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attack.cpp File Reference

Fighting. More...

#include "actions/attack.hpp"
#include "actions/advancement.hpp"
#include "actions/vision.hpp"
#include "ai/lua/aspect_advancements.hpp"
#include "game_config.hpp"
#include "game_data.hpp"
#include "game_events/pump.hpp"
#include "gettext.hpp"
#include "log.hpp"
#include "map/map.hpp"
#include "mouse_handler_base.hpp"
#include "play_controller.hpp"
#include "preferences/game.hpp"
#include "random.hpp"
#include "replay.hpp"
#include "resources.hpp"
#include "statistics.hpp"
#include "synced_checkup.hpp"
#include "synced_user_choice.hpp"
#include "team.hpp"
#include "tod_manager.hpp"
#include "units/abilities.hpp"
#include "units/animation_component.hpp"
#include "units/helper.hpp"
#include "units/map.hpp"
#include "units/udisplay.hpp"
#include "units/unit.hpp"
#include "whiteboard/manager.hpp"
#include "wml_exception.hpp"
Include dependency graph for attack.cpp:

Go to the source code of this file.

Macros

#define DBG_NG   LOG_STREAM(debug, log_engine)
 
#define LOG_NG   LOG_STREAM(info, log_engine)
 
#define WRN_NG   LOG_STREAM(err, log_engine)
 
#define ERR_NG   LOG_STREAM(err, log_engine)
 
#define LOG_CF   LOG_STREAM(info, log_config)
 

Functions

void attack_unit (const map_location &attacker, const map_location &defender, int attack_with, int defend_with, bool update_display)
 Performs an attack. More...
 
void attack_unit_and_advance (const map_location &attacker, const map_location &defender, int attack_with, int defend_with, bool update_display, const ai::unit_advancements_aspect &ai_advancement)
 Performs an attack, and advanced the units afterwards. More...
 
std::pair< int, map_locationunder_leadership (const unit_map &units, const map_location &loc)
 Tests if the unit at loc is currently affected by leadership. More...
 
int combat_modifier (const unit_map &units, const gamemap &map, const map_location &loc, unit_type::ALIGNMENT alignment, bool is_fearless)
 Returns the amount that a unit's damage should be multiplied by due to the current time of day. More...
 
int generic_combat_modifier (int lawful_bonus, unit_type::ALIGNMENT alignment, bool is_fearless)
 Returns the amount that a unit's damage should be multiplied by due to a given lawful_bonus. More...
 
bool backstab_check (const map_location &attacker_loc, const map_location &defender_loc, const unit_map &units, const std::vector< team > &teams)
 Function to check if an attack will satisfy the requirements for backstab. More...
 

Variables

static lg::log_domain log_engine ("engine")
 
static lg::log_domain log_config ("config")
 

Detailed Description

Fighting.

Definition in file attack.cpp.

Macro Definition Documentation

#define DBG_NG   LOG_STREAM(debug, log_engine)

Definition at line 53 of file attack.cpp.

#define ERR_NG   LOG_STREAM(err, log_engine)

Definition at line 56 of file attack.cpp.

#define LOG_CF   LOG_STREAM(info, log_config)

Definition at line 59 of file attack.cpp.

Referenced by battle_context_unit_stats::battle_context_unit_stats().

#define LOG_NG   LOG_STREAM(info, log_engine)

Definition at line 54 of file attack.cpp.

#define WRN_NG   LOG_STREAM(err, log_engine)

Definition at line 55 of file attack.cpp.

Function Documentation

void attack_unit ( const map_location attacker,
const map_location defender,
int  attack_with,
int  defend_with,
bool  update_display = true 
)

Performs an attack.

Definition at line 1537 of file attack.cpp.

References dummy.

Referenced by attack_unit_and_advance(), and ai::simulated_attack().

void attack_unit_and_advance ( const map_location attacker,
const map_location defender,
int  attack_with,
int  defend_with,
bool  update_display,
const ai::unit_advancements_aspect ai_advancement 
)

Performs an attack, and advanced the units afterwards.

Definition at line 1547 of file attack.cpp.

References advance_unit_at(), attack_unit(), unit_map::find(), resources::gameboard, resources::units, and game_board::units().

Referenced by ai::attack_result::do_execute(), and SYNCED_COMMAND_HANDLER_FUNCTION().

bool backstab_check ( const map_location attacker_loc,
const map_location defender_loc,
const unit_map units,
const std::vector< team > &  teams 
)

Function to check if an attack will satisfy the requirements for backstab.

Input:

  • the location from which the attack will occur,
  • the defending unit location,
  • the list of units on the map and
  • the list of teams. The defender and opposite units should be in place already. The attacking unit doesn't need to be, but if it isn't, an external check should be made to make sure the opposite unit isn't also the attacker.

Definition at line 1617 of file attack.cpp.

References unit_map::end(), unit_map::find(), get_adjacent_tiles(), and i.

Referenced by battle_context_unit_stats::battle_context_unit_stats(), and ai::ai_default_rca::aspect_attacks_base::do_attack_analysis().

int combat_modifier ( const unit_map units,
const gamemap map,
const map_location loc,
unit_type::ALIGNMENT  alignment,
bool  is_fearless 
)

Returns the amount that a unit's damage should be multiplied by due to the current time of day.

Definition at line 1578 of file attack.cpp.

References generic_combat_modifier(), tod_manager::get_illuminated_time_of_day(), time_of_day::lawful_bonus, and resources::tod_manager.

Referenced by attack_info(), battle_context_unit_stats::battle_context_unit_stats(), gui2::dialogs::attack_predictions::set_data(), and unit_alignment().

int generic_combat_modifier ( int  lawful_bonus,
unit_type::ALIGNMENT  alignment,
bool  is_fearless 
)

Returns the amount that a unit's damage should be multiplied by due to a given lawful_bonus.

Definition at line 1589 of file attack.cpp.

Referenced by battle_context_unit_stats::battle_context_unit_stats(), and combat_modifier().

std::pair<int, map_location> under_leadership ( const unit_map units,
const map_location loc 
)

Tests if the unit at loc is currently affected by leadership.

(i.e. has a higher-level unit with the 'leadership' ability next to it).

Returns a pair of bonus percentage and the leader's location if the unit is affected, or 0 and map_location::null_location() otherwise.

Definition at line 1567 of file attack.cpp.

References unit_map::end(), unit_map::find(), unit_ability_list::highest(), and map_location::null_location().

Referenced by attack_info(), battle_context_unit_stats::battle_context_unit_stats(), and gui2::dialogs::attack_predictions::set_data().

Variable Documentation

lg::log_domain log_config("config")
static
lg::log_domain log_engine("engine")
static