The Battle for Wesnoth
1.19.5+dev
editor
palette
tristate_button.hpp
Go to the documentation of this file.
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/*
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Copyright (C) 2003 - 2024
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by David White <dave@whitevine.net>
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Part of the Battle for Wesnoth Project https://www.wesnoth.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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#pragma once
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#include "widgets/widget.hpp"
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#include "
exceptions.hpp
"
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#include "
editor/palette/common_palette.hpp
"
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#include "
sdl/texture.hpp
"
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namespace
gui
{
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//This button has 4 states, why it is called tristate?
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class
tristate_button
:
public
widget
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{
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public
:
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struct
error
:
public
game::error
{
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error
()
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:
game
::
error
(
"GUI1 tristate button error"
)
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{}
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};
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enum
PRESSED_STATE
{
LEFT
,
RIGHT
,
BOTH
,
NONE
};
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tristate_button
(
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editor::tristate_palette
*
palette
,
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std::string button_image=
""
,
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const
bool
auto_join=
true
);
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/** Default implementation, but defined out-of-line for efficiency reasons. */
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virtual
~tristate_button
();
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void
set_pressed
(
PRESSED_STATE
new_pressed_state);
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// void set_active(bool active);
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bool
pressed
();
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PRESSED_STATE
pressed_state
()
const
;
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bool
hit
(
int
x,
int
y)
const
;
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virtual
void
enable
(
bool
new_val=
true
)
override
;
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void
release
();
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void
set_item_image
(
const
texture
& base,
const
texture
& over =
texture
())
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{
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itemBaseImage_
= base;
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itemOverlayImage_
= over;
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}
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void
set_item_id
(
const
std::string&
id
) {
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item_id_
=
id
;
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}
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protected
:
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virtual
void
handle_event
(
const
SDL_Event& event)
override
;
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virtual
void
mouse_motion
(
const
SDL_MouseMotionEvent& event);
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virtual
void
mouse_down
(
const
SDL_MouseButtonEvent& event);
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virtual
void
mouse_up
(
const
SDL_MouseButtonEvent& event);
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virtual
void
draw_contents
()
override
;
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private
:
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void
calculate_size
();
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texture
baseImage_
,
touchedBaseImage_
,
activeBaseImage_
,
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itemBaseImage_
,
itemOverlayImage_
,
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// normalImage_, activeImage_,
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pressedDownImage_
,
pressedUpImage_
,
pressedBothImage_
,
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pressedBothActiveImage_
,
pressedDownActiveImage_
,
pressedUpActiveImage_
,
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touchedDownImage_
,
touchedUpImage_
,
touchedBothImage_
;
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// disabledImage_, pressedDownDisabledImage_, pressedUpDisabledImage_, pressedBothDisabledImage_;
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SDL_Rect
textRect_
;
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enum
STATE
{
UNINIT
,
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NORMAL
,
ACTIVE
,
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PRESSED_ACTIVE_LEFT
,
PRESSED_ACTIVE_RIGHT
,
PRESSED_ACTIVE_BOTH
,
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TOUCHED_RIGHT
,
TOUCHED_BOTH_RIGHT
,
TOUCHED_BOTH_LEFT
,
TOUCHED_LEFT
,
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PRESSED_LEFT
,
PRESSED_RIGHT
,
PRESSED_BOTH
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};
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STATE
state_
;
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bool
pressed_
;
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int
base_height_
,
base_width_
;
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editor::tristate_palette
*
palette_
;
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std::string
item_id_
;
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};
//end class button
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}
editor::tristate_palette
Definition:
common_palette.hpp:100
gui::tristate_button
Definition:
tristate_button.hpp:28
gui::tristate_button::activeBaseImage_
texture activeBaseImage_
Definition:
tristate_button.hpp:82
gui::tristate_button::pressedBothImage_
texture pressedBothImage_
Definition:
tristate_button.hpp:85
gui::tristate_button::touchedBaseImage_
texture touchedBaseImage_
Definition:
tristate_button.hpp:82
gui::tristate_button::touchedDownImage_
texture touchedDownImage_
Definition:
tristate_button.hpp:87
gui::tristate_button::touchedUpImage_
texture touchedUpImage_
Definition:
tristate_button.hpp:87
gui::tristate_button::pressed
bool pressed()
Definition:
tristate_button.cpp:409
gui::tristate_button::textRect_
SDL_Rect textRect_
Definition:
tristate_button.hpp:90
gui::tristate_button::draw_contents
virtual void draw_contents() override
Definition:
tristate_button.cpp:171
gui::tristate_button::item_id_
std::string item_id_
Definition:
tristate_button.hpp:108
gui::tristate_button::pressedUpImage_
texture pressedUpImage_
Definition:
tristate_button.hpp:85
gui::tristate_button::itemOverlayImage_
texture itemOverlayImage_
Definition:
tristate_button.hpp:83
gui::tristate_button::pressedUpActiveImage_
texture pressedUpActiveImage_
Definition:
tristate_button.hpp:86
gui::tristate_button::hit
bool hit(int x, int y) const
Definition:
tristate_button.cpp:246
gui::tristate_button::baseImage_
texture baseImage_
Definition:
tristate_button.hpp:82
gui::tristate_button::base_width_
int base_width_
Definition:
tristate_button.hpp:104
gui::tristate_button::pressedDownImage_
texture pressedDownImage_
Definition:
tristate_button.hpp:85
gui::tristate_button::set_pressed
void set_pressed(PRESSED_STATE new_pressed_state)
Definition:
tristate_button.cpp:107
gui::tristate_button::~tristate_button
virtual ~tristate_button()
Default implementation, but defined out-of-line for efficiency reasons.
Definition:
tristate_button.cpp:105
gui::tristate_button::palette_
editor::tristate_palette * palette_
Definition:
tristate_button.hpp:106
gui::tristate_button::base_height_
int base_height_
Definition:
tristate_button.hpp:104
gui::tristate_button::handle_event
virtual void handle_event(const SDL_Event &event) override
Definition:
tristate_button.cpp:380
gui::tristate_button::mouse_up
virtual void mouse_up(const SDL_MouseButtonEvent &event)
Definition:
tristate_button.cpp:332
gui::tristate_button::set_item_id
void set_item_id(const std::string &id)
Definition:
tristate_button.hpp:65
gui::tristate_button::pressed_state
PRESSED_STATE pressed_state() const
Definition:
tristate_button.cpp:142
gui::tristate_button::enable
virtual void enable(bool new_val=true) override
Definition:
tristate_button.cpp:161
gui::tristate_button::calculate_size
void calculate_size()
gui::tristate_button::release
void release()
Definition:
tristate_button.cpp:327
gui::tristate_button::pressedBothActiveImage_
texture pressedBothActiveImage_
Definition:
tristate_button.hpp:86
gui::tristate_button::STATE
STATE
Definition:
tristate_button.hpp:92
gui::tristate_button::TOUCHED_BOTH_RIGHT
@ TOUCHED_BOTH_RIGHT
Definition:
tristate_button.hpp:95
gui::tristate_button::PRESSED_BOTH
@ PRESSED_BOTH
Definition:
tristate_button.hpp:96
gui::tristate_button::PRESSED_ACTIVE_RIGHT
@ PRESSED_ACTIVE_RIGHT
Definition:
tristate_button.hpp:94
gui::tristate_button::PRESSED_LEFT
@ PRESSED_LEFT
Definition:
tristate_button.hpp:96
gui::tristate_button::TOUCHED_RIGHT
@ TOUCHED_RIGHT
Definition:
tristate_button.hpp:95
gui::tristate_button::TOUCHED_BOTH_LEFT
@ TOUCHED_BOTH_LEFT
Definition:
tristate_button.hpp:95
gui::tristate_button::PRESSED_RIGHT
@ PRESSED_RIGHT
Definition:
tristate_button.hpp:96
gui::tristate_button::TOUCHED_LEFT
@ TOUCHED_LEFT
Definition:
tristate_button.hpp:95
gui::tristate_button::NORMAL
@ NORMAL
Definition:
tristate_button.hpp:93
gui::tristate_button::UNINIT
@ UNINIT
Definition:
tristate_button.hpp:92
gui::tristate_button::ACTIVE
@ ACTIVE
Definition:
tristate_button.hpp:93
gui::tristate_button::PRESSED_ACTIVE_LEFT
@ PRESSED_ACTIVE_LEFT
Definition:
tristate_button.hpp:94
gui::tristate_button::PRESSED_ACTIVE_BOTH
@ PRESSED_ACTIVE_BOTH
Definition:
tristate_button.hpp:94
gui::tristate_button::mouse_down
virtual void mouse_down(const SDL_MouseButtonEvent &event)
Definition:
tristate_button.cpp:305
gui::tristate_button::pressed_
bool pressed_
Definition:
tristate_button.hpp:102
gui::tristate_button::touchedBothImage_
texture touchedBothImage_
Definition:
tristate_button.hpp:87
gui::tristate_button::mouse_motion
virtual void mouse_motion(const SDL_MouseMotionEvent &event)
Definition:
tristate_button.cpp:250
gui::tristate_button::state_
STATE state_
Definition:
tristate_button.hpp:100
gui::tristate_button::set_item_image
void set_item_image(const texture &base, const texture &over=texture())
Definition:
tristate_button.hpp:59
gui::tristate_button::PRESSED_STATE
PRESSED_STATE
Definition:
tristate_button.hpp:38
gui::tristate_button::NONE
@ NONE
Definition:
tristate_button.hpp:38
gui::tristate_button::BOTH
@ BOTH
Definition:
tristate_button.hpp:38
gui::tristate_button::LEFT
@ LEFT
Definition:
tristate_button.hpp:38
gui::tristate_button::RIGHT
@ RIGHT
Definition:
tristate_button.hpp:38
gui::tristate_button::pressedDownActiveImage_
texture pressedDownActiveImage_
Definition:
tristate_button.hpp:86
gui::tristate_button::itemBaseImage_
texture itemBaseImage_
Definition:
tristate_button.hpp:83
gui::tristate_button::tristate_button
tristate_button(editor::tristate_palette *palette, std::string button_image="", const bool auto_join=true)
Definition:
tristate_button.cpp:32
gui::widget
Definition:
widget.hpp:28
gui::widget::id
const std::string & id() const
Definition:
widget.cpp:198
texture
Wrapper class to encapsulate creation and management of an SDL_Texture.
Definition:
texture.hpp:33
palette
std::vector< color_t > palette(const color_range &cr)
Creates a reference color palette from a color range.
Definition:
color_range.cpp:111
common_palette.hpp
game
Definition:
exceptions.hpp:21
gui
General purpose widgets.
Definition:
tristate_button.cpp:30
exceptions.hpp
game::error
Base class for all the errors encountered by the engine.
Definition:
exceptions.hpp:29
gui::tristate_button::error
Definition:
tristate_button.hpp:32
gui::tristate_button::error::error
error()
Definition:
tristate_button.hpp:33
texture.hpp
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