Routines for terrain-conversion. More...
#include "gettext.hpp"
#include "lexical_cast.hpp"
#include "log.hpp"
#include "terrain/translation.hpp"
#include "serialization/string_utils.hpp"
#include "utils/iterable_pair.hpp"
Go to the source code of this file.
Namespaces | |
t_translation | |
Macros | |
#define | GETTEXT_DOMAIN "wesnoth-lib" |
#define | ERR_G LOG_STREAM(err, lg::general()) |
#define | WRN_G LOG_STREAM(warn, lg::general()) |
Functions | |
int | t_translation::max_map_size () |
Return the maximum allowed map size (in either dimension), the maximum map area is, therefore, this value squared. More... | |
static ter_layer | t_translation::get_layer_mask_ (ter_layer terrain) |
Get the mask for a single layer. More... | |
static terrain_code | t_translation::get_mask_ (const terrain_code &terrain) |
Gets a mask for a terrain, this mask is used for wildcard matching. More... | |
static ter_layer | t_translation::string_to_layer_ (std::string_view str) |
static ter_layer | t_translation::string_to_layer_ (const std::string &str) |
Converts a string to a layer. More... | |
static terrain_code | t_translation::string_to_number_ (std::string_view str, std::vector< std::string > &start_positions, const ter_layer filler) |
Converts a terrain string to a number. More... | |
static terrain_code | t_translation::string_to_number_ (std::string_view str, const ter_layer filler=NO_LAYER) |
static std::string | t_translation::number_to_string_ (terrain_code terrain, const std::vector< std::string > &start_position=std::vector< std::string >()) |
Converts a terrain number to a string. More... | |
static terrain_code | t_translation::string_to_builder_number_ (std::string str) |
Converts a terrain string to a number for the builder. More... | |
const ter_match | t_translation::ALL_OFF_MAP ("_off^_usr,*^_fme") |
const ter_match | t_translation::ALL_FORESTS ("F*,*^F*") |
terrain_code | t_translation::read_terrain_code (std::string_view str, const ter_layer filler=NO_LAYER) |
Reads a single terrain from a string. More... | |
std::string | t_translation::write_terrain_code (const terrain_code &tcode) |
Writes a single terrain code to a string. More... | |
ter_list | t_translation::read_list (std::string_view str, const ter_layer filler=NO_LAYER) |
Reads a list of terrains from a string, when reading the. More... | |
std::string | t_translation::write_list (const ter_list &list) |
Writes a list of terrains to a string, only writes the new format. More... | |
static std::pair< int, int > | t_translation::get_map_size (const char *begin, const char *end) |
ter_map | t_translation::read_game_map (std::string_view str, starting_positions &positions, coordinate border_offset=coordinate{ 0, 0 }) |
Reads a gamemap string into a 2D vector. More... | |
std::string | t_translation::write_game_map (const ter_map &map, const starting_positions &positions=starting_positions(), coordinate border_offset=coordinate{ 0, 0 }) |
Write a gamemap in to a vector string. More... | |
bool | t_translation::terrain_matches (const terrain_code &src, const terrain_code &dest) |
Tests whether a specific terrain matches an expression, for matching rules see above. More... | |
bool | t_translation::terrain_matches (const terrain_code &src, const ter_list &dest) |
Tests whether a specific terrain matches a list of expressions. More... | |
bool | t_translation::terrain_matches (const terrain_code &src, const ter_match &dest) |
Tests whether a certain terrain matches a list of expressions, for matching rules see above. More... | |
bool | t_translation::has_wildcard (const terrain_code &tcode) |
Tests whether a terrain code contains a wildcard. More... | |
bool | t_translation::has_wildcard (const ter_list &list) |
Tests whether a terrain-code list contains at least one item with a wildcard. More... | |
ter_map | t_translation::read_builder_map (const std::string &str) |
Reads a builder map. More... | |
Variables | |
const terrain_code | t_translation::OFF_MAP_USER = string_to_number_("_off^_usr") |
const terrain_code | t_translation::VOID_TERRAIN = string_to_number_("_s") |
VOID_TERRAIN is used for shrouded hexes. More... | |
const terrain_code | t_translation::FOGGED = string_to_number_("_f") |
const terrain_code | t_translation::HUMAN_CASTLE = string_to_number_("Ch") |
const terrain_code | t_translation::HUMAN_KEEP = string_to_number_("Kh") |
const terrain_code | t_translation::SHALLOW_WATER = string_to_number_("Ww") |
const terrain_code | t_translation::DEEP_WATER = string_to_number_("Wo") |
const terrain_code | t_translation::GRASS_LAND = string_to_number_("Gg") |
const terrain_code | t_translation::FOREST = string_to_number_("Gg^Ff") |
const terrain_code | t_translation::MOUNTAIN = string_to_number_("Mm") |
const terrain_code | t_translation::HILL = string_to_number_("Hh") |
const terrain_code | t_translation::CAVE_WALL = string_to_number_("Xu") |
const terrain_code | t_translation::CAVE = string_to_number_("Uu") |
const terrain_code | t_translation::UNDERGROUND_VILLAGE = string_to_number_("Uu^Vu") |
const terrain_code | t_translation::DWARVEN_CASTLE = string_to_number_("Cud") |
const terrain_code | t_translation::DWARVEN_KEEP = string_to_number_("Kud") |
const terrain_code | t_translation::PLUS = string_to_number_("+") |
const terrain_code | t_translation::MINUS = string_to_number_("-") |
const terrain_code | t_translation::NOT = string_to_number_("!") |
const terrain_code | t_translation::STAR = string_to_number_("*") |
const terrain_code | t_translation::BASE = string_to_number_("_bas") |
const ter_match | t_translation::ALL_HILLS ("!,*^V*,!,H*") |
const ter_match | t_translation::ALL_MOUNTAINS ("!,*^V*,!,M*") |
const ter_match | t_translation::ALL_SWAMPS ("!,*^V*,*^B*,!,S*") |
Routines for terrain-conversion.
Definition in file translation.cpp.
#define ERR_G LOG_STREAM(err, lg::general()) |
Definition at line 30 of file translation.cpp.
#define GETTEXT_DOMAIN "wesnoth-lib" |
Definition at line 21 of file translation.cpp.
#define WRN_G LOG_STREAM(warn, lg::general()) |
Definition at line 31 of file translation.cpp.