#include "tod_manager.hpp"
#include "actions/attack.hpp"
#include "game_data.hpp"
#include "log.hpp"
#include "map/map.hpp"
#include "play_controller.hpp"
#include "random.hpp"
#include "resources.hpp"
#include "serialization/string_utils.hpp"
#include "units/abilities.hpp"
#include "units/unit.hpp"
#include "units/unit_alignments.hpp"
#include "utils/general.hpp"
#include <algorithm>
#include <iterator>
Go to the source code of this file.
Macros | |
#define | LOG_NG LOG_STREAM(info, log_engine) |
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static const time_of_day & | dummytime () |
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static lg::log_domain | log_engine ("engine") |
#define LOG_NG LOG_STREAM(info, log_engine) |
Definition at line 35 of file tod_manager.cpp.
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static |
Definition at line 149 of file tod_manager.cpp.
Referenced by tod_manager::get_time_of_day_turn().
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static |