, controller_base::play_slice(), user_choice_manager::wait_message(), and user_choice_manager::waiting().
Referenced by user_choice_manager::get_user_choice_internal().
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Definition at line 415 of file synced_user_choice.cpp.
Referenced by user_choice_manager::get_user_choice_internal().
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