#include "actions/undo_move_action.hpp"
#include "resources.hpp"
#include "units/map.hpp"
#include "units/animation_component.hpp"
#include "log.hpp"
#include "game_display.hpp"
#include "units/udisplay.hpp"
#include "units/unit.hpp"
#include "game_board.hpp"
Go to the source code of this file.
Namespaces | |
actions | |
actions::undo | |
Macros | |
#define | ERR_NG LOG_STREAM(err, log_engine) |
#define | LOG_NG LOG_STREAM(info, log_engine) |
Functions | |
static void | actions::undo::reset_adjacent (bool &halo_adjacent, unit_map &units, const map_location &loc) |
Reset halo of adjacent units when undo move. More... | |
Variables | |
static lg::log_domain | log_engine ("engine") |
static auto | actions::undo::reg_undo_move = undo_action_container::subaction_factory<move_action>() |
#define ERR_NG LOG_STREAM(err, log_engine) |
Definition at line 27 of file undo_move_action.cpp.
#define LOG_NG LOG_STREAM(info, log_engine) |
Definition at line 28 of file undo_move_action.cpp.
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