43 #include <boost/format.hpp>
46 const std::string &
tooltip,
const std::string &
help =
"")
49 element[
"text"] = text;
51 if (!
help.empty()) element[
"help"] =
help;
55 const std::string &
tooltip,
const std::string &
help =
"")
58 element[
"image"] =
image;
60 if (!
help.empty()) element[
"help"] =
help;
64 const std::string &
tooltip =
"",
const std::string &
help =
"")
72 const std::string &
tooltip =
"",
const std::string &
help =
"")
82 const std::string&
path,
char const *desc1,
char const *desc2)
89 static std::string
flush(std::ostringstream &
s)
91 std::string r(
s.str());
102 }
else if (viewing_team.
fogged(hex)) {
121 #define REPORT_GENERATOR(n, cn) \
122 static config report_##n(const reports::context& cn); \
123 static report_generator_helper reg_gen_##n(#n, &report_##n); \
124 static config report_##n(const reports::context& cn)
126 static char const *
naps =
"</span>";
168 std::ostringstream str,
tooltip;
169 str <<
"<b>" << name <<
"</b>";
170 tooltip <<
_(
"Name: ") <<
"<b>" << name <<
"</b>";
189 std::ostringstream str,
tooltip;
194 tooltip <<
"\n\n" <<
_(
"Special Notes:") <<
'\n';
195 for(
const auto& note : notes) {
215 std::ostringstream str,
tooltip;
236 return VGETTEXT(
"Side: <b>$side_name</b> ($color_name)",
249 std::string new_rgb = u_team.
color();
250 std::string mods =
"~RC(" + old_rgb +
">" + new_rgb +
")";
254 std::stringstream text;
255 text <<
" " << u->
side();
294 typedef std::pair<std::string, std::string> pair_string;
295 for (
const pair_string &ps : u->
amla_icons()) {
305 const std::vector<t_string> &traits = u->
trait_names();
308 unsigned nb = traits.size();
309 for (
unsigned i = 0;
i < nb; ++
i)
311 std::ostringstream str,
tooltip;
313 if (
i != nb - 1 ) str <<
", ";
314 tooltip <<
_(
"Trait: ") <<
"<b>" << traits[
i] <<
"</b>\n"
337 add_status(res,
"misc/invisible.png",
N_(
"invisible: "),
338 N_(
"This unit is invisible. It cannot be seen or attacked by enemy units."));
342 N_(
"This unit has been slowed. It will only deal half its normal damage when attacking and its movement cost is doubled."));
346 N_(
"This unit is poisoned. It will lose 8 HP every turn until it can seek a cure to the poison in a village or from a friendly unit with the ‘cures’ ability.\n\nUnits cannot be killed by poison alone. The poison will not reduce it below 1 HP."));
349 add_status(res,
"misc/petrified.png",
N_(
"petrified: "),
350 N_(
"This unit has been petrified. It may not move or attack."));
353 add_status(res,
"misc/unhealable.png",
N_(
"unhealable: "),
354 N_(
"This unit is unhealable. It cannot be healed by healers or villages and doesn’t benefit from resting."));
357 add_status(res,
"misc/invulnerable.png",
N_(
"invulnerable: "),
358 N_(
"This unit is invulnerable. It cannot be harmed by any attack."));
376 std::ostringstream str,
tooltip;
389 tooltip <<
_(
"Alignment: ") <<
"<b>" << align <<
"</b>\n"
397 const map_location& mouseover_hex = rc.screen().mouseover_hex();
398 const map_location& displayed_unit_hex = rc.screen().displayed_unit_hex();
399 const map_location& hex = mouseover_hex.
valid() ? mouseover_hex : displayed_unit_hex;
416 boost::dynamic_bitset<> active;
419 const std::size_t abilities_size = abilities.size();
420 for(std::size_t
i = 0;
i != abilities_size; ++
i) {
422 const auto& [
id,
base_name, display_name, description] = abilities[
i];
424 std::ostringstream str,
tooltip;
432 if(
i + 1 != abilities_size) {
436 tooltip <<
_(
"Ability: ") <<
"<b>" << display_name <<
"</b>";
438 tooltip <<
"<i>" <<
_(
" (inactive)") <<
"</i>";
441 tooltip <<
'\n' << description;
451 const team &viewing_team = rc.teams()[rc.screen().viewing_team()];
452 const map_location& mouseover_hex = rc.screen().mouseover_hex();
453 const map_location& displayed_unit_hex = rc.screen().displayed_unit_hex();
454 const map_location& hex = (mouseover_hex.
valid() && !viewing_team.
shrouded(mouseover_hex)) ? mouseover_hex : displayed_unit_hex;
462 const map_location& mouseover_hex = rc.screen().mouseover_hex();
464 const team &viewing_team = rc.teams()[rc.screen().viewing_team()];
466 if (visible_unit && u && visible_unit->
id() != u->
id() && mouseover_hex.
valid() && !viewing_team.
shrouded(mouseover_hex))
476 std::ostringstream str,
tooltip;
480 std::vector<std::string> resistances_table;
482 bool att_def_diff =
false;
486 std::ostringstream
line;
492 if (res_att == res_def) {
503 resistances_table.push_back(
line.str());
510 for (
const std::string &
line : resistances_table) {
529 std::ostringstream str,
tooltip;
539 tooltip <<
_(
"Experience Modifier: ") << exp_mod <<
'%';
579 std::ostringstream str,
tooltip;
592 if (underlyings.size() != 1 || underlyings.front() != terrain)
606 << (revert ?
_(
"maximum^max.") :
_(
"minimum^min.")) <<
'\n';
618 const team &viewing_team = rc.teams()[rc.screen().viewing_team()];
619 const map_location& mouseover_hex = rc.screen().mouseover_hex();
620 const map_location& displayed_unit_hex = rc.screen().displayed_unit_hex();
621 const map_location& hex = (mouseover_hex.
valid() && !viewing_team.
shrouded(mouseover_hex)) ? mouseover_hex : displayed_unit_hex;
628 if(attack_indicator_src.
valid())
631 const map_location& mouseover_hex = rc.screen().mouseover_hex();
633 if(visible_unit && u && visible_unit->
id() != u->
id() && mouseover_hex.
valid())
644 std::ostringstream str,
tooltip;
646 str <<
_(
"vision:") <<
' ' << u->
vision();
650 if (
static_cast<std::streamoff
>(str.tellp()) == 0)
651 str <<
_(
"jamming:") <<
' ' << u->
jamming();
670 std::ostringstream str,
tooltip;
671 double movement_frac = 1.0;
673 std::set<terrain_movement> terrain_moves;
677 if (movement_frac > 1.0)
681 tooltip <<
_(
"Movement Costs:") <<
"\n";
688 if (
info.union_type().size() == 1 &&
info.union_type()[0] ==
info.number() &&
info.is_nonnull()) {
698 double movement_red_to_green = 100.0 - 25.0 * tm.moves;
702 tooltip <<
"<span foreground=\"" << color <<
"\">";
707 }
else if (cannot_move) {
708 tooltip <<
"(" << tm.moves <<
")";
713 const int movement_hexes_per_turn = u->
total_movement() / tm.moves;
715 for(
int i = 0;
i < movement_hexes_per_turn; ++
i) {
723 int grey = 128 +
static_cast<int>((255 - 128) * movement_frac);
726 if(is_visible_unit) {
728 if(route.
steps.size() > 0) {
737 const auto& end = route.
marks.find(route.
steps.back());
738 if(end != route.
marks.end() && end->second.capture) {
775 std::ostringstream str,
tooltip;
778 struct string_with_tooltip {
785 int base_damage =
at.damage();
786 int specials_damage =
at.modified_damage();
787 int damage_multiplier = 100;
790 damage_multiplier += tod_bonus;
792 if (leader_bonus != 0)
793 damage_multiplier += leader_bonus;
796 int damage_divisor =
slowed ? 20000 : 10000;
798 damage =
round_damage(specials_damage, damage_multiplier * 100, damage_divisor);
802 unsigned cur_hp = std::min<unsigned>(std::max(0, u.
hitpoints()), max_hp);
804 unsigned base_attacks =
at.num_attacks();
805 unsigned min_attacks, max_attacks;
806 at.modified_attacks(min_attacks, max_attacks);
807 unsigned num_attacks =
swarm_blows(min_attacks, max_attacks, cur_hp, max_hp);
810 if ( damage > specials_damage )
812 else if ( damage < specials_damage )
818 tooltip <<
_(
"Weapon: ") <<
"<b>" <<
at.name() <<
"</b>\n"
819 <<
_(
"Damage: ") <<
"<b>" << damage <<
"</b>\n";
821 if ( tod_bonus || leader_bonus ||
slowed || specials_damage != base_damage )
823 tooltip <<
'\t' <<
_(
"Base damage: ") << base_damage <<
'\n';
824 if ( specials_damage != base_damage ) {
825 tooltip <<
'\t' <<
_(
"With specials: ") << specials_damage <<
'\n';
828 tooltip <<
'\t' <<
_(
"Time of day: ")
832 tooltip <<
'\t' <<
_(
"Leadership: ")
836 tooltip <<
'\t' <<
_(
"Slowed: ") <<
"/ 2" <<
'\n';
840 tooltip <<
_(
"Attacks: ") <<
"<b>" << num_attacks <<
"</b>\n";
841 if ( max_attacks != min_attacks && cur_hp != max_hp ) {
842 if ( max_attacks < min_attacks ) {
844 tooltip <<
'\t' <<
_(
"Max swarm bonus: ") << (min_attacks-max_attacks) <<
'\n';
845 tooltip <<
'\t' <<
_(
"Swarm: ") <<
"* "<< (100 - cur_hp*100/max_hp) <<
"%\n";
846 tooltip <<
'\t' <<
_(
"Base attacks: ") <<
'+' << base_attacks <<
'\n';
850 if ( max_attacks != base_attacks ) {
851 int attack_diff =
static_cast<int>(max_attacks) -
static_cast<int>(base_attacks);
857 tooltip <<
'\t' <<
_(
"Base attacks: ") << base_attacks <<
'\n';
858 if ( max_attacks != base_attacks ) {
859 tooltip <<
'\t' <<
_(
"With specials: ") << max_attacks <<
'\n';
861 if ( min_attacks != 0 ) {
862 tooltip <<
'\t' <<
_(
"Subject to swarm: ") << (max_attacks-min_attacks) <<
'\n';
864 tooltip <<
'\t' <<
_(
"Swarm: ") <<
"* "<< (cur_hp*100/max_hp) <<
"%\n";
867 else if ( num_attacks != base_attacks ) {
868 tooltip <<
'\t' <<
_(
"Base attacks: ") << base_attacks <<
'\n';
869 tooltip <<
'\t' <<
_(
"With specials: ") << num_attacks <<
'\n';
875 std::pair<std::string, std::string> types =
at.damage_type();
876 std::string secondary_lang_type = types.second;
877 if (!secondary_lang_type.empty()) {
878 secondary_lang_type =
", " +
string_table[
"type_" + secondary_lang_type];
880 std::string lang_type =
string_table[
"type_" + types.first] + secondary_lang_type;
883 const std::string range_png = std::string(
"icons/profiles/") +
at.range() +
"_attack.png~SCALE_INTO(16,16)";
884 const std::string type_png = std::string(
"icons/profiles/") + types.first +
".png~SCALE_INTO(16,16)";
885 const std::string secondary_type_png = !(types.second).empty() ? std::string(
"icons/profiles/") + types.second +
".png~SCALE_INTO(16,16)" :
"";
890 if(!range_png_exists || !type_png_exists || (!secondary_type_png_exists && !secondary_lang_type.empty())) {
893 << lang_type <<
"</span>\n";
896 tooltip <<
_(
"Weapon range: ") <<
"<b>" << range <<
"</b>\n"
897 <<
_(
"Damage type: ") <<
"<b>" << lang_type <<
"</b>\n"
898 <<
_(
"Damage versus: ") <<
'\n';
902 std::map<int, std::set<std::string>, std::greater<int>> resistances;
903 std::set<std::string> seen_types;
908 if (
enemy.incapacitated())
914 if (!
enemy.is_visible_to_team(viewing_team, see_all))
916 bool new_type = seen_types.insert(
enemy.type_id()).second;
918 int resistance =
enemy.resistance_against(
at,
false, loc);
919 resistances[resistance].insert(
enemy.type_name());
923 for (
const auto& resist : resistances) {
924 int damage_with_resistance =
round_damage(specials_damage, damage_multiplier * resist.first, damage_divisor);
925 tooltip <<
"<b>" << damage_with_resistance <<
"</b> "
938 const std::string attack_icon =
at.icon() +
"~SCALE_INTO_SHARP(60,60)~CROP(2,2,56,56)~SCALE_INTO_SHARP(32,32)";
944 const std::string spacer =
"misc/blank.png~CROP(0, 0, 16, 21)";
945 add_image(res, spacer +
"~BLIT(" + range_png +
",0,5)", damage_versus.tooltip);
946 add_image(res, spacer +
"~BLIT(" + type_png +
",0,5)", damage_versus.tooltip);
947 if(secondary_type_png_exists){
948 add_image(res, spacer +
"~BLIT(" + secondary_type_png +
",0,5)", damage_versus.tooltip);
950 add_text(res, damage_and_num_attacks.str, damage_and_num_attacks.tooltip);
951 add_text(res, damage_versus.str, damage_versus.tooltip);
953 const std::string &accuracy_parry =
at.accuracy_parry_description();
954 if (!accuracy_parry.empty())
957 <<
" " << accuracy_parry <<
"</span>\n";
958 int accuracy =
at.accuracy();
963 int parry =
at.parry();
975 auto ctx = (sec_u ==
nullptr) ?
at.specials_context_for_listing(attacking) :
976 at.specials_context(u.shared_from_this(), sec_u->shared_from_this(), hex, sec_u->get_location(), attacking, sec_u_weapon);
978 boost::dynamic_bitset<> active;
979 const std::vector<std::pair<t_string, t_string>> &specials =
at.special_tooltips(&active);
980 const std::size_t specials_size = specials.size();
981 for ( std::size_t
i = 0;
i != specials_size; ++
i )
984 const t_string &name = specials[
i].first;
985 const t_string &description = specials[
i].second;
989 str <<
span_color(details_color) <<
" " <<
" " << name <<
naps <<
'\n';
990 std::string help_page =
"weaponspecial_" + name.
base_str();
991 tooltip <<
_(
"Weapon special: ") <<
"<b>" << name <<
"</b>";
993 tooltip <<
"<i>" <<
_(
" (inactive)") <<
"</i>";
994 tooltip <<
'\n' << description;
998 if(!specials.empty()) {
1003 const std::string spacer =
"misc/blank.png~CROP(0, 0, 1, 5)";
1016 }
else if(prob < 0.0005) {
1019 std::ostringstream res;
1020 res << std::setprecision(prob < 0.01 ? 1 : prob < 0.1 ? 2 : 3) << 100.0 * prob <<
"%";
1026 std::ostringstream res;
1027 res <<
' ' << std::setw(3) << hp;
1033 if (!attacker || !defender)
return config();
1035 const unit* u = show_attacker ? attacker.get() : defender;
1036 const unit* sec_u = !show_attacker ? attacker.get() : defender;
1039 std::ostringstream str,
tooltip;
1042 std::vector<battle_context> weapons;
1043 for (
unsigned int i = 0;
i < attacker->attacks().
size();
i++) {
1045 if (attacker->attacks()[
i].attack_weight() > 0) {
1046 weapons.emplace_back(rc.
units(), attacker_pos, defender->
get_location(),
i, -1, 0.0,
nullptr, attacker);
1053 combatant attacker_combatant(weapon.get_attacker_stats());
1054 combatant defender_combatant(weapon.get_defender_stats());
1055 attacker_combatant.
fight(defender_combatant);
1058 show_attacker ? weapon.get_attacker_stats() : weapon.get_defender_stats();
1060 !show_attacker ? weapon.get_attacker_stats() : weapon.get_defender_stats();
1062 int total_damage = 0;
1063 int base_damage = 0;
1065 int chance_to_hit = 0;
1066 t_string weapon_name =
_(
"weapon^None");
1069 if (context_unit_stats.
weapon) {
1070 base_damage =
attack_info(rc, *context_unit_stats.
weapon, res, *u, unit_loc, sec_u, other_context_unit_stats.
weapon);
1071 total_damage = context_unit_stats.
damage;
1072 num_blows = context_unit_stats.
num_blows;
1074 weapon_name = context_unit_stats.
weapon->name();
1076 if ( total_damage > base_damage )
1078 else if ( total_damage < base_damage )
1082 tooltip <<
_(
"Weapon: ") <<
"<b>" << weapon_name <<
"</b>\n"
1083 <<
_(
"Damage: ") <<
"<b>" <<
"0" <<
"</b>\n";
1091 <<
" (" <<
span_color(chance_color) << chance_to_hit <<
"%" <<
naps <<
")"
1094 tooltip <<
_(
"Weapon: ") <<
"<b>" << weapon_name <<
"</b>\n"
1095 <<
_(
"Total damage") <<
"<b>" << total_damage <<
"</b>\n";
1098 std::vector<std::pair<int, double>> hp_prob_vector;
1101 std::vector<std::pair<double, int>> prob_hp_vector;
1104 combatant*
c = show_attacker ? &attacker_combatant : &defender_combatant;
1106 for(
i = 0; i < static_cast<int>(
c->hp_dist.size());
i++) {
1107 double prob =
c->hp_dist[
i];
1111 prob_hp_vector.emplace_back(prob,
i);
1114 std::sort(prob_hp_vector.begin(), prob_hp_vector.end());
1117 int max_hp_distrib_rows_ = 10;
1120 int nb_elem = std::min<int>(max_hp_distrib_rows_, prob_hp_vector.size());
1122 for(
i = prob_hp_vector.size() - nb_elem;
1123 i <
static_cast<int>(prob_hp_vector.size());
i++) {
1125 hp_prob_vector.emplace_back(prob_hp_vector[
i].second, prob_hp_vector[
i].first);
1129 std::sort(hp_prob_vector.begin(), hp_prob_vector.end());
1131 std::reverse(hp_prob_vector.begin(), hp_prob_vector.end());
1133 for(
i = 0; i < static_cast<int>(hp_prob_vector.size());
i++) {
1135 int hp = hp_prob_vector[
i].first;
1136 double prob = hp_prob_vector[
i].second;
1158 if ((u !=
nullptr) && (!u->
attacks().empty())) {
1159 const std::string attack_headline =
_n(
"Attack",
"Attacks", u->
attacks().size());
1162 + attack_headline +
"</span>" +
'\n',
"");
1167 const std::string
line =
VGETTEXT(
"Remaining: $left/$max",
1168 {{
"left", std::to_string(left)},
1169 {
"max", std::to_string(max)}});
1171 _(
"This unit can attack multiple times per turn."));
1184 const map_location& mouseover_hex = rc.screen().mouseover_hex();
1185 const map_location& displayed_unit_hex = rc.screen().displayed_unit_hex();
1186 const map_location& hex = mouseover_hex.
valid() ? mouseover_hex : displayed_unit_hex;
1196 if (!u)
return report_unit_weapons(rc);
1197 if (!sec_u || u.get() == sec_u)
return unit_weapons(rc, sec_u, rc.screen().mouseover_hex());
1199 map_location highlighted_hex = rc.screen().displayed_unit_hex();
1202 attack_loc = rc.mhb()->current_unit_attacks_from(highlighted_hex);
1204 if (!attack_loc.
valid())
1205 return unit_weapons(rc, sec_u, rc.screen().mouseover_hex());
1216 if (!sec_u || u.get() == sec_u)
return unit_weapons(rc, u.get(), u->get_location());
1218 map_location highlighted_hex = rc.screen().displayed_unit_hex();
1221 attack_loc = rc.mhb()->current_unit_attacks_from(highlighted_hex);
1223 if (!attack_loc.
valid())
1258 std::ostringstream text;
1261 const std::vector<time_of_day>& schedule = rc.
tod().
times(tod_schedule_hex);
1263 tooltip <<
_(
"Time of day schedule:") <<
" \n";
1267 if (
i == current)
tooltip <<
"<big><b>";
1269 if (
i == current)
tooltip <<
"</b></big>";
1273 int times = schedule.size();
1274 text << current + 1 <<
"/" << times;
1280 map_location mouseover_hex = rc.screen().mouseover_hex();
1301 std::string lawful_color(
"white");
1302 std::string chaotic_color(
"white");
1303 std::string liminal_color(
"white");
1306 lawful_color = (
b > 0) ?
"#0f0" :
"#f00";
1307 chaotic_color = (
b < 0) ?
"#0f0" :
"#f00";
1310 liminal_color = (l > 0) ?
"#0f0" :
"#f00";
1312 tooltip <<
_(
"Time of day:") <<
" <b>" << tod.
name <<
"</b>\n"
1313 <<
_(
"Lawful units: ") <<
"<span foreground=\"" << lawful_color <<
"\">"
1316 <<
_(
"Chaotic units: ") <<
"<span foreground=\"" << chaotic_color <<
"\">"
1318 <<
_(
"Liminal units: ") <<
"<span foreground=\"" << liminal_color <<
"\">"
1321 std::string tod_image = tod.
image;
1332 map_location mouseover_hex = rc.screen().mouseover_hex();
1355 std::string lawful_color(
"white");
1356 std::string chaotic_color(
"white");
1357 std::string liminal_color(
"white");
1360 lawful_color = (bonus > 0) ?
"green" :
"red";
1361 chaotic_color = (bonus < 0) ?
"green" :
"red";
1364 liminal_color = (l > 0) ?
"green" :
"red";
1367 <<
_(
"Lawful units: ") <<
"<span foreground=\"" << lawful_color <<
"\">"
1370 <<
_(
"Chaotic units: ") <<
"<span foreground=\"" << chaotic_color <<
"\">"
1372 <<
_(
"Liminal units: ") <<
"<span foreground=\"" << liminal_color <<
"\">"
1375 std::string local_tod_image =
"themes/classic/" + local_tod.
image;
1376 std::string global_tod_image =
"themes/classic/" + global_tod.
image;
1378 local_tod_image +=
"~BLIT(";
1381 local_tod_image +=
")";
1396 std::string bg_terrain_image;
1400 bg_terrain_image =
"~BLIT(unit_env/terrain/terrain-" + terrain_id +
".png)" + bg_terrain_image;
1403 std::stringstream color;
1404 color << local_tod.
color;
1406 bg_terrain_image = bg_terrain_image +
"~CS(" + color.str() +
")";
1409 std::string unit_image;
1413 std::string tod_image = global_tod_image +
"~BLIT(" + local_tod_image +
")";
1415 return image_report(tod_image + bg_terrain_image + unit_image,
tooltip.str(),
"time_of_day");
1419 map_location mouseover_hex = rc.screen().mouseover_hex();
1426 std::ostringstream str,
tooltip;
1427 str << rc.tod().turn();
1428 int nb = rc.tod().number_of_turns();
1429 if (nb != -1) str <<
'/' << nb;
1433 tooltip <<
"\n\n" <<
_(
"When the game exceeds the number of turns indicated by the second number, it will end.");
1440 std::ostringstream str;
1441 int viewing_side = rc.screen().viewing_side();
1443 int fake_gold = rc.dc().get_team(viewing_side).gold();
1446 fake_gold -= rc.wb()->get_spent_gold_for(viewing_side);
1447 char const *end =
naps;
1448 if (viewing_side != rc.screen().playing_side()) {
1451 else if (fake_gold < 0) {
1458 return text_report(str.str(),
_(
"Gold") +
"\n\n" +
_(
"The amount of gold currently available to recruit and maintain your army."));
1463 std::ostringstream str;
1464 int viewing_side = rc.screen().viewing_side();
1465 const team &viewing_team = rc.dc().get_team(viewing_side);
1466 str << viewing_team.
villages().size() <<
'/';
1468 int unshrouded_villages = 0;
1471 ++unshrouded_villages;
1473 str << unshrouded_villages;
1475 str << rc.map().villages().size();
1477 return gray_inactive(rc,str.str(),
_(
"Villages") +
"\n\n" +
_(
"The fraction of known villages that your side has captured."));
1482 return gray_inactive(rc, std::to_string(rc.dc().side_units(rc.screen().viewing_side())),
_(
"Units") +
"\n\n" +
_(
"The total number of units on your side."));
1487 std::ostringstream str;
1488 int viewing_side = rc.screen().viewing_side();
1489 const team &viewing_team = rc.dc().get_team(viewing_side);
1492 return gray_inactive(rc,str.str(),
_(
"Upkeep") +
"\n\n" +
_(
"The expenses incurred at the end of every turn to maintain your army. The first number is the amount of gold that will be deducted. It is equal to the number of unit levels not supported by villages. The second is the total cost of upkeep, including that covered by villages — in other words, the amount of gold that would be deducted if you lost all villages."));
1497 int viewing_side = rc.screen().viewing_side();
1498 const team &viewing_team = rc.dc().get_team(viewing_side);
1505 std::ostringstream str;
1506 int viewing_side = rc.screen().viewing_side();
1507 const team &viewing_team = rc.dc().get_team(viewing_side);
1509 char const *end =
naps;
1510 if (viewing_side != rc.screen().playing_side()) {
1529 return text_report(str.str(),
_(
"Net Income") +
"\n\n" +
_(
"The net amount of gold you gain or lose each turn, taking into account income from controlled villages and payment of upkeep."));
1533 void blit_tced_icon(
config &cfg,
const std::string &terrain_id,
const std::string &icon_image,
bool high_res,
1534 const std::string &terrain_name) {
1535 const std::string tc_base = high_res ?
"images/buttons/icon-base-32.png" :
"images/buttons/icon-base-16.png";
1536 const std::string terrain_image =
"terrain/" + icon_image + (high_res ?
"_30.png" :
".png");
1537 add_image(cfg, tc_base +
"~RC(magenta>" + terrain_id +
")~BLIT(" + terrain_image +
")", terrain_name);
1543 const gamemap& map = rc.map();
1544 map_location mouseover_hex = rc.screen().mouseover_hex();
1547 mouseover_hex = rc.screen().selected_hex();
1561 bool high_res =
false;
1583 if(terrain_icon.empty()) {
1586 blit_tced_icon(cfg, terrain_id, terrain_icon, high_res, terrain_name);
1590 int owner = rc.dc().village_owner(mouseover_hex);
1594 int viewing_side = rc.screen().viewing_side();
1595 const team& viewing_team = rc.dc().get_team(viewing_side);
1597 if(!viewing_team.
fogged(mouseover_hex)) {
1598 const team& owner_team = rc.dc().get_team(owner);
1603 std::string mods =
"~RC(" + old_rgb +
">" + new_rgb +
")";
1608 std::string side = std::to_string(owner_team.
side());
1621 const gamemap &map = rc.map();
1622 int viewing_side = rc.screen().viewing_side();
1623 const team &viewing_team = rc.dc().get_team(viewing_side);
1624 map_location mouseover_hex = rc.screen().mouseover_hex();
1632 std::ostringstream str;
1635 int owner = rc.dc().village_owner(mouseover_hex);
1636 if (owner == 0 || viewing_team.
fogged(mouseover_hex)) {
1638 }
else if (owner == viewing_side) {
1640 }
else if (viewing_team.
is_enemy(owner)) {
1647 if(!underlying_desc.empty()) {
1648 str << underlying_desc;
1659 std::ostringstream text;
1661 std::ostringstream
help;
1663 text << static_cast<int>(rc.screen().get_zoom_factor() * 100) <<
"%";
1670 const gamemap &map = rc.map();
1671 map_location mouseover_hex = rc.screen().mouseover_hex(),
1672 displayed_unit_hex = rc.screen().displayed_unit_hex(),
1673 selected_hex = rc.screen().selected_hex();
1675 if (!map.
on_board(mouseover_hex)) {
1679 mouseover_hex = selected_hex;
1687 std::ostringstream str;
1688 str << mouseover_hex;
1691 const team &viewing_team = rc.teams()[rc.screen().viewing_team()];
1693 (displayed_unit_hex != mouseover_hex &&
1694 displayed_unit_hex != rc.screen().selected_hex()) ||
1695 viewing_team.
shrouded(mouseover_hex))
1701 str <<
" " << defense <<
"%," << move_cost;
1702 }
else if (mouseover_hex == displayed_unit_hex) {
1703 str <<
" " << defense <<
"%,‒";
1712 const team &active_team = rc.teams()[rc.screen().playing_team()];
1716 std::string mods =
"~RC(" + old_rgb +
">" + new_rgb +
")";
1724 const std::set<std::string> &observers = rc.screen().observers();
1725 if (observers.empty())
1728 std::ostringstream str;
1729 str <<
_(
"Observers:") <<
'\n';
1730 for (
const std::string &obs : observers) {
1741 std::ostringstream ss;
1747 std::time_t
t = std::time(
nullptr);
1748 ss << std::put_time(std::localtime(&
t),
format);
1767 int viewing_side = rc.screen().viewing_side();
1768 const team &viewing_team = rc.dc().get_team(viewing_side);
1771 return report_report_clock(rc);
1772 std::ostringstream str;
1774 char const *end =
naps;
1775 if (viewing_side != rc.screen().playing_side())
1778 str <<
"<span foreground=\"#c80000\">";
1780 str <<
"<span foreground=\"#c8c800\">";
1786 if (sec < 10) str <<
'0';
1791 add_text(report, str.str(),
_(
"Turn Countdown") +
"\n\n" +
_(
"Countdown until your turn automatically ends."));
1806 return i->second->generate(rc);
1810 return j->second(rc);
int under_leadership(const unit &u, const map_location &loc, const_attack_ptr weapon, const_attack_ptr opp_weapon)
Tests if the unit at loc is currently affected by leadership.
int generic_combat_modifier(int lawful_bonus, unit_alignments::type alignment, bool is_fearless, int max_liminal_bonus)
Returns the amount that a unit's damage should be multiplied by due to a given lawful_bonus.
int combat_modifier(const unit_map &units, const gamemap &map, const map_location &loc, unit_alignments::type alignment, bool is_fearless)
Returns the amount that a unit's damage should be multiplied by due to the current time of day.
Various functions that implement attacks and attack calculations.
unsigned swarm_blows(unsigned min_blows, unsigned max_blows, unsigned hp, unsigned max_hp)
Calculates the number of blows resulting from swarm.
Computes the statistics of a battle between an attacker and a defender unit.
A config object defines a single node in a WML file, with access to child nodes.
config & add_child(config_key_type key)
const team & get_team(int side) const
This getter takes a 1-based side number, not a 0-based team number.
const unit * get_visible_unit(const map_location &loc, const team ¤t_team, bool see_all=false) const
unit_const_ptr get_visible_unit_shared_ptr(const map_location &loc, const team ¤t_team, bool see_all=false) const
int viewing_side() const
The 1-based equivalent of the 0-based viewing_team() function.
std::size_t viewing_team() const
The viewing team is the team currently viewing the game.
virtual int playing_side() const
virtual const map_location & displayed_unit_hex() const
Virtual functions shadowed in game_display.
const map_location & selected_hex() const
bool show_everything() const
static display * get_singleton()
Returns the display object if a display object exists.
bool shrouded(const map_location &loc) const
Returns true if location (x,y) is covered in shroud.
const map_location & get_attack_indicator_src()
const pathfind::marked_route & get_route()
Gets the route along which footsteps are drawn to show movement of a unit.
static game_display * get_singleton()
terrain_code get_terrain(const map_location &loc) const
Looks up terrain at a particular location.
bool on_board(const map_location &loc) const
Tell if a location is on the map.
Encapsulates the map of the game.
const t_translation::ter_list & underlying_union_terrain(const map_location &loc) const
bool is_village(const map_location &loc) const
std::string get_underlying_terrain_string(const t_translation::terrain_code &terrain) const
const t_translation::ter_list & underlying_def_terrain(const map_location &loc) const
std::string get_terrain_string(const map_location &loc) const
const terrain_type & get_terrain_info(const t_translation::terrain_code &terrain) const
Generic locator abstracting the location of an image.
bool file_exists() const
Tests whether the file the locator points at exists.
static const int UNREACHABLE
Magic value that signifies a hex is unreachable.
const display_context & dc() const
const std::vector< team > & teams() const
const unit_map & units() const
const tod_manager & tod() const
const gamemap & map() const
const display & screen() const
config generate_report(const std::string &name, const context &ct, bool only_static=false)
void register_generator(const std::string &name, generator *)
std::set< std::string > all_reports_
const std::set< std::string > & report_list()
std::function< config(const reports::context &)> generator_function
dynamic_report_generators dynamic_generators_
std::string base_str() const
This class stores all the data for a single 'side' (in game nomenclature).
const std::string & color() const
const std::string & side_name() const
bool is_enemy(int n) const
const std::set< map_location > & villages() const
static const t_string get_side_color_name_for_UI(unsigned side)
static std::string get_side_color_id(unsigned side)
bool shrouded(const map_location &loc) const
const std::string & flag_icon() const
int countdown_time() const
bool fogged(const map_location &loc) const
const t_string & income_description_enemy() const
const std::string & icon_image() const
const t_string & income_description() const
const t_string & income_description_ally() const
const std::string & id() const
const t_string & description() const
const t_string & income_description_own() const
int get_max_liminal_bonus() const
const time_of_day get_illuminated_time_of_day(const unit_map &units, const gamemap &map, const map_location &loc, int for_turn=0) const
Returns time of day object for the passed turn at a location.
const std::vector< time_of_day > & times(const map_location &loc=map_location::null_location()) const
int get_current_time(const map_location &loc=map_location::null_location()) const
const time_of_day & get_time_of_day(int for_turn=0) const
Returns global time of day for the passed turn.
const std::string & id() const
const t_string & name(GENDER gender=MALE) const
A single unit type that the player may recruit.
static std::string alignment_description(unit_alignments::type align, unit_race::GENDER gender=unit_race::MALE)
Implementation detail of unit_type::alignment_description.
bool show_variations_in_help() const
Whether the unit type has at least one help-visible variation.
This class represents a single unit of a specific type.
static std::string _n(const char *str1, const char *str2, int n)
static std::string _(const char *str)
std::vector< std::tuple< std::string, t_string, t_string, t_string > > ability_tooltips() const
Gets the names and descriptions of this unit's abilities.
bool invisible(const map_location &loc, bool see_all=true) const
int max_hitpoints() const
The max number of hitpoints this unit can have.
unit_alignments::type alignment() const
The alignment of this unit.
int level() const
The current level of this unit.
const t_string & type_name() const
Gets the translatable name of this unit's type.
int hitpoints() const
The current number of hitpoints this unit has.
bool get_state(const std::string &state) const
Check if the unit is affected by a status effect.
std::string small_profile() const
An optional profile image to display in Help.
const std::string & type_id() const
The id of this unit's type.
const unit_race * race() const
Gets this unit's race.
const unit_type & type() const
This unit's type, accounting for gender and variation.
int experience() const
The current number of experience points this unit has.
const std::string & id() const
Gets this unit's id.
int side() const
The side this unit belongs to.
std::vector< t_string > unit_special_notes() const
The unit's special notes.
int max_experience() const
The max number of experience points this unit can have.
unit_race::GENDER gender() const
The gender of this unit.
const t_string & name() const
Gets this unit's translatable display name.
t_string unit_description() const
A detailed description of this unit.
@ STATE_INVULNERABLE
The unit is a guardian - it won't move unless a target is sighted.
@ STATE_PETRIFIED
The unit is poisoned - it loses health each turn.
@ STATE_UNHEALABLE
The unit has not moved.
@ STATE_POISONED
The unit is slowed - it moves slower and does less damage.
std::vector< std::pair< std::string, std::string > > amla_icons() const
Gets the image and description data for modification advancements.
bool can_advance() const
Checks whether this unit has any options to advance to.
std::map< std::string, std::string > advancement_icons() const
Gets and image path and and associated description for each advancement option.
int defense_modifier(const t_translation::terrain_code &terrain) const
The unit's defense on a given terrain.
attack_itors attacks()
Gets an iterator over this unit's attacks.
utils::string_map_res get_base_resistances() const
Gets resistances without any abilities applied.
int max_attacks() const
The maximum number of attacks this unit may perform per turn, usually 1.
int resistance_against(const std::string &damage_name, bool attacker, const map_location &loc, const_attack_ptr weapon=nullptr, const_attack_ptr opp_weapon=nullptr) const
The unit's resistance against a given damage type.
int attacks_left() const
Gets the remaining number of attacks this unit can perform this turn.
color_t xp_color() const
Color for this unit's XP.
color_t hp_color() const
Color for this unit's current hitpoints.
std::string image_mods() const
Gets an IPF string containing all IPF image mods.
std::string absolute_image() const
The name of the file to game_display (used in menus).
int jamming() const
Gets the unit's jamming points.
const map_location & get_location() const
The current map location this unit is at.
int movement_cost(const t_translation::terrain_code &terrain) const
Get the unit's movement cost on a particular terrain.
int movement_left() const
Gets how far a unit can move, considering the incapacitated flag.
int total_movement() const
The maximum moves this unit has.
int vision() const
Gets the unit's vision points.
bool is_fearless() const
Gets whether this unit is fearless - ie, unaffected by time of day.
std::vector< std::string > get_traits_list() const
Gets a list of the traits this unit currently has.
const std::vector< t_string > & trait_descriptions() const
Gets the descriptions of the currently registered traits.
const std::vector< t_string > & trait_names() const
Gets the names of the currently registered traits.
std::string tooltip
Shown when hovering over an entry in the filter's drop-down list.
std::string id
Text to match against addon_info.tags()
symbol_table string_table
constexpr int round_damage(int base_damage, int bonus, int divisor)
round (base_damage * bonus / divisor) to the closest integer, but up or down towards base_damage
double get_battery_percentage()
void line(int from_x, int from_y, int to_x, int to_y)
Draw a line.
std::string base_name(const std::string &file, const bool remove_extension)
Returns the base filename of a file, with directory name stripped.
const std::string weapon_details_sep
const color_t inactive_details_color
const color_t inactive_ability_color
std::string escape_text(const std::string &text)
Escapes the pango markup characters in a text.
const std::string unicode_bullet
const color_t weapon_details_color
const color_t good_dmg_color
const std::string unicode_en_dash
std::string span_color(const color_t &color)
Returns a Pango formatting string using the provided color_t object.
const color_t weapon_color
const std::string unicode_figure_dash
const std::string weapon_numbers_sep
const std::string unicode_minus
const color_t bad_dmg_color
color_t blue_to_white(double val, bool for_text)
color_t red_to_green(double val, bool for_text)
Return a color corresponding to the value val red for val=0.0 to green for val=100....
Functions to load and save images from/to disk.
bool use_twelve_hour_clock_format()
std::set< t_translation::terrain_code > & encountered_terrains()
static std::string at(const std::string &file, int line)
const terrain_code VOID_TERRAIN
VOID_TERRAIN is used for shrouded hexes.
bool terrain_matches(const terrain_code &src, const terrain_code &dest)
Tests whether a specific terrain matches an expression, for matching rules see above.
std::vector< terrain_code > ter_list
const ter_match ALL_OFF_MAP
const terrain_code FOGGED
static std::string gettext(const char *str)
static std::string unit_level_tooltip(const int level, const std::vector< std::string > &adv_to_types, const std::vector< config > &adv_to_mods)
std::string resistance_color(const int resistance)
Maps resistance <= -60 (resistance value <= -60%) to intense red.
std::size_t size(const std::string &str)
Length in characters of a UTF-8 string.
std::string half_signed_value(int val)
Sign with Unicode "−" if negative.
std::string join(const T &v, const std::string &s=",")
Generates a new string joining container items in a list.
std::string signed_value(int val)
Convert into a signed value (using the Unicode "−" and +0 convention.
std::string signed_percent(int val)
Convert into a percentage (using the Unicode "−" and +0% convention.
@ enemy
Belongs to a non-friendly side; normally visualised by not displaying an orb.
This module contains various pathfinding functions and utilities.
std::shared_ptr< const unit > unit_const_ptr
std::shared_ptr< const attack_type > const_attack_ptr
static config unit_name(const unit *u)
static config image_report(const std::string &image, const std::string &tooltip="", const std::string &help="")
static std::string flush(std::ostringstream &s)
static void add_image(config &report, const std::string &image, const std::string &tooltip, const std::string &help="")
static config unit_hp(const reports::context &rc, const unit *u)
static int attack_info(const reports::context &rc, const attack_type &at, config &res, const unit &u, const map_location &hex, const unit *sec_u=nullptr, const_attack_ptr sec_u_weapon=nullptr)
static config unit_type(const unit *u)
static std::string side_tooltip(const team &team)
static const unit * get_visible_unit(const reports::context &rc)
static config tod_stats_at(const reports::context &rc, const map_location &hex)
static unit_const_ptr get_selected_unit_ptr(const reports::context &rc)
std::map< std::string, reports::generator_function > static_report_generators
static config unit_side(const reports::context &rc, const unit *u)
static config unit_defense(const reports::context &rc, const unit *u, const map_location &displayed_unit_hex)
static std::string format_prob(double prob)
static config unit_status(const reports::context &rc, const unit *u)
static config gray_inactive(const reports::context &rc, const std::string &str, const std::string &tooltip="")
static static_report_generators static_generators
static config unit_level(const unit *u)
static config unit_vision(const unit *u)
static const color_t attack_info_percent_color(int resistance)
Maps resistance <= -60 (resistance value <= -60%) to intense red.
static config unit_traits(const unit *u)
static config unit_weapons(const reports::context &rc, unit_const_ptr attacker, const map_location &attacker_pos, const unit *defender, bool show_attacker)
static config unit_box_at(const reports::context &rc, const map_location &mouseover_hex)
static const time_of_day get_visible_time_of_day_at(const reports::context &rc, const map_location &hex)
static config unit_race(const unit *u)
static void add_text(config &report, const std::string &text, const std::string &tooltip, const std::string &help="")
static config unit_abilities(const unit *u, const map_location &loc)
static config time_of_day_at(const reports::context &rc, const map_location &mouseover_hex)
#define REPORT_GENERATOR(n, cn)
static config text_report(const std::string &text, const std::string &tooltip="", const std::string &help="")
static config unit_moves(const reports::context &rc, const unit *u, bool is_visible_unit)
static config unit_alignment(const reports::context &rc, const unit *u, const map_location &hex)
static void add_status(config &r, const std::string &path, char const *desc1, char const *desc2)
static const unit * get_selected_unit(const reports::context &rc)
static std::string format_hp(unsigned hp)
static config unit_advancement_options(const unit *u)
static config unit_xp(const unit *u)
Structure describing the statistics of a unit involved in the battle.
unsigned int num_blows
Effective number of blows, takes swarm into account.
const_attack_ptr weapon
The weapon used by the unit to attack the opponent, or nullptr if there is none.
int damage
Effective damage of the weapon (all factors accounted for).
unsigned int chance_to_hit
Effective chance to hit as a percentage (all factors accounted for).
The basic class for representing 8-bit RGB or RGBA colour values.
std::string to_hex_string() const
Returns the stored color in rrggbb hex format.
void fight(combatant &opponent, bool levelup_considered=true)
Simulate a fight! Can be called multiple times for cumulative calculations.
Encapsulates the map of the game.
static const map_location & null_location()
Structure which holds a single route and marks for special events.
std::vector< map_location > & steps
report_generator_helper(const char *name, reports::generator_function g)
static std::string get_string(enum_type key)
Converts a enum to its string equivalent.
A terrain string which is converted to a terrain is a string with 1 or 2 layers the layers are separa...
Object which defines a time of day with associated bonuses, image, sounds etc.
tod_color color
The color modifications that should be made to the game board to reflect the time of day.
int lawful_bonus
The % bonus lawful units receive.
std::string image
The image to be displayed in the game status.
static int get_acceleration()
static map_location::DIRECTION s