The Battle for Wesnoth  1.19.13+dev
reports.cpp
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1 /*
2  Copyright (C) 2003 - 2025
3  by David White <dave@whitevine.net>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 #include "reports.hpp"
17 
18 #include "actions/attack.hpp"
19 #include "attack_prediction.hpp"
20 #include "color.hpp"
21 #include "desktop/battery_info.hpp"
22 #include "font/pango/escape.hpp"
23 #include "font/standard_colors.hpp"
24 #include "formatter.hpp"
25 #include "formula/string_utils.hpp"
26 #include "gettext.hpp"
27 #include "help/help.hpp"
28 #include "language.hpp"
29 #include "map/map.hpp"
30 #include "mouse_events.hpp"
31 #include "pathfind/pathfind.hpp"
32 #include "picture.hpp"
34 #include "serialization/chrono.hpp"
35 #include "serialization/markup.hpp"
36 #include "team.hpp"
37 #include "terrain/movement.hpp"
38 #include "tod_manager.hpp"
39 #include "units/unit.hpp"
40 #include "units/helper.hpp"
41 #include "units/types.hpp"
43 #include "whiteboard/manager.hpp"
44 
45 #include <boost/format.hpp>
46 #include <iomanip>
47 #include <utility>
48 
49 #ifdef __cpp_lib_format
50 #include <format>
51 #endif
52 
53 static void add_text(config &report, const std::string &text,
54  const std::string &tooltip, const std::string &help = "")
55 {
56  config &element = report.add_child("element");
57  element["text"] = text;
58  if (!tooltip.empty()) element["tooltip"] = tooltip;
59  if (!help.empty()) element["help"] = help;
60 }
61 
62 static void add_image(config &report, const std::string &image,
63  const std::string &tooltip, const std::string &help = "")
64 {
65  config &element = report.add_child("element");
66  element["image"] = image;
67  if (!tooltip.empty()) element["tooltip"] = tooltip;
68  if (!help.empty()) element["help"] = help;
69 }
70 
71 static config text_report(const std::string &text,
72  const std::string &tooltip = "", const std::string &help = "")
73 {
74  config r;
75  add_text(r, text, tooltip, help);
76  return r;
77 }
78 
79 static config image_report(const std::string &image,
80  const std::string &tooltip = "", const std::string &help = "")
81 {
82  config r;
84  return r;
85 }
86 
87 using markup::span_color;
88 
89 static void add_status(config &r,
90  const std::string& path, char const *desc1, char const *desc2)
91 {
92  std::ostringstream s;
93  s << translation::gettext(desc1) << translation::gettext(desc2);
94  add_image(r, path, s.str());
95 }
96 
97 static std::string flush(std::ostringstream &s)
98 {
99  std::string r(s.str());
100  s.str(std::string());
101  return r;
102 }
103 
105 {
106  const team &viewing_team = rc.screen().viewing_team();
107  if (viewing_team.shrouded(hex)) {
108  // Don't show time on shrouded tiles.
109  return rc.tod().get_time_of_day();
110  } else if (viewing_team.fogged(hex)) {
111  // Don't show illuminated time on fogged tiles.
112  return rc.tod().get_time_of_day(hex);
113  } else {
114  return rc.tod().get_illuminated_time_of_day(rc.units(), rc.map(), hex);
115  }
116 }
117 
118 typedef std::map<std::string, reports::generator_function> static_report_generators;
120 
122 {
124  {
125  static_generators.insert(static_report_generators::value_type(name, g));
126  }
127 };
128 
129 #define REPORT_GENERATOR(n, cn) \
130  static config report_##n(const reports::context& cn); \
131  static report_generator_helper reg_gen_##n(#n, &report_##n); \
132  static config report_##n(const reports::context& cn)
133 
134 static const unit *get_visible_unit(const reports::context& rc)
135 {
136  return rc.dc().get_visible_unit(rc.screen().displayed_unit_hex(),
137  rc.screen().viewing_team(),
138  rc.screen().show_everything());
139 }
140 
141 static const unit *get_selected_unit(const reports::context& rc)
142 {
143  return rc.dc().get_visible_unit(rc.screen().selected_hex(),
144  rc.screen().viewing_team(),
145  rc.screen().show_everything());
146 }
147 
149 {
151  rc.screen().viewing_team(),
152  rc.screen().show_everything());
153 }
154 
155 static config gray_inactive(const reports::context& rc, const std::string &str, const std::string& tooltip = "")
156 {
157  if ( rc.screen().viewing_team_is_playing() )
158  return text_report(str, tooltip);
159 
161 }
162 
163 static config unit_name(const unit *u)
164 {
165  if (!u) {
166  return config();
167  }
168 
169  /*
170  * The name needs to be escaped, it might be set by the user and using
171  * markup. Also names often contain a forbidden single quote.
172  */
173  const std::string& name = font::escape_text(u->name().str());
174  std::ostringstream str, tooltip;
175  str << markup::bold(name);
176  tooltip << _("Name: ") << markup::bold(name);
177  return text_report(str.str(), tooltip.str());
178 }
179 
181 {
182  const unit *u = get_visible_unit(rc);
183  return unit_name(u);
184 }
185 REPORT_GENERATOR(selected_unit_name, rc)
186 {
187  const unit *u = get_selected_unit(rc);
188  return unit_name(u);
189 }
190 
191 static config unit_type(const unit* u)
192 {
193  if(!u) return config();
194 
195  std::ostringstream tooltip;
196  tooltip << _("Type: ") << markup::bold(u->type_name()) << "\n"
197  << u->unit_description();
198  if(const auto& notes = u->unit_special_notes(); !notes.empty()) {
199  tooltip << "\n\n" << _("Special Notes:") << '\n';
200  for(const auto& note : notes) {
201  tooltip << font::unicode_bullet << " " << note << '\n';
202  }
203  }
204 
205  return text_report(u->type_name(), tooltip.str(), help::get_unit_type_help_id(u->type()));
206 }
208 {
209  const unit *u = get_visible_unit(rc);
210  return unit_type(u);
211 }
212 REPORT_GENERATOR(selected_unit_type, rc)
213 {
214  const unit *u = get_selected_unit(rc);
215  return unit_type(u);
216 }
217 
218 static config unit_race(const unit* u)
219 {
220  if (!u) return config();
221  std::ostringstream str, tooltip;
222  str << u->race()->name(u->gender());
223  tooltip << _("Race: ") << markup::bold(u->race()->name(u->gender()));
224  return text_report(str.str(), tooltip.str(), "..race_" + u->race()->id());
225 }
227 {
228  const unit *u = get_visible_unit(rc);
229  return unit_race(u);
230 }
231 REPORT_GENERATOR(selected_unit_race, rc)
232 {
233  const unit *u = get_selected_unit(rc);
234  return unit_race(u);
235 }
236 
237 static std::string side_tooltip(const team& team)
238 {
239  if(team.side_name().empty())
240  return "";
241 
242  return VGETTEXT("Side: <b>$side_name</b> ($color_name)",
243  {{"side_name", team.side_name()},
244  {"color_name", team::get_side_color_name_for_UI(team.side()) }});
245 }
246 
247 static config unit_side(const reports::context& rc, const unit* u)
248 {
249  if (!u) return config();
250 
251  config report;
252  const team &u_team = rc.dc().get_team(u->side());
253  std::string flag_icon = u_team.flag_icon();
254  std::string old_rgb = game_config::flag_rgb;
255  std::string new_rgb = u_team.color();
256  std::string mods = "~RC(" + old_rgb + ">" + new_rgb + ")";
257  if (flag_icon.empty())
259 
260  std::stringstream text;
261  text << " " << u->side();
262 
263  const std::string& tooltip = side_tooltip(u_team);
264  add_image(report, flag_icon + mods, tooltip, "");
265  add_text(report, text.str(), tooltip, "");
266  return report;
267 }
269 {
270  const unit *u = get_visible_unit(rc);
271  return unit_side(rc,u);
272 }
273 REPORT_GENERATOR(selected_unit_side, rc)
274 {
275  const unit *u = get_selected_unit(rc);
276  return unit_side(rc, u);
277 }
278 
279 static config unit_level(const unit* u)
280 {
281  if (!u) return config();
282  return text_report(std::to_string(u->level()), unit_helper::unit_level_tooltip(*u));
283 }
285 {
286  const unit *u = get_visible_unit(rc);
287  return unit_level(u);
288 }
289 REPORT_GENERATOR(selected_unit_level, rc)
290 {
291  const unit *u = get_selected_unit(rc);
292  return unit_level(u);
293 }
294 
295 REPORT_GENERATOR(unit_amla, rc)
296 {
297  const unit *u = get_visible_unit(rc);
298  if (!u) return config();
299  config res;
300  typedef std::pair<std::string, std::string> pair_string;
301  for (const pair_string &ps : u->amla_icons()) {
302  add_image(res, ps.first, ps.second);
303  }
304  return res;
305 }
306 
307 static config unit_traits(const unit* u)
308 {
309  if (!u) return config();
310  config res;
311  const std::vector<t_string> &traits = u->trait_names();
312  const std::vector<t_string> &descriptions = u->trait_descriptions();
313  const std::vector<std::string> &trait_ids = u->trait_nonhidden_ids();
314  unsigned nb = traits.size();
315  for (unsigned i = 0; i < nb; ++i)
316  {
317  std::ostringstream str, tooltip;
318  str << traits[i];
319  if (i != nb - 1 ) str << ", ";
320  tooltip << _("Trait: ") << markup::bold(traits[i]) << "\n"
321  << descriptions[i];
322  add_text(res, str.str(), tooltip.str(), "traits_" + trait_ids[i]);
323  }
324  return res;
325 }
327 {
328  const unit *u = get_visible_unit(rc);
329  return unit_traits(u);
330 }
331 REPORT_GENERATOR(selected_unit_traits, rc)
332 {
333  const unit *u = get_selected_unit(rc);
334  return unit_traits(u);
335 }
336 
337 static config unit_status(const reports::context& rc, const unit* u)
338 {
339  if (!u) return config();
340  config res;
341  map_location displayed_unit_hex = rc.screen().displayed_unit_hex();
342  if (rc.map().on_board(displayed_unit_hex) && u->invisible(displayed_unit_hex)) {
343  add_status(res, "misc/invisible.png", N_("invisible: "),
344  N_("This unit is invisible. It cannot be seen or attacked by enemy units."));
345  }
346  if (u->get_state(unit::STATE_SLOWED)) {
347  add_status(res, "misc/slowed.png", N_("slowed: "),
348  N_("This unit has been slowed. It will only deal half its normal damage when attacking and its movement cost is doubled."));
349  }
351  add_status(res, "misc/poisoned.png", N_("poisoned: "),
352  N_("This unit is poisoned. It will lose 8 HP every turn until it can seek a cure to the poison in a village or from a friendly unit with the ‘cures’ ability.\n\nUnits cannot be killed by poison alone. The poison will not reduce it below 1 HP."));
353  }
355  add_status(res, "misc/petrified.png", N_("petrified: "),
356  N_("This unit has been petrified. It may not move or attack."));
357  }
359  add_status(res, "misc/unhealable.png", N_("unhealable: "),
360  N_("This unit is unhealable. It cannot be healed by healers or villages and doesn’t benefit from resting."));
361  }
363  add_status(res, "misc/invulnerable.png", N_("invulnerable: "),
364  N_("This unit is invulnerable. It cannot be harmed by any attack."));
365  }
366  return res;
367 }
369 {
370  const unit *u = get_visible_unit(rc);
371  return unit_status(rc,u);
372 }
373 REPORT_GENERATOR(selected_unit_status, rc)
374 {
375  const unit *u = get_selected_unit(rc);
376  return unit_status(rc, u);
377 }
378 
379 static config unit_alignment(const reports::context& rc, const unit* u, const map_location& hex)
380 {
381  if (!u) return config();
382  std::ostringstream str, tooltip;
383  const std::string align = unit_type::alignment_description(u->alignment(), u->gender());
384  const std::string align_id = unit_alignments::get_string(u->alignment());
385  const time_of_day effective_tod = get_visible_time_of_day_at(rc, hex);
386  int cm = combat_modifier(effective_tod, u->alignment(), u->is_fearless());
387 
388  color_t color = font::weapon_color;
389  if (cm != 0)
390  color = (cm > 0) ? font::good_dmg_color : font::bad_dmg_color;
391 
392  str << align << " (" << span_color(color, utils::signed_percent(cm)) << ")";
393 
394  tooltip << _("Alignment: ") << markup::bold(align) << "\n"
395  << string_table[align_id + "_description"];
396 
397  return text_report(str.str(), tooltip.str(), "time_of_day");
398 }
400 {
401  const unit *u = get_visible_unit(rc);
402  const map_location& mouseover_hex = rc.screen().mouseover_hex();
403  const map_location& displayed_unit_hex = rc.screen().displayed_unit_hex();
404  const map_location& hex = mouseover_hex.valid() ? mouseover_hex : displayed_unit_hex;
405  return unit_alignment(rc, u, hex);
406 }
407 REPORT_GENERATOR(selected_unit_alignment, rc)
408 {
409  const unit *u = get_selected_unit(rc);
410  const map_location& attack_indicator_src = game_display::get_singleton()->get_attack_indicator_src();
411  const map_location& hex_to_show_alignment_at =
412  attack_indicator_src.valid() ? attack_indicator_src : u->get_location();
413  return unit_alignment(rc, u, hex_to_show_alignment_at);
414 }
415 
416 static config unit_abilities(const unit* u, const map_location& loc)
417 {
418  if (!u) return config();
419  config res;
420 
421  boost::dynamic_bitset<> active;
422  const auto abilities = u->ability_tooltips(active, loc);
423 
424  const std::size_t abilities_size = abilities.size();
425  for(std::size_t i = 0; i != abilities_size; ++i) {
426  // Aliases for readability:
427  const auto& [id, base_name, display_name, description] = abilities[i];
428 
429  std::ostringstream str, tooltip;
430 
431  if(active[i]) {
432  str << display_name;
433  } else {
434  str << span_color(font::INACTIVE_COLOR, display_name);
435  }
436 
437  if(i + 1 != abilities_size) {
438  str << ", ";
439  }
440 
441  tooltip << _("Ability: ") << markup::bold(display_name);
442  if(!active[i]) {
443  tooltip << markup::italic(_(" (inactive)"));
444  }
445 
446  tooltip << '\n' << description;
447 
448  add_text(res, str.str(), tooltip.str(), "ability_" + id + base_name.base_str());
449  }
450 
451  return res;
452 }
454 {
455  const unit *u = get_visible_unit(rc);
456  const team &viewing_team = rc.screen().viewing_team();
457  const map_location& mouseover_hex = rc.screen().mouseover_hex();
458  const map_location& displayed_unit_hex = rc.screen().displayed_unit_hex();
459  const map_location& hex = (mouseover_hex.valid() && !viewing_team.shrouded(mouseover_hex)) ? mouseover_hex : displayed_unit_hex;
460 
461  return unit_abilities(u, hex);
462 }
463 REPORT_GENERATOR(selected_unit_abilities, rc)
464 {
465  const unit *u = get_selected_unit(rc);
466 
467  const map_location& mouseover_hex = rc.screen().mouseover_hex();
468  const unit *visible_unit = get_visible_unit(rc);
469  const team &viewing_team = rc.screen().viewing_team();
470 
471  if (visible_unit && u && visible_unit->id() != u->id() && mouseover_hex.valid() && !viewing_team.shrouded(mouseover_hex))
472  return unit_abilities(u, mouseover_hex);
473  else
474  return unit_abilities(u, u->get_location());
475 }
476 
477 
478 static config unit_hp(const reports::context& rc, const unit* u)
479 {
480  if (!u) return config();
481  std::ostringstream str, tooltip;
482  str << span_color(u->hp_color(), u->hitpoints(), '/', u->max_hitpoints());
483 
484  std::vector<std::string> resistances_table;
485 
486  bool att_def_diff = false;
487  map_location displayed_unit_hex = rc.screen().displayed_unit_hex();
488  for (const utils::string_map_res::value_type &resist : u->get_base_resistances())
489  {
490  std::ostringstream line;
491  line << translation::gettext(resist.first.c_str()) << ": ";
492  // Some units have different resistances when attacking or defending.
493  int res_att = 100 - u->resistance_against(resist.first, true, displayed_unit_hex);
494  int res_def = 100 - u->resistance_against(resist.first, false, displayed_unit_hex);
495  const std::string def_color = unit_helper::resistance_color(res_def);
496  if (res_att == res_def) {
497  line << span_color(def_color, utils::signed_percent(res_def)) << '\n';
498  } else {
499  const std::string att_color = unit_helper::resistance_color(res_att);
500  line << span_color(att_color, utils::signed_percent(res_att)) << "/";
501  line << span_color(def_color, utils::signed_percent(res_def)) << '\n';
502  att_def_diff = true;
503  }
504  resistances_table.push_back(line.str());
505  }
506 
507  tooltip << _("Resistances: ");
508  if (att_def_diff)
509  tooltip << _("(Att / Def)");
510  tooltip << '\n';
511  for (const std::string &line : resistances_table) {
512  tooltip << line;
513  }
514  return text_report(str.str(), tooltip.str());
515 }
517 {
518  const unit *u = get_visible_unit(rc);
519  return unit_hp(rc, u);
520 }
521 REPORT_GENERATOR(selected_unit_hp, rc)
522 {
523  const unit *u = get_selected_unit(rc);
524  return unit_hp(rc, u);
525 }
526 
527 static config unit_xp(const unit* u)
528 {
529  if (!u) return config();
530  std::ostringstream str, tooltip;
531  if(u->can_advance()) {
532  str << span_color(u->xp_color(), u->experience(), '/', u->max_experience());
533  } else {
535  }
536 
538  tooltip << _("Experience Modifier: ") << exp_mod << '%';
539  return text_report(str.str(), tooltip.str());
540 }
542 {
543  const unit *u = get_visible_unit(rc);
544  return unit_xp(u);
545 }
546 REPORT_GENERATOR(selected_unit_xp, rc)
547 {
548  const unit *u = get_selected_unit(rc);
549  return unit_xp(u);
550 }
551 
553 {
554  if (!u) return config();
555  config res;
556  for (const auto& ps : u->advancement_icons()) {
557  add_image(res, ps.first, ps.second);
558  }
559  return res;
560 }
562 {
563  const unit *u = get_visible_unit(rc);
564  return unit_advancement_options(u);
565 }
566 REPORT_GENERATOR(selected_unit_advancement_options, rc)
567 {
568  const unit *u = get_selected_unit(rc);
569  return unit_advancement_options(u);
570 }
571 
572 static config unit_defense(const reports::context& rc, const unit* u, const map_location& displayed_unit_hex)
573 {
574  if(!u) {
575  return config();
576  }
577 
578  std::ostringstream str, tooltip;
579  const gamemap &map = rc.map();
580  if(!rc.map().on_board(displayed_unit_hex)) {
581  return config();
582  }
583 
584  const t_translation::terrain_code &terrain = map[displayed_unit_hex];
585  int def = 100 - u->defense_modifier(terrain);
586  color_t color = game_config::red_to_green(def);
587  str << span_color(color, def, '%');
588  tooltip << _("Terrain: ") << markup::bold(map.get_terrain_info(terrain).description()) << "\n";
589 
590  const t_translation::ter_list &underlyings = map.underlying_def_terrain(terrain);
591  if (underlyings.size() != 1 || underlyings.front() != terrain)
592  {
593  bool revert = false;
594  for (const t_translation::terrain_code &t : underlyings)
595  {
596  if (t == t_translation::MINUS) {
597  revert = true;
598  } else if (t == t_translation::PLUS) {
599  revert = false;
600  } else {
601  int t_def = 100 - u->defense_modifier(t);
602  color_t t_color = game_config::red_to_green(t_def);
603  tooltip << '\t' << map.get_terrain_info(t).description() << ": "
604  << span_color(t_color, t_def, '%')
605  << (revert ? _("maximum^max.") : _("minimum^min.")) << '\n';
606  }
607  }
608  }
609 
610  tooltip << markup::bold(_("Defense: ")) << span_color(color, def, '%');
611  const std::string has_variations_prefix = (u->type().show_variations_in_help() ? ".." : "");
612  return text_report(str.str(), tooltip.str(), has_variations_prefix + "unit_" + u->type_id());
613 }
615 {
616  const unit *u = get_visible_unit(rc);
617  const team &viewing_team = rc.screen().viewing_team();
618  const map_location& mouseover_hex = rc.screen().mouseover_hex();
619  const map_location& displayed_unit_hex = rc.screen().displayed_unit_hex();
620  const map_location& hex = (mouseover_hex.valid() && !viewing_team.shrouded(mouseover_hex)) ? mouseover_hex : displayed_unit_hex;
621  return unit_defense(rc, u, hex);
622 }
623 REPORT_GENERATOR(selected_unit_defense, rc)
624 {
625  const unit *u = get_selected_unit(rc);
626  const map_location& attack_indicator_src = game_display::get_singleton()->get_attack_indicator_src();
627  if(attack_indicator_src.valid())
628  return unit_defense(rc, u, attack_indicator_src);
629 
630  const map_location& mouseover_hex = rc.screen().mouseover_hex();
631  const unit *visible_unit = get_visible_unit(rc);
632  if(visible_unit && u && visible_unit->id() != u->id() && mouseover_hex.valid())
633  return unit_defense(rc, u, mouseover_hex);
634  else
635  return unit_defense(rc, u, u->get_location());
636 }
637 
638 static config unit_vision(const unit* u)
639 {
640  if (!u) return config();
641 
642  // TODO
643  std::ostringstream str, tooltip;
644  if (u->vision() != u->total_movement()) {
645  str << _("vision:") << ' ' << u->vision();
646  tooltip << _("vision:") << ' ' << u->vision() << '\n';
647  }
648  if (u->jamming() != 0) {
649  if (static_cast<std::streamoff>(str.tellp()) == 0)
650  str << _("jamming:") << ' ' << u->jamming();
651  tooltip << _("jamming:") << ' ' << u->jamming() << '\n';
652  }
653  return text_report(str.str(), tooltip.str());
654 }
656 {
657  const unit* u = get_visible_unit(rc);
658  return unit_vision(u);
659 }
660 REPORT_GENERATOR(selected_unit_vision, rc)
661 {
662  const unit* u = get_selected_unit(rc);
663  return unit_vision(u);
664 }
665 
666 static config unit_moves(const reports::context& rc, const unit* u, bool is_visible_unit)
667 {
668  if (!u) return config();
669  std::ostringstream str, tooltip;
670  double movement_frac = 1.0;
671 
672  std::set<terrain_movement> terrain_moves;
673 
674  if (u->side() == rc.screen().playing_team().side()) {
675  movement_frac = static_cast<double>(u->movement_left()) / std::max<int>(1, u->total_movement());
676  if (movement_frac > 1.0)
677  movement_frac = 1.0;
678  }
679 
680  tooltip << _("Movement Costs:") << "\n";
681  for (t_translation::terrain_code terrain : prefs::get().encountered_terrains()) {
683  continue;
684 
685  const terrain_type& info = rc.map().get_terrain_info(terrain);
686 
687  if (info.union_type().size() == 1 && info.union_type()[0] == info.number() && info.is_nonnull()) {
688  terrain_moves.emplace(info.name(), u->movement_cost(terrain));
689  }
690  }
691 
692  for (const terrain_movement& tm : terrain_moves) {
693  tooltip << tm.name << ": ";
694 
695  //movement - range: 1 .. 5, movetype::UNREACHABLE=impassable
696  const bool cannot_move = tm.moves > u->total_movement(); // cannot move in this terrain
697  double movement_red_to_green = 100.0 - 25.0 * tm.moves;
698 
699  std::stringstream temp_str;
700  // A 5 MP margin; if the movement costs go above
701  // the unit's max moves + 5, we replace it with dashes.
702  if (cannot_move && (tm.moves > u->total_movement() + 5)) {
703  temp_str << font::unicode_figure_dash;
704  } else if (cannot_move) {
705  temp_str << "(" << tm.moves << ")";
706  } else {
707  temp_str << tm.moves;
708  }
709  if (tm.moves != 0) {
710  const int movement_hexes_per_turn = u->total_movement() / tm.moves;
711  temp_str << " ";
712  for (int i = 0; i < movement_hexes_per_turn; ++i) {
713  // Unicode horizontal black hexagon and Unicode zero width space (to allow a line break)
714  temp_str << "\u2b23\u200b";
715  }
716  }
717 
718  // passing true to select the less saturated red-to-green scale
719  color_t color = game_config::red_to_green(movement_red_to_green, true);
720  tooltip << span_color(color, temp_str.str()) << '\n';
721 
722  }
723 
724  int grey = 128 + static_cast<int>((255 - 128) * movement_frac);
725  color_t c = color_t(grey, grey, grey);
726  int numerator = u->movement_left();
727  if(is_visible_unit) {
729  if(route.steps.size() > 0) {
730  numerator -= route.move_cost;
731  if(numerator < 0) {
732  // Multi-turn move
733  // TODO: what to show in this case?
734  numerator = 0;
735  }
736 
737  // If the route captures a village, assume that uses up all remaining MP.
738  const auto& end = route.marks.find(route.steps.back());
739  if(end != route.marks.end() && end->second.capture) {
740  numerator = 0;
741  }
742  } else {
743  // TODO: if the mouseover hex is unreachable (for example, a deep water hex
744  // and the current unit is a land unit), what to show?
745  }
746  }
747  str << span_color(c, numerator, '/', u->total_movement());
748  return text_report(str.str(), tooltip.str());
749 }
751 {
752  const unit *u = get_visible_unit(rc);
753  return unit_moves(rc, u, true);
754 }
755 REPORT_GENERATOR(selected_unit_moves, rc)
756 {
757  const unit *u = get_selected_unit(rc);
758  return unit_moves(rc, u, false);
759 }
760 
761 /**
762  * Maps resistance <= -60 (resistance value <= -60%) to intense red.
763  * Maps resistance >= 60 (resistance value >= 60%) to intense green.
764  * Intermediate values are affinely mapped to the red-to-green scale,
765  * with 0 (0%) being mapped to yellow.
766  * Compare unit_helper::resistance_color().
767  */
768 static inline const color_t attack_info_percent_color(int resistance)
769 {
770  // Passing false to select the more saturated red-to-green scale.
771  return game_config::red_to_green(50.0 + resistance * 5.0 / 6.0, false);
772 }
773 
774 static int attack_info(const reports::context& rc, const attack_type &at, config &res, const unit &u, const map_location &hex, const unit* sec_u = nullptr, const_attack_ptr sec_u_weapon = nullptr)
775 {
776  std::ostringstream str, tooltip;
777  int damage = 0;
778 
779  struct string_with_tooltip {
780  std::string str;
781  std::string tooltip;
782  };
783 
784  {
785  auto ctx = at.specials_context(u.shared_from_this(), hex, u.side() == rc.screen().playing_team().side());
786  int base_damage = at.damage();
787  double specials_damage = at.modified_damage();
788  int damage_multiplier = 100;
789  const_attack_ptr weapon = at.shared_from_this();
790  unit_alignments::type attack_alignment = weapon->alignment().value_or(u.alignment());
791  int tod_bonus = combat_modifier(get_visible_time_of_day_at(rc, hex), attack_alignment, u.is_fearless());
792  damage_multiplier += tod_bonus;
793  int leader_bonus = under_leadership(u, hex, weapon);
794  if (leader_bonus != 0)
795  damage_multiplier += leader_bonus;
796 
798  int damage_divisor = slowed ? 20000 : 10000;
799  // Assume no specific resistance (i.e. multiply by 100).
800  damage = round_damage(specials_damage, damage_multiplier * 100, damage_divisor);
801 
802  // Hit points are used to calculate swarm, so they need to be bounded.
803  unsigned max_hp = u.max_hitpoints();
804  unsigned cur_hp = std::min<unsigned>(std::max(0, u.hitpoints()), max_hp);
805 
806  unsigned base_attacks = at.num_attacks();
807  unsigned min_attacks, max_attacks;
808  at.modified_attacks(min_attacks, max_attacks);
809  unsigned num_attacks = swarm_blows(min_attacks, max_attacks, cur_hp, max_hp);
810 
811  color_t dmg_color = font::weapon_color;
812  if (damage > std::round(specials_damage)) {
813  dmg_color = font::good_dmg_color;
814  } else if (damage < std::round(specials_damage)) {
815  dmg_color = font::bad_dmg_color;
816  }
817 
818  str << span_color(dmg_color, " ", damage)
819  << span_color(font::weapon_color, font::weapon_numbers_sep, num_attacks, ' ', at.name())
820  << "\n";
821  tooltip << _("Weapon: ") << markup::bold(at.name()) << "\n"
822  << _("Damage: ") << markup::bold(damage) << "\n";
823 
824  if ( tod_bonus || leader_bonus || slowed || specials_damage != base_damage )
825  {
826  tooltip << '\t' << _("Base damage: ") << base_damage << '\n';
827  if ( specials_damage != base_damage ) {
828  tooltip << '\t' << _("With specials: ") << specials_damage << '\n';
829  }
830  if (tod_bonus) {
831  tooltip << '\t' << _("Time of day: ")
832  << utils::signed_percent(tod_bonus) << '\n';
833  }
834  if (leader_bonus) {
835  tooltip << '\t' << _("Leadership: ")
836  << utils::signed_percent(leader_bonus) << '\n';
837  }
838  if (slowed) {
839  tooltip << '\t' << _("Slowed: ") << "/ 2" << '\n';
840  }
841  }
842 
843  tooltip << _("Attacks: ") << markup::bold(num_attacks) << "\n";
844  if ( max_attacks != min_attacks && cur_hp != max_hp ) {
845  if ( max_attacks < min_attacks ) {
846  // "Reverse swarm"
847  tooltip << '\t' << _("Max swarm bonus: ") << (min_attacks-max_attacks) << '\n';
848  tooltip << '\t' << _("Swarm: ") << "* "<< (100 - cur_hp*100/max_hp) << "%\n";
849  tooltip << '\t' << _("Base attacks: ") << '+' << base_attacks << '\n';
850  // The specials line will not necessarily match up with how the
851  // specials are calculated, but for an unusual case, simple brevity
852  // trumps complexities.
853  if ( max_attacks != base_attacks ) {
854  int attack_diff = static_cast<int>(max_attacks) - static_cast<int>(base_attacks);
855  tooltip << '\t' << _("Specials: ") << utils::signed_value(attack_diff) << '\n';
856  }
857  }
858  else {
859  // Regular swarm
860  tooltip << '\t' << _("Base attacks: ") << base_attacks << '\n';
861  if ( max_attacks != base_attacks ) {
862  tooltip << '\t' << _("With specials: ") << max_attacks << '\n';
863  }
864  if ( min_attacks != 0 ) {
865  tooltip << '\t' << _("Subject to swarm: ") << (max_attacks-min_attacks) << '\n';
866  }
867  tooltip << '\t' << _("Swarm: ") << "* "<< (cur_hp*100/max_hp) << "%\n";
868  }
869  }
870  else if ( num_attacks != base_attacks ) {
871  tooltip << '\t' << _("Base attacks: ") << base_attacks << '\n';
872  tooltip << '\t' << _("With specials: ") << num_attacks << '\n';
873  }
874 
875  const string_with_tooltip damage_and_num_attacks {flush(str), flush(tooltip)};
876 
877  std::string range = string_table["range_" + at.range()];
878  std::pair<std::string, std::set<std::string>> all_damage_types = at.damage_types();
879  std::string type = all_damage_types.first;
880  std::set<std::string> alt_types = all_damage_types.second;
881  std::string lang_type = string_table["type_" + type];
882  for(auto alt_t : alt_types){
883  lang_type += ", " + string_table["type_" + alt_t];
884  }
885 
886  // SCALE_INTO() is needed in case the 72x72 images/misc/missing-image.png is substituted.
887  const std::string range_png = std::string("icons/profiles/") + at.range() + "_attack.png~SCALE_INTO(16,16)";
888  const std::string type_png = std::string("icons/profiles/") + type + ".png~SCALE_INTO(16,16)";
889  std::vector<std::string> secondary_types_png;
890  for(const auto& alt_t : alt_types) {
891  secondary_types_png.push_back(std::string("icons/profiles/") + alt_t + ".png~SCALE_INTO(16,16)");
892  }
893 
894  // If any of the images is missing, then add a text description too.
895  bool all_pngs_exist = image::exists(range_png);
896  all_pngs_exist &= image::exists(type_png);
897  for(const auto& png : secondary_types_png) {
898  all_pngs_exist &= image::exists(png);
899  }
900  if(!all_pngs_exist) {
901  str << span_color(font::weapon_details_color, " ", " ", range, font::weapon_details_sep, lang_type)
902  << "\n";
903  }
904 
905  tooltip << _("Weapon range: ") << markup::bold(range) << "\n"
906  << _("Damage type: ") << markup::bold(lang_type) << "\n"
907  << _("Damage versus: ") << '\n';
908 
909  // Show this weapon damage and resistance against all the different units.
910  // We want weak resistances (= good damage) first.
911  std::map<int, std::set<std::string>, std::greater<int>> resistances;
912  std::set<std::string> seen_types;
913  const team &unit_team = rc.dc().get_team(u.side());
914  const team &viewing_team = rc.screen().viewing_team();
915  for (const unit &enemy : rc.units())
916  {
917  if (enemy.incapacitated()) //we can't attack statues so don't display them in this tooltip
918  continue;
919  if (!unit_team.is_enemy(enemy.side()))
920  continue;
921  const map_location &loc = enemy.get_location();
922  const bool see_all = game_config::debug || rc.screen().show_everything();
923  if (!enemy.is_visible_to_team(viewing_team, see_all))
924  continue;
925  bool new_type = seen_types.insert(enemy.type_id()).second;
926  if (new_type) {
927  auto ctx = at.specials_context(u.shared_from_this(), enemy.shared_from_this(), hex, loc, u.side() == rc.screen().playing_team().side(), nullptr);
928  int resistance = enemy.resistance_against(at, false, loc, nullptr);
929  resistances[resistance].insert(enemy.type_name());
930  }
931  }
932 
933  for (const auto& resist : resistances) {
934  int damage_with_resistance = round_damage(specials_damage, damage_multiplier * resist.first, damage_divisor);
935  tooltip << markup::bold(damage_with_resistance) << " "
936  << span_color(attack_info_percent_color(resist.first-100),
937  markup::italic("(", utils::signed_percent(resist.first-100), ")"))
938  << " : \t" // spaces to align the tab to a multiple of 8
939  << utils::join(resist.second, " " + font::unicode_bullet + " ") << '\n';
940  }
941  const string_with_tooltip damage_versus {flush(str), flush(tooltip)};
942 
943 #if 0
944  // We wanted to use the attack icon here, but couldn't find a good layout.
945  // The default images are 60x60 and have a 2-pixel transparent border. Trim it.
946  // The first SCALE() accounts for theoretically possible add-ons attack images larger than 60x60.
947  const std::string attack_icon = at.icon() + "~SCALE_INTO_SHARP(60,60)~CROP(2,2,56,56)~SCALE_INTO_SHARP(32,32)";
948  add_image(res, attack_icon, at.name());
949  add_text(res, " ", "");
950 #endif
951 
952  // The icons are 16x16. We add 5px padding for alignment reasons (placement of the icon in relation to ascender and descender letters).
953  const std::string spacer = "misc/blank.png~CROP(0, 0, 16, 21)"; // 21 == 16+5
954  add_image(res, spacer + "~BLIT(" + range_png + ",0,5)", damage_versus.tooltip);
955  add_image(res, spacer + "~BLIT(" + type_png + ",0,5)", damage_versus.tooltip);
956  for(auto sec_exist : secondary_types_png){
957  if(image::exists(sec_exist)){
958  add_image(res, spacer + "~BLIT(" + sec_exist + ",0,5)", damage_versus.tooltip);
959  }
960  }
961  add_text(res, damage_and_num_attacks.str, damage_and_num_attacks.tooltip);
962  add_text(res, damage_versus.str, damage_versus.tooltip); // This string is usually empty
963 
964  if(attack_alignment != u.alignment()){
965  const std::string align = unit_type::alignment_description(attack_alignment, u.gender());
966  const std::string align_id = unit_alignments::get_string(attack_alignment);
967 
968  color_t color = font::weapon_color;
969  if(tod_bonus != 0) {
970  color = (tod_bonus > 0) ? font::good_dmg_color : font::bad_dmg_color;
971  }
972 
973  str << " " << align << " (" << span_color(color, utils::signed_percent(tod_bonus)) << ")" << "\n";
974 
975  tooltip << _("Alignment: ") << markup::bold(align) << "\n"
976  << string_table[align_id + "_description" ] + "\n";
977 
978  add_text(res, flush(str), flush(tooltip));
979  }
980 
981  const std::string &accuracy_parry = at.accuracy_parry_description();
982  if (!accuracy_parry.empty())
983  {
984  str << span_color(font::weapon_details_color, " ", accuracy_parry) << "\n";
985  int accuracy = at.accuracy();
986  if (accuracy) {
987  tooltip << _("Accuracy:") << markup::bold(utils::signed_percent(accuracy)) << "\n";
988  }
989  int parry = at.parry();
990  if (parry) {
991  tooltip << _("Parry:") << markup::bold(utils::signed_percent(parry)) << "\n";
992  }
993  add_text(res, flush(str), flush(tooltip));
994  }
995  }
996 
997  {
998  //If we have a second unit, do the 2-unit specials_context
999  bool attacking = (u.side() == rc.screen().playing_team().side());
1000  auto ctx = (sec_u == nullptr) ? at.specials_context_for_listing(attacking) :
1001  at.specials_context(u.shared_from_this(), sec_u->shared_from_this(), hex, sec_u->get_location(), attacking, std::move(sec_u_weapon));
1002 
1003  boost::dynamic_bitset<> active;
1004  const std::vector<std::pair<t_string, t_string>> &specials = at.special_tooltips(&active);
1005  const std::size_t specials_size = specials.size();
1006  for ( std::size_t i = 0; i != specials_size; ++i )
1007  {
1008  // Aliases for readability:
1009  const t_string &name = specials[i].first;
1010  const t_string &description = specials[i].second;
1011  const color_t &details_color =
1013 
1014  str << span_color(details_color, " ", " ", name) << '\n';
1015  std::string help_page = "weaponspecial_" + name.base_str();
1016  tooltip << _("Weapon special: ") << markup::bold(name);
1017  if (!active[i]) {
1018  tooltip << markup::italic(_(" (inactive)"));
1019  }
1020  tooltip << '\n' << description;
1021 
1022  add_text(res, flush(str), flush(tooltip), help_page);
1023  }
1024 
1025  if(!specials.empty()) {
1026  // Add some padding so the end of the specials list
1027  // isn't too close vertically to the attack icons of
1028  // the next attack. Also for symmetry with the padding
1029  // above the list of specials (below the attack icon line).
1030  const std::string spacer = "misc/blank.png~CROP(0, 0, 1, 5)";
1031  add_image(res, spacer, "");
1032  add_text(res, "\n", "");
1033  }
1034  }
1035 
1036  // 'abilities' version of special_tooltips is below.
1037  {
1038  //If we have a second unit, do the 2-unit specials_context
1039  bool attacking = (u.side() == rc.screen().playing_team().side());
1040  auto ctx = (sec_u == nullptr)
1041  ? at.specials_context(u.shared_from_this(), hex, attacking)
1042  : at.specials_context(u.shared_from_this(), sec_u->shared_from_this(), hex, sec_u->get_location(), attacking, std::move(sec_u_weapon));
1043 
1044  boost::dynamic_bitset<> active;
1045  const std::vector<std::pair<t_string, t_string>>& specials = at.abilities_special_tooltips(&active);
1046  const std::size_t specials_size = specials.size();
1047  for ( std::size_t i = 0; i != specials_size; ++i )
1048  {
1049  // Aliases for readability:
1050  const auto& [name, description] = specials[i];
1051  const color_t& details_color =
1053 
1054  str << span_color(details_color, " ", " ", name) << '\n';
1055  const std::string help_page = "weaponspecial_" + name.base_str();
1056  tooltip << _("Weapon special: ") << markup::bold(name);
1057  if (!active[i]) {
1058  tooltip << markup::italic(_(" (inactive)"));
1059  }
1060  tooltip << '\n' << description;
1061 
1062  add_text(res, flush(str), flush(tooltip), help_page);
1063  }
1064 
1065  if(!specials.empty()) {
1066  // Add some padding so the end of the specials list
1067  // isn't too close vertically to the attack icons of
1068  // the next attack. Also for symmetry with the padding
1069  // above the list of specials (below the attack icon line).
1070  const std::string spacer = "misc/blank.png~CROP(0, 0, 1, 5)";
1071  add_image(res, spacer, "");
1072  add_text(res, "\n", "");
1073  }
1074  }
1075  return damage;
1076 }
1077 
1078 // Conversion routine for both unscathed and damage change percentage.
1079 static std::string format_prob(double prob)
1080 {
1081  if(prob > 0.9995) {
1082  return "100%";
1083  } else if(prob < 0.0005) {
1084  return "0%";
1085  }
1086  std::ostringstream res;
1087  res << std::setprecision(prob < 0.01 ? 1 : prob < 0.1 ? 2 : 3) << 100.0 * prob << "%";
1088  return res.str();
1089 }
1090 
1091 static std::string format_hp(unsigned hp)
1092 {
1093  std::ostringstream res;
1094  res << ' ' << std::setw(3) << hp;
1095  return res.str();
1096 }
1097 
1098 static config unit_weapons(const reports::context& rc, const unit_const_ptr& attacker, const map_location &attacker_pos, const unit *defender, bool show_attacker)
1099 {
1100  if (!attacker || !defender) return config();
1101 
1102  const unit* u = show_attacker ? attacker.get() : defender;
1103  const unit* sec_u = !show_attacker ? attacker.get() : defender;
1104  const map_location unit_loc = show_attacker ? attacker_pos : defender->get_location();
1105 
1106  std::ostringstream str, tooltip;
1107  config res;
1108 
1109  std::vector<battle_context> weapons;
1110  for (unsigned i = 0; i < attacker->attacks().size(); i++) {
1111  // skip weapons with attack_weight=0
1112  if (attacker->attacks()[i].attack_weight() > 0) {
1113  weapons.emplace_back(rc.units(), attacker_pos, defender->get_location(), i, -1, 0.0, nullptr, attacker);
1114  }
1115  }
1116 
1117  for (const battle_context& weapon : weapons) {
1118 
1119  // Predict the battle outcome.
1120  combatant attacker_combatant(weapon.get_attacker_stats());
1121  combatant defender_combatant(weapon.get_defender_stats());
1122  attacker_combatant.fight(defender_combatant);
1123 
1124  const battle_context_unit_stats& context_unit_stats =
1125  show_attacker ? weapon.get_attacker_stats() : weapon.get_defender_stats();
1126  const battle_context_unit_stats& other_context_unit_stats =
1127  !show_attacker ? weapon.get_attacker_stats() : weapon.get_defender_stats();
1128 
1129  int total_damage = 0;
1130  int base_damage = 0;
1131  int num_blows = 0;
1132  int chance_to_hit = 0;
1133  t_string weapon_name = _("weapon^None");
1134 
1135  color_t dmg_color = font::weapon_color;
1136  if (context_unit_stats.weapon) {
1137  base_damage = attack_info(rc, *context_unit_stats.weapon, res, *u, unit_loc, sec_u, other_context_unit_stats.weapon);
1138  total_damage = context_unit_stats.damage;
1139  num_blows = context_unit_stats.num_blows;
1140  chance_to_hit = context_unit_stats.chance_to_hit;
1141  weapon_name = context_unit_stats.weapon->name();
1142 
1143  if ( total_damage > base_damage ) {
1144  dmg_color = font::good_dmg_color;
1145  } else if ( total_damage < base_damage ) {
1146  dmg_color = font::bad_dmg_color;
1147  }
1148  } else {
1149  str << span_color(font::weapon_color, weapon_name) << "\n";
1150  tooltip << _("Weapon: ") << markup::bold(weapon_name) << "\n"
1151  << _("Damage: ") << markup::bold("0") << "\n";
1152  }
1153 
1154  color_t chance_color = game_config::red_to_green(chance_to_hit);
1155 
1156  // Total damage.
1157  str << " " << span_color(dmg_color, total_damage)
1159  font::unicode_en_dash, num_blows, " (", span_color(chance_color, chance_to_hit, "%"), ")")
1160  << "\n";
1161 
1162  tooltip << _("Weapon: ") << markup::bold(weapon_name) << "\n"
1163  << _("Total damage") << markup::bold(total_damage) << "\n";
1164 
1165  // Create the hitpoints distribution.
1166  std::vector<std::pair<int, double>> hp_prob_vector;
1167 
1168  // First, we sort the probabilities in ascending order.
1169  std::vector<std::pair<double, int>> prob_hp_vector;
1170 
1171  combatant* c = show_attacker ? &attacker_combatant : &defender_combatant;
1172 
1173  int i = 0;
1174  for (double prob : c->hp_dist) {
1175  // We keep only values above 0.1%.
1176  if(prob > 0.001) {
1177  prob_hp_vector.emplace_back(prob, i);
1178  }
1179  i++;
1180  }
1181 
1182  std::sort(prob_hp_vector.begin(), prob_hp_vector.end());
1183 
1184  //TODO fendrin -- make that dynamically
1185  size_t max_hp_distrib_rows_ = 10;
1186 
1187  // We store a few of the highest probability hitpoint values.
1188  size_t nb_elem = std::min<size_t>(max_hp_distrib_rows_, prob_hp_vector.size());
1189 
1190  for(size_t i = prob_hp_vector.size() - nb_elem; i <prob_hp_vector.size(); i++) {
1191  hp_prob_vector.emplace_back(prob_hp_vector[i].second, prob_hp_vector[i].first);
1192  }
1193 
1194  // Then, we sort the hitpoint values in ascending order.
1195  std::sort(hp_prob_vector.begin(), hp_prob_vector.end());
1196  // And reverse the order. Might be doable in a better manor.
1197  std::reverse(hp_prob_vector.begin(), hp_prob_vector.end());
1198 
1199  for (const auto& [hp, prob] : hp_prob_vector) {
1200  color_t prob_color = game_config::blue_to_white(prob * 100.0, true);
1201 
1203  " ", " ", span_color(u->hp_color(hp), format_hp(hp)),
1204  " ", font::weapon_numbers_sep, " ", span_color(prob_color, format_prob(prob)))
1205  << "\n";
1206  }
1207 
1208  add_text(res, flush(str), flush(tooltip));
1209  }
1210  return res;
1211 }
1212 
1213 /*
1214  * Display the attacks of the displayed unit against the unit passed as argument.
1215  * 'hex' is the location the attacker will be at during combat.
1216  */
1217 static config unit_weapons(const reports::context& rc, const unit* u, const map_location& hex)
1218 {
1219  config res;
1220  if ((u != nullptr) && (!u->attacks().empty())) {
1221  const std::string attack_headline = _n("Attack", "Attacks", u->attacks().size());
1222 
1223  add_text(res, span_color(font::weapon_details_color, attack_headline) + "\n", "");
1224 
1225  const auto left = u->attacks_left(false), max = u->max_attacks();
1226  if(max != 1) {
1227  // TRANSLATORS: This string is shown in the sidebar beneath the word "Attacks" when a unit can attack multiple times per turn
1228  const std::string line = VGETTEXT("Remaining: $left/$max",
1229  {{"left", std::to_string(left)},
1230  {"max", std::to_string(max)}});
1231  add_text(res, " " + span_color(font::weapon_details_color, line) + "\n",
1232  _("This unit can attack multiple times per turn."));
1233  }
1234 
1235  for (const attack_type& at : u->attacks())
1236  {
1237  attack_info(rc, at, res, *u, hex);
1238  }
1239  }
1240  return res;
1241 }
1243 {
1244  const unit *u = get_visible_unit(rc);
1245  const map_location& mouseover_hex = rc.screen().mouseover_hex();
1246  const map_location& displayed_unit_hex = rc.screen().displayed_unit_hex();
1247  const map_location& hex = mouseover_hex.valid() ? mouseover_hex : displayed_unit_hex;
1248  if (!u) return config();
1249 
1250  return unit_weapons(rc, u, hex);
1251 }
1252 REPORT_GENERATOR(highlighted_unit_weapons, rc)
1253 {
1255  const unit *sec_u = get_visible_unit(rc);
1256 
1257  if (!u) return report_unit_weapons(rc);
1258  if (!sec_u || u.get() == sec_u) return unit_weapons(rc, sec_u, rc.screen().mouseover_hex());
1259 
1260  map_location highlighted_hex = rc.screen().displayed_unit_hex();
1261  map_location attack_loc;
1262  if (rc.mhb())
1263  attack_loc = rc.mhb()->current_unit_attacks_from(highlighted_hex);
1264 
1265  if (!attack_loc.valid())
1266  return unit_weapons(rc, sec_u, rc.screen().mouseover_hex());
1267 
1268  //TODO: shouldn't this pass sec_u as secodn parameter ?
1269  return unit_weapons(rc, u, attack_loc, sec_u, false);
1270 }
1271 REPORT_GENERATOR(selected_unit_weapons, rc)
1272 {
1274  const unit *sec_u = get_visible_unit(rc);
1275 
1276  if (!u) return config();
1277  if (!sec_u || u.get() == sec_u) return unit_weapons(rc, u.get(), u->get_location());
1278 
1279  map_location highlighted_hex = rc.screen().displayed_unit_hex();
1280  map_location attack_loc;
1281  if (rc.mhb())
1282  attack_loc = rc.mhb()->current_unit_attacks_from(highlighted_hex);
1283 
1284  if (!attack_loc.valid())
1285  return unit_weapons(rc, u.get(), u->get_location());
1286 
1287  return unit_weapons(rc, u, attack_loc, sec_u, true);
1288 }
1289 
1290 REPORT_GENERATOR(unit_image,rc)
1291 {
1292  const unit *u = get_visible_unit(rc);
1293  if (!u) return config();
1294  return image_report(u->absolute_image() + u->image_mods());
1295 }
1296 REPORT_GENERATOR(selected_unit_image, rc)
1297 {
1298  const unit *u = get_selected_unit(rc);
1299  if (!u) return config();
1300  return image_report(u->absolute_image() + u->image_mods());
1301 }
1302 
1303 REPORT_GENERATOR(selected_unit_profile, rc)
1304 {
1305  const unit *u = get_selected_unit(rc);
1306  if (!u) return config();
1307  return image_report(u->small_profile());
1308 }
1309 REPORT_GENERATOR(unit_profile, rc)
1310 {
1311  const unit *u = get_visible_unit(rc);
1312  if (!u) return config();
1313  return image_report(u->small_profile());
1314 }
1315 
1316 static config tod_stats_at(const reports::context& rc, const map_location& hex)
1317 {
1318  std::ostringstream tooltip;
1319  std::ostringstream text;
1320 
1321  const map_location& tod_schedule_hex = (hex.valid() && !display::get_singleton()->shrouded(hex)) ? hex : map_location::null_location();
1322  const std::vector<time_of_day>& schedule = rc.tod().times(tod_schedule_hex);
1323 
1324  tooltip << _("Time of day schedule:") << " \n";
1325  int current = rc.tod().get_current_time(tod_schedule_hex);
1326  int i = 0;
1327  for (const time_of_day& tod : schedule) {
1328  if (i == current) {
1329  tooltip << markup::tag("big", markup::bold(tod.name)) << "\n";
1330  } else {
1331  tooltip << tod.name << "\n";
1332  }
1333  i++;
1334  }
1335 
1336  int times = schedule.size();
1337  text << current + 1 << "/" << times;
1338 
1339  return text_report(text.str(), tooltip.str(), "..schedule");
1340 }
1341 REPORT_GENERATOR(tod_stats, rc)
1342 {
1343  map_location mouseover_hex = rc.screen().mouseover_hex();
1344  if (mouseover_hex.valid()) return tod_stats_at(rc, mouseover_hex);
1345  return tod_stats_at(rc, rc.screen().selected_hex());
1346 }
1347 REPORT_GENERATOR(selected_tod_stats, rc)
1348 {
1349  const unit *u = get_selected_unit(rc);
1350  if(!u) return tod_stats_at(rc, map_location::null_location());
1351  const map_location& attack_indicator_src = game_display::get_singleton()->get_attack_indicator_src();
1352  const map_location& hex =
1353  attack_indicator_src.valid() ? attack_indicator_src : u->get_location();
1354  return tod_stats_at(rc, hex);
1355 }
1356 
1357 static config time_of_day_at(const reports::context& rc, const map_location& mouseover_hex)
1358 {
1359  std::ostringstream tooltip;
1360  time_of_day tod = get_visible_time_of_day_at(rc, mouseover_hex);
1361 
1362  int b = tod.lawful_bonus;
1363  int l = generic_combat_modifier(b, unit_alignments::type::liminal, false, rc.tod().get_max_liminal_bonus());
1364  std::string lawful_color("white");
1365  std::string chaotic_color("white");
1366  std::string liminal_color("white");
1367 
1368  if (b != 0) {
1369  lawful_color = (b > 0) ? "#0f0" : "#f00";
1370  chaotic_color = (b < 0) ? "#0f0" : "#f00";
1371  }
1372  if (l != 0) {
1373  liminal_color = (l > 0) ? "#0f0" : "#f00";
1374  }
1375  tooltip << _("Time of day:") << " " << markup::bold(tod.name) << "\n"
1376  << _("Lawful units: ")
1377  << markup::span_color(lawful_color, utils::signed_percent(b)) << "\n"
1378  << _("Neutral units: ") << utils::signed_percent(0) << '\n'
1379  << _("Chaotic units: ")
1380  << markup::span_color(chaotic_color, utils::signed_percent(-b)) << "\n"
1381  << _("Liminal units: ")
1382  << markup::span_color(liminal_color, utils::signed_percent(l)) << "\n";
1383 
1384  std::string tod_image = tod.image;
1385  if(tod.bonus_modified > 0) {
1386  tod_image += (formatter() << "~BLIT(" << game_config::images::tod_bright << ")").str();
1387  } else if(tod.bonus_modified < 0) {
1388  tod_image += (formatter() << "~BLIT(" << game_config::images::tod_dark << ")").str();
1389  }
1390 
1391  return image_report(tod_image, tooltip.str(), "time_of_day_" + tod.id);
1392 }
1394 {
1395  map_location mouseover_hex = rc.screen().mouseover_hex();
1396  if (mouseover_hex.valid()) return time_of_day_at(rc, mouseover_hex);
1397  return time_of_day_at(rc, rc.screen().selected_hex());
1398 }
1399 REPORT_GENERATOR(selected_time_of_day, rc)
1400 {
1401  const unit *u = get_selected_unit(rc);
1402  if(!u) return time_of_day_at(rc, map_location::null_location());
1403  const map_location& attack_indicator_src = game_display::get_singleton()->get_attack_indicator_src();
1404  const map_location& hex =
1405  attack_indicator_src.valid() ? attack_indicator_src : u->get_location();
1406  return time_of_day_at(rc, hex);
1407 }
1408 
1409 static config unit_box_at(const reports::context& rc, const map_location& mouseover_hex)
1410 {
1411  std::ostringstream tooltip;
1412  time_of_day global_tod = rc.tod().get_time_of_day();
1413  time_of_day local_tod = get_visible_time_of_day_at(rc, mouseover_hex);
1414 
1415  int bonus = local_tod.lawful_bonus;
1416  int bonus_lim = generic_combat_modifier(bonus, unit_alignments::type::liminal, false, rc.tod().get_max_liminal_bonus());
1417 
1418  std::string lawful_color("white");
1419  std::string chaotic_color("white");
1420  std::string liminal_color("white");
1421 
1422  if (bonus != 0) {
1423  lawful_color = (bonus > 0) ? "green" : "red";
1424  chaotic_color = (bonus < 0) ? "green" : "red";
1425  }
1426  if (bonus_lim != 0) {
1427  liminal_color = (bonus_lim > 0) ? "green" : "red";
1428  }
1429  tooltip << local_tod.name << '\n'
1430  << _("Lawful units: ")
1431  << markup::span_color(lawful_color, utils::signed_percent(bonus)) << "\n"
1432  << _("Neutral units: ") << utils::signed_percent(0) << '\n'
1433  << _("Chaotic units: ")
1434  << markup::span_color(chaotic_color, utils::signed_percent(-bonus)) << "\n"
1435  << _("Liminal units: ")
1436  << markup::span_color(liminal_color, utils::signed_percent(bonus_lim)) << "\n";
1437 
1438  std::string local_tod_image = "themes/classic/" + local_tod.image;
1439  std::string global_tod_image = "themes/classic/" + global_tod.image;
1440  if(local_tod.bonus_modified != 0) {
1441  local_tod_image += "~BLIT(";
1442  if (local_tod.bonus_modified > 0) {
1443  local_tod_image += game_config::images::tod_bright;
1444  } else if (local_tod.bonus_modified < 0) {
1445  local_tod_image += game_config::images::tod_dark;
1446  }
1447  local_tod_image += ")";
1448  }
1449 
1450  const gamemap &map = rc.map();
1451  t_translation::terrain_code terrain = map.get_terrain(mouseover_hex);
1452 
1453  //if (t_translation::terrain_matches(terrain, t_translation::ALL_OFF_MAP))
1454  // return config();
1455 
1456  //if (map.is_keep(mouseover_hex)) {
1457  // add_image(cfg, "icons/terrain/terrain_type_keep.png", "");
1458  //}
1459 
1460  const t_translation::ter_list& underlying_terrains = map.underlying_union_terrain(terrain);
1461 
1462  std::string bg_terrain_image;
1463 
1464  for (const t_translation::terrain_code& underlying_terrain : underlying_terrains) {
1465  const std::string& terrain_id = map.get_terrain_info(underlying_terrain).id();
1466  bg_terrain_image = "~BLIT(unit_env/terrain/terrain-" + terrain_id + ".png)" + bg_terrain_image;
1467  }
1468 
1469  std::stringstream color;
1470  color << local_tod.color;
1471 
1472  bg_terrain_image = bg_terrain_image + "~CS(" + color.str() + ")";
1473 
1474  const unit* u = get_visible_unit(rc);
1475  std::string unit_image;
1476  if (u) {
1477  unit_image = "~BLIT(" + u->absolute_image() + u->image_mods() + ",35,22)";
1478  }
1479 
1480  std::string tod_image = global_tod_image + "~BLIT(" + local_tod_image + ")";
1481 
1482  return image_report(tod_image + bg_terrain_image + unit_image, tooltip.str(), "time_of_day");
1483 }
1484 REPORT_GENERATOR(unit_box, rc)
1485 {
1486  map_location mouseover_hex = rc.screen().mouseover_hex();
1487  return unit_box_at(rc, mouseover_hex);
1488 }
1489 
1490 
1492 {
1493  std::ostringstream str, tooltip;
1494  str << rc.tod().turn();
1495  int nb = rc.tod().number_of_turns();
1496  tooltip << _("Turn Number");
1497 
1498  if(nb != -1) {
1499  str << '/' << nb;
1500  tooltip << "\n\n" << _("When the game exceeds the number of turns indicated by the second number, it will end.");
1501  }
1502  return text_report(str.str(), tooltip.str());
1503 }
1504 
1506 {
1507  std::ostringstream str;
1508  const team& viewing_team = rc.screen().viewing_team();
1509  // Suppose the full unit map is applied.
1510  int fake_gold = viewing_team.gold();
1511  if (rc.wb()) {
1512  fake_gold -= rc.wb()->get_spent_gold_for(viewing_team.side());
1513  }
1514 
1515  if (!rc.screen().viewing_team_is_playing()) {
1517  } else if (fake_gold < 0) {
1519  } else {
1520  str << utils::half_signed_value(fake_gold);
1521  }
1522 
1523  return text_report(str.str(), _("Gold") + "\n\n" + _("The amount of gold currently available to recruit and maintain your army."));
1524 }
1525 
1526 REPORT_GENERATOR(villages, rc)
1527 {
1528  std::ostringstream str;
1529  const team &viewing_team = rc.screen().viewing_team();
1530  str << viewing_team.villages().size() << '/';
1531  if (viewing_team.uses_shroud()) {
1532  int unshrouded_villages = 0;
1533  for (const map_location &loc : rc.map().villages()) {
1534  if (!viewing_team.shrouded(loc))
1535  ++unshrouded_villages;
1536  }
1537  str << unshrouded_villages;
1538  } else {
1539  str << rc.map().villages().size();
1540  }
1541  return gray_inactive(rc,str.str(), _("Villages") + "\n\n" + _("The fraction of known villages that your side has captured."));
1542 }
1543 
1544 REPORT_GENERATOR(num_units, rc)
1545 {
1546  return gray_inactive(rc, std::to_string(rc.dc().side_units(rc.screen().viewing_team().side())), _("Units") + "\n\n" + _("The total number of units on your side."));
1547 }
1548 
1549 REPORT_GENERATOR(upkeep, rc)
1550 {
1551  std::ostringstream str;
1552  const team& viewing_team = rc.screen().viewing_team();
1553  team_data td(rc.dc(), viewing_team);
1554  str << td.expenses << " (" << td.upkeep << ")";
1555  return gray_inactive(rc,str.str(), _("Upkeep") + "\n\n" + _("The expenses incurred at the end of every turn to maintain your army. The first number is the amount of gold that will be deducted. It is equal to the number of unit levels not supported by villages. The second is the total cost of upkeep, including that covered by villages — in other words, the amount of gold that would be deducted if you lost all villages."));
1556 }
1557 
1558 REPORT_GENERATOR(expenses, rc)
1559 {
1560  const team& viewing_team = rc.screen().viewing_team();
1561  team_data td(rc.dc(), viewing_team);
1562  return gray_inactive(rc,std::to_string(td.expenses));
1563 }
1564 
1565 REPORT_GENERATOR(income, rc)
1566 {
1567  std::ostringstream str;
1568  const team& viewing_team = rc.screen().viewing_team();
1569  team_data td(rc.dc(), viewing_team);
1570 
1571  if (!rc.screen().viewing_team_is_playing()) {
1572  if (td.net_income < 0) {
1573  td.net_income = - td.net_income;
1575  } else {
1577  }
1578  } else if (td.net_income < 0) {
1579  td.net_income = - td.net_income;
1581  } else {
1582  str << td.net_income;
1583  }
1584 
1585  return text_report(str.str(), _("Net Income") + "\n\n" + _("The net amount of gold you gain or lose each turn, taking into account income from controlled villages and payment of upkeep."));
1586 }
1587 
1588 namespace {
1589 void blit_tced_icon(config &cfg, const std::string &terrain_id, const std::string &icon_image, bool high_res,
1590  const std::string &terrain_name) {
1591  const std::string tc_base = high_res ? "images/buttons/icon-base-32.png" : "images/buttons/icon-base-16.png";
1592  const std::string terrain_image = "terrain/" + icon_image + (high_res ? "_30.png" : ".png");
1593  add_image(cfg, tc_base + "~RC(magenta>" + terrain_id + ")~BLIT(" + terrain_image + ")", terrain_name);
1594 }
1595 }
1596 
1597 REPORT_GENERATOR(terrain_info, rc)
1598 {
1599  const gamemap& map = rc.map();
1600  map_location mouseover_hex = rc.screen().mouseover_hex();
1601 
1602  if(!map.on_board(mouseover_hex)) {
1603  mouseover_hex = rc.screen().selected_hex();
1604  }
1605 
1606  if(!map.on_board(mouseover_hex)) {
1607  return config();
1608  }
1609 
1610  t_translation::terrain_code terrain = map.get_terrain(mouseover_hex);
1612  return config();
1613  }
1614 
1615  config cfg;
1616 
1617  bool high_res = false;
1618 
1619  if(display::get_singleton()->shrouded(mouseover_hex)) {
1620  return cfg;
1621  }
1622  //TODO
1623 // if (display::get_singleton()->fogged(mouseover_hex)) {
1624 // blit_tced_icon(cfg, "fog", high_res);
1625 // }
1626 //
1627 // if (map.is_keep(mouseover_hex)) {
1628 // blit_tced_icon(cfg, "keep", high_res);
1629 // }
1630 
1631  const t_translation::ter_list& underlying_terrains = map.underlying_union_terrain(terrain);
1632  for(const t_translation::terrain_code& underlying_terrain : underlying_terrains) {
1634  continue;
1635  }
1636  const std::string& terrain_id = map.get_terrain_info(underlying_terrain).id();
1637  const std::string& terrain_name = map.get_terrain_string(underlying_terrain);
1638  const std::string& terrain_icon = map.get_terrain_info(underlying_terrain).icon_image();
1639  if(terrain_icon.empty()) {
1640  continue;
1641  }
1642  blit_tced_icon(cfg, terrain_id, terrain_icon, high_res, terrain_name);
1643  }
1644 
1645  if(map.is_village(mouseover_hex)) {
1646  int owner = rc.dc().village_owner(mouseover_hex);
1647  // This report is used in both game and editor. get_team(viewing_side) would throw in the editor's
1648  // terrain-only mode, but if the village already has an owner then we're not in that mode.
1649  if(owner != 0) {
1650  const team& viewing_team = rc.screen().viewing_team();
1651 
1652  if(!viewing_team.fogged(mouseover_hex)) {
1653  const team& owner_team = rc.dc().get_team(owner);
1654 
1655  std::string flag_icon = owner_team.flag_icon();
1656  std::string old_rgb = game_config::flag_rgb;
1657  std::string new_rgb = team::get_side_color_id(owner_team.side());
1658  std::string mods = "~RC(" + old_rgb + ">" + new_rgb + ")";
1659  if(flag_icon.empty()) {
1661  }
1662  std::string tooltip = side_tooltip(owner_team);
1663  std::string side = std::to_string(owner_team.side());
1664 
1665  add_image(cfg, flag_icon + mods, tooltip);
1666  add_text(cfg, side, tooltip);
1667  }
1668  }
1669  }
1670 
1671  return cfg;
1672 }
1673 
1674 REPORT_GENERATOR(terrain, rc)
1675 {
1676  const gamemap &map = rc.map();
1677  const team& viewing_team = rc.screen().viewing_team();
1678  map_location mouseover_hex = rc.screen().mouseover_hex();
1679  if (!map.on_board(mouseover_hex) || viewing_team.shrouded(mouseover_hex))
1680  return config();
1681 
1682  t_translation::terrain_code terrain = map.get_terrain(mouseover_hex);
1684  return config();
1685 
1686  std::ostringstream str;
1687  if (map.is_village(mouseover_hex))
1688  {
1689  int owner = rc.dc().village_owner(mouseover_hex);
1690  if (owner == 0 || viewing_team.fogged(mouseover_hex)) {
1691  str << map.get_terrain_info(terrain).income_description();
1692  } else if (owner == viewing_team.side()) {
1693  str << map.get_terrain_info(terrain).income_description_own();
1694  } else if (viewing_team.is_enemy(owner)) {
1695  str << map.get_terrain_info(terrain).income_description_enemy();
1696  } else {
1697  str << map.get_terrain_info(terrain).income_description_ally();
1698  }
1699 
1700  const std::string& underlying_desc = map.get_underlying_terrain_string(terrain);
1701  if(!underlying_desc.empty()) {
1702  str << underlying_desc;
1703  }
1704  } else {
1705  str << map.get_terrain_string(terrain);
1706  }
1707 
1708  return text_report(str.str());
1709 }
1710 
1711 REPORT_GENERATOR(zoom_level, rc)
1712 {
1713  std::ostringstream text;
1714  std::ostringstream tooltip;
1715  std::ostringstream help;
1716 
1717  text << static_cast<int>(rc.screen().get_zoom_factor() * 100) << "%";
1718 
1719  return text_report(text.str(), tooltip.str(), help.str());
1720 }
1721 
1722 REPORT_GENERATOR(position, rc)
1723 {
1724  const gamemap &map = rc.map();
1725  map_location mouseover_hex = rc.screen().mouseover_hex(),
1726  displayed_unit_hex = rc.screen().displayed_unit_hex(),
1727  selected_hex = rc.screen().selected_hex();
1728 
1729  if (!map.on_board(mouseover_hex)) {
1730  if (!map.on_board(selected_hex))
1731  return config();
1732  else {
1733  mouseover_hex = selected_hex;
1734  }
1735  }
1736 
1737  t_translation::terrain_code terrain = map[mouseover_hex];
1739  return config();
1740 
1741  std::ostringstream str;
1742  str << mouseover_hex;
1743 
1744  const unit *u = get_visible_unit(rc);
1745  const team &viewing_team = rc.screen().viewing_team();
1746  if (!u ||
1747  (displayed_unit_hex != mouseover_hex
1748  && displayed_unit_hex != rc.screen().selected_hex())
1749  || viewing_team.shrouded(mouseover_hex))
1750  {
1751  return text_report(str.str());
1752  }
1753 
1754  int move_cost = u->movement_cost(terrain);
1755  int defense = 100 - u->defense_modifier(terrain);
1756  if (move_cost < movetype::UNREACHABLE) {
1757  str << " " << defense << "%," << move_cost;
1758  } else if (mouseover_hex == displayed_unit_hex) {
1759  str << " " << defense << "%,‒";
1760  } else {
1761  str << " ‒";
1762  }
1763  return text_report(str.str());
1764 }
1765 
1766 REPORT_GENERATOR(side_playing, rc)
1767 {
1768  const team &active_team = rc.screen().playing_team();
1769  std::string flag_icon = active_team.flag_icon();
1770  std::string old_rgb = game_config::flag_rgb;
1771  std::string new_rgb = team::get_side_color_id(rc.screen().playing_team().side());
1772  std::string mods = "~RC(" + old_rgb + ">" + new_rgb + ")";
1773  if (flag_icon.empty()) {
1775  }
1776  return image_report(flag_icon + mods, side_tooltip(active_team));
1777 }
1778 
1779 REPORT_GENERATOR(observers, rc)
1780 {
1781  const std::set<std::string> &observers = rc.screen().observers();
1782  if (observers.empty())
1783  return config();
1784 
1785  std::ostringstream str;
1786  str << _("Observers:") << '\n';
1787  for (const std::string &obs : observers) {
1788  str << obs << '\n';
1789  }
1790  return image_report(game_config::images::observer, str.str());
1791 }
1792 
1793 REPORT_GENERATOR(report_clock, /*rc*/)
1794 {
1795  config report;
1797 
1799  ? "%I:%M %p"
1800  : "%H:%M";
1801 
1802  const auto now = std::chrono::system_clock::now();
1803  add_text(report, chrono::format_local_timestamp(now, format), _("Clock"));
1804 
1805  return report;
1806 }
1807 
1808 
1809 REPORT_GENERATOR(battery, /*rc*/)
1810 {
1811  config report;
1812 
1814  add_text(report, (boost::format("%.0f %%") % desktop::battery_info::get_battery_percentage()).str(), _("Battery"));
1815 
1816  return report;
1817 }
1818 
1819 REPORT_GENERATOR(report_countdown, rc)
1820 {
1821  using namespace std::chrono_literals;
1822  const team& viewing_team = rc.screen().viewing_team();
1823  if (viewing_team.countdown_time() == 0ms) {
1824  return report_report_clock(rc);
1825  }
1826 
1827  std::ostringstream time_str, formatted_time_str;
1828 
1829  using std::chrono::duration_cast;
1830 #ifdef __cpp_lib_format
1831  auto sec = duration_cast<std::chrono::seconds>(viewing_team.countdown_time());
1832  time_str << std::format("%M:%S", sec);
1833 #else
1834  // Create the time string
1835  auto sec = duration_cast<std::chrono::seconds>(viewing_team.countdown_time());
1836  auto min = duration_cast<std::chrono::minutes>(sec);
1837  time_str << min.count() << ':';
1838  sec = sec % min;
1839  if (sec < 10s) {
1840  time_str << '0';
1841  }
1842  time_str << sec.count();
1843 #endif
1844 
1845  // Colorize the time string
1846  if (!rc.screen().viewing_team_is_playing()) {
1847  formatted_time_str << span_color(font::GRAY_COLOR, time_str.str());
1848  } else if (sec < 60s) {
1849  formatted_time_str << span_color("#c80000", time_str.str());
1850  } else if (sec < 120s) {
1851  formatted_time_str << span_color("#c8c800", time_str.str());
1852  } else {
1853  formatted_time_str << time_str.str();
1854  }
1855 
1856  config report;
1858  add_text(report, formatted_time_str.str(),
1859  _("Turn Countdown") + "\n\n" + _("Countdown until your turn automatically ends."));
1860 
1861  return report;
1862 }
1863 
1864 void reports::register_generator(const std::string &name, reports::generator *g)
1865 {
1866  dynamic_generators_[name].reset(g);
1867  all_reports_.clear();
1868 }
1869 
1870 config reports::generate_report(const std::string &name, const reports::context& rc, bool only_static)
1871 {
1872  if (!only_static) {
1873  dynamic_report_generators::const_iterator i = dynamic_generators_.find(name);
1874  if (i != dynamic_generators_.end())
1875  return i->second->generate(rc);
1876  }
1877  static_report_generators::const_iterator j = static_generators.find(name);
1878  if (j != static_generators.end()) {
1879  return j->second(rc);
1880  }
1881  return config();
1882 }
1883 
1884 const std::set<std::string> &reports::report_list()
1885 {
1886  if (!all_reports_.empty()) return all_reports_;
1887  for (const static_report_generators::value_type &v : static_generators) {
1888  all_reports_.insert(v.first);
1889  }
1890  for (const dynamic_report_generators::value_type &v : dynamic_generators_) {
1891  all_reports_.insert(v.first);
1892  }
1893  return all_reports_;
1894 }
int under_leadership(const unit &u, const map_location &loc, const_attack_ptr weapon, const_attack_ptr opp_weapon)
Tests if the unit at loc is currently affected by leadership.
Definition: attack.cpp:1593
int generic_combat_modifier(int lawful_bonus, unit_alignments::type alignment, bool is_fearless, int max_liminal_bonus)
Returns the amount that a unit's damage should be multiplied by due to a given lawful_bonus.
Definition: attack.cpp:1620
int combat_modifier(const unit_map &units, const gamemap &map, const map_location &loc, unit_alignments::type alignment, bool is_fearless)
Returns the amount that a unit's damage should be multiplied by due to the current time of day.
Definition: attack.cpp:1600
Various functions that implement attacks and attack calculations.
unsigned swarm_blows(unsigned min_blows, unsigned max_blows, unsigned hp, unsigned max_hp)
Calculates the number of blows resulting from swarm.
Definition: attack.hpp:40
map_location loc
Definition: move.cpp:172
double t
Definition: astarsearch.cpp:63
double g
Definition: astarsearch.cpp:63
Computes the statistics of a battle between an attacker and a defender unit.
Definition: attack.hpp:167
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:158
config & add_child(config_key_type key)
Definition: config.cpp:436
const team & get_team(int side) const
This getter takes a 1-based side number, not a 0-based team number.
const unit * get_visible_unit(const map_location &loc, const team &current_team, bool see_all=false) const
unit_const_ptr get_visible_unit_shared_ptr(const map_location &loc, const team &current_team, bool see_all=false) const
const team & viewing_team() const
Definition: display.cpp:331
const team & playing_team() const
Definition: display.cpp:326
virtual const map_location & displayed_unit_hex() const
Virtual functions shadowed in game_display.
Definition: display.hpp:213
const map_location & selected_hex() const
Definition: display.hpp:300
bool show_everything() const
Definition: display.hpp:104
static display * get_singleton()
Returns the display object if a display object exists.
Definition: display.hpp:102
bool viewing_team_is_playing() const
Definition: display.hpp:122
bool shrouded(const map_location &loc) const
Returns true if location (x,y) is covered in shroud.
Definition: display.cpp:658
std::ostringstream wrapper.
Definition: formatter.hpp:40
const map_location & get_attack_indicator_src()
const pathfind::marked_route & get_route()
Gets the route along which footsteps are drawn to show movement of a unit.
static game_display * get_singleton()
terrain_code get_terrain(const map_location &loc) const
Looks up terrain at a particular location.
Definition: map.cpp:301
bool on_board(const map_location &loc) const
Tell if a location is on the map.
Definition: map.cpp:384
Encapsulates the map of the game.
Definition: map.hpp:172
const t_translation::ter_list & underlying_union_terrain(const map_location &loc) const
Definition: map.cpp:59
bool is_village(const map_location &loc) const
Definition: map.cpp:66
std::string get_underlying_terrain_string(const t_translation::terrain_code &terrain) const
Definition: map.cpp:87
const t_translation::ter_list & underlying_def_terrain(const map_location &loc) const
Definition: map.cpp:57
std::string get_terrain_string(const map_location &loc) const
Definition: map.cpp:61
const terrain_type & get_terrain_info(const t_translation::terrain_code &terrain) const
Definition: map.cpp:98
static const int UNREACHABLE
Magic value that signifies a hex is unreachable.
Definition: movetype.hpp:174
static prefs & get()
bool use_twelve_hour_clock_format()
const display_context & dc() const
Definition: reports.hpp:58
const unit_map & units() const
Definition: reports.hpp:55
const tod_manager & tod() const
Definition: reports.hpp:60
const gamemap & map() const
Definition: reports.hpp:56
const display & screen() const
Definition: reports.hpp:59
config generate_report(const std::string &name, const context &ct, bool only_static=false)
Definition: reports.cpp:1870
void register_generator(const std::string &name, generator *)
Definition: reports.cpp:1864
std::set< std::string > all_reports_
Definition: reports.hpp:90
const std::set< std::string > & report_list()
Definition: reports.cpp:1884
std::function< config(const reports::context &)> generator_function
Definition: reports.hpp:84
dynamic_report_generators dynamic_generators_
Definition: reports.hpp:92
const std::string & str() const
Definition: tstring.hpp:201
std::string base_str() const
Definition: tstring.hpp:206
This class stores all the data for a single 'side' (in game nomenclature).
Definition: team.hpp:75
bool uses_shroud() const
Definition: team.hpp:308
const std::string & color() const
Definition: team.hpp:247
const std::string & side_name() const
Definition: team.hpp:298
int side() const
Definition: team.hpp:180
bool is_enemy(int n) const
Definition: team.hpp:234
const std::set< map_location > & villages() const
Definition: team.hpp:176
int gold() const
Definition: team.hpp:181
static const t_string get_side_color_name_for_UI(unsigned side)
Definition: team.cpp:988
static std::string get_side_color_id(unsigned side)
Definition: team.cpp:961
bool shrouded(const map_location &loc) const
Definition: team.cpp:640
std::chrono::milliseconds countdown_time() const
Definition: team.hpp:202
const std::string & flag_icon() const
Definition: team.hpp:292
bool fogged(const map_location &loc) const
Definition: team.cpp:649
const t_string & income_description_enemy() const
Definition: terrain.hpp:152
const std::string & icon_image() const
Definition: terrain.hpp:44
const t_string & income_description() const
Definition: terrain.hpp:150
const t_string & income_description_ally() const
Definition: terrain.hpp:151
const std::string & id() const
Definition: terrain.hpp:52
const t_string & description() const
Definition: terrain.hpp:50
const t_string & income_description_own() const
Definition: terrain.hpp:153
int get_max_liminal_bonus() const
const time_of_day get_illuminated_time_of_day(const unit_map &units, const gamemap &map, const map_location &loc, int for_turn=0) const
Returns time of day object for the passed turn at a location.
const std::vector< time_of_day > & times(const map_location &loc=map_location::null_location()) const
int get_current_time(const map_location &loc=map_location::null_location()) const
const time_of_day & get_time_of_day(int for_turn=0) const
Returns global time of day for the passed turn.
Definition: tod_manager.hpp:56
const std::string & id() const
Definition: race.hpp:35
const t_string & name(GENDER gender=MALE) const
Definition: race.hpp:37
A single unit type that the player may recruit.
Definition: types.hpp:43
static std::string alignment_description(unit_alignments::type align, unit_race::GENDER gender=unit_race::MALE)
Implementation detail of unit_type::alignment_description.
Definition: types.cpp:797
bool show_variations_in_help() const
Whether the unit type has at least one help-visible variation.
Definition: types.cpp:720
This class represents a single unit of a specific type.
Definition: unit.hpp:133
@ selected_hex
Image on the selected unit.
#define VGETTEXT(msgid,...)
Handy wrappers around interpolate_variables_into_string and gettext.
std::size_t i
Definition: function.cpp:1032
static std::string _n(const char *str1, const char *str2, int n)
Definition: gettext.hpp:101
#define N_(String)
Definition: gettext.hpp:105
static std::string _(const char *str)
Definition: gettext.hpp:97
std::vector< std::tuple< std::string, t_string, t_string, t_string > > ability_tooltips() const
Gets the names and descriptions of this unit's abilities.
Definition: abilities.cpp:350
bool invisible(const map_location &loc, bool see_all=true) const
Definition: unit.cpp:2617
int max_hitpoints() const
The max number of hitpoints this unit can have.
Definition: unit.hpp:521
unit_alignments::type alignment() const
The alignment of this unit.
Definition: unit.hpp:491
int level() const
The current level of this unit.
Definition: unit.hpp:575
const t_string & type_name() const
Gets the translatable name of this unit's type.
Definition: unit.hpp:369
int hitpoints() const
The current number of hitpoints this unit has.
Definition: unit.hpp:515
bool get_state(const std::string &state) const
Check if the unit is affected by a status effect.
Definition: unit.cpp:1426
std::string small_profile() const
An optional profile image to display in Help.
Definition: unit.cpp:1167
const std::string & type_id() const
The id of this unit's type.
Definition: unit.cpp:1964
const unit_race * race() const
Gets this unit's race.
Definition: unit.hpp:509
const unit_type & type() const
This unit's type, accounting for gender and variation.
Definition: unit.hpp:355
int experience() const
The current number of experience points this unit has.
Definition: unit.hpp:539
const std::string & id() const
Gets this unit's id.
Definition: unit.hpp:380
int side() const
The side this unit belongs to.
Definition: unit.hpp:343
std::vector< t_string > unit_special_notes() const
The unit's special notes.
Definition: unit.cpp:2870
int max_experience() const
The max number of experience points this unit can have.
Definition: unit.hpp:545
unit_race::GENDER gender() const
The gender of this unit.
Definition: unit.hpp:481
const t_string & name() const
Gets this unit's translatable display name.
Definition: unit.hpp:403
t_string unit_description() const
A detailed description of this unit.
Definition: unit.hpp:466
@ STATE_SLOWED
Definition: unit.hpp:869
@ STATE_INVULNERABLE
The unit is a guardian - it won't move unless a target is sighted.
Definition: unit.hpp:876
@ STATE_PETRIFIED
The unit is poisoned - it loses health each turn.
Definition: unit.hpp:871
@ STATE_UNHEALABLE
The unit has not moved.
Definition: unit.hpp:874
@ STATE_POISONED
The unit is slowed - it moves slower and does less damage.
Definition: unit.hpp:870
std::vector< std::pair< std::string, std::string > > amla_icons() const
Gets the image and description data for modification advancements.
Definition: unit.cpp:1876
bool can_advance() const
Checks whether this unit has any options to advance to.
Definition: unit.hpp:272
std::map< std::string, std::string > advancement_icons() const
Gets and image path and and associated description for each advancement option.
Definition: unit.cpp:1836
int defense_modifier(const t_translation::terrain_code &terrain) const
The unit's defense on a given terrain.
Definition: unit.cpp:1760
attack_itors attacks()
Gets an iterator over this unit's attacks.
Definition: unit.hpp:942
int resistance_against(const std::string &damage_name, bool attacker, const map_location &loc, const_attack_ptr weapon=nullptr, const const_attack_ptr &opp_weapon=nullptr) const
The unit's resistance against a given damage type.
Definition: unit.cpp:1824
utils::string_map_res get_base_resistances() const
Gets resistances without any abilities applied.
Definition: unit.hpp:1073
int max_attacks() const
The maximum number of attacks this unit may perform per turn, usually 1.
Definition: unit.hpp:993
int attacks_left() const
Gets the remaining number of attacks this unit can perform this turn.
Definition: unit.hpp:1009
color_t xp_color() const
Color for this unit's XP.
Definition: unit.cpp:1255
color_t hp_color() const
Color for this unit's current hitpoints.
Definition: unit.cpp:1211
std::string image_mods() const
Gets an IPF string containing all IPF image mods.
Definition: unit.cpp:2775
std::string absolute_image() const
The name of the file to game_display (used in menus).
Definition: unit.cpp:2594
int jamming() const
Gets the unit's jamming points.
Definition: unit.hpp:1481
const map_location & get_location() const
The current map location this unit is at.
Definition: unit.hpp:1432
int movement_cost(const t_translation::terrain_code &terrain) const
Get the unit's movement cost on a particular terrain.
Definition: unit.hpp:1515
int movement_left() const
Gets how far a unit can move, considering the incapacitated flag.
Definition: unit.hpp:1357
int total_movement() const
The maximum moves this unit has.
Definition: unit.hpp:1341
int vision() const
Gets the unit's vision points.
Definition: unit.hpp:1475
std::vector< std::string > trait_nonhidden_ids() const
Gets the ids of the traits corresponding to those returned by trait_names() and trait_descriptions().
Definition: unit.hpp:1128
bool is_fearless() const
Gets whether this unit is fearless - ie, unaffected by time of day.
Definition: unit.hpp:1303
const std::vector< t_string > & trait_descriptions() const
Gets the descriptions of the currently registered traits.
Definition: unit.hpp:1117
const std::vector< t_string > & trait_names() const
Gets the names of the currently registered traits.
Definition: unit.hpp:1107
std::string tooltip
Shown when hovering over an entry in the filter's drop-down list.
Definition: manager.cpp:203
std::string id
Text to match against addon_info.tags()
Definition: manager.cpp:199
auto string_table
Definition: language.hpp:68
constexpr int round_damage(double base_damage, int bonus, int divisor)
round (base_damage * bonus / divisor) to the closest integer, but up or down towards base_damage
Definition: math.hpp:80
auto format_local_timestamp(const std::chrono::system_clock::time_point &time, std::string_view format="%F %T")
Definition: chrono.hpp:62
double get_battery_percentage()
void line(int from_x, int from_y, int to_x, int to_y)
Draw a line.
Definition: draw.cpp:189
std::string base_name(const std::string &file, const bool remove_extension)
Returns the base filename of a file, with directory name stripped.
const std::string weapon_details_sep
Definition: constants.cpp:50
const color_t BAD_COLOR
const color_t GRAY_COLOR
std::string escape_text(std::string_view text)
Escapes the pango markup characters in a text.
Definition: escape.hpp:33
const std::string unicode_bullet
Definition: constants.cpp:47
const color_t weapon_details_color
const color_t good_dmg_color
const std::string unicode_en_dash
Definition: constants.cpp:43
const color_t weapon_color
const std::string unicode_figure_dash
Definition: constants.cpp:45
const color_t INACTIVE_COLOR
const std::string weapon_numbers_sep
Definition: constants.cpp:49
const std::string unicode_minus
Definition: constants.cpp:42
const color_t bad_dmg_color
std::string tod_bright
std::string time_icon
std::string observer
std::string flag_icon
std::string battery_icon
std::string tod_dark
std::string path
Definition: filesystem.cpp:106
std::string flag_rgb
color_t blue_to_white(double val, bool for_text)
const bool & debug
Definition: game_config.cpp:95
color_t red_to_green(double val, bool for_text)
Return a color corresponding to the value val red for val=0.0 to green for val=100....
std::string get_unit_type_help_id(const unit_type &t)
Given a unit type, find the corresponding help topic's id.
Definition: help.cpp:70
Functions to load and save images from/to disk.
bool exists(const image::locator &i_locator)
Returns true if the given image actually exists, without loading it.
Definition: picture.cpp:840
logger & info()
Definition: log.cpp:351
std::string italic(Args &&... data)
Applies italic Pango markup to the input.
Definition: markup.hpp:176
std::string bold(Args &&... data)
Applies bold Pango markup to the input.
Definition: markup.hpp:161
std::string span_color(const color_t &color, Args &&... data)
Applies Pango markup to the input specifying its display color.
Definition: markup.hpp:110
std::string tag(std::string_view tag, Args &&... data)
Wraps the given data in the specified tag.
Definition: markup.hpp:45
static std::string at(const std::string &file, int line)
const terrain_code VOID_TERRAIN
VOID_TERRAIN is used for shrouded hexes.
const terrain_code MINUS
bool terrain_matches(const terrain_code &src, const terrain_code &dest)
Tests whether a specific terrain matches an expression, for matching rules see above.
std::vector< terrain_code > ter_list
Definition: translation.hpp:77
const ter_match ALL_OFF_MAP
const terrain_code PLUS
const terrain_code FOGGED
static std::string gettext(const char *str)
Definition: gettext.hpp:62
static std::string unit_level_tooltip(const int level, const std::vector< std::string > &adv_to_types, const std::vector< config > &adv_to_mods)
Definition: helper.cpp:60
std::string resistance_color(const int resistance)
Maps resistance <= -60 (resistance value <= -60%) to intense red.
Definition: helper.cpp:54
std::size_t size(std::string_view str)
Length in characters of a UTF-8 string.
Definition: unicode.cpp:85
constexpr auto reverse
Definition: ranges.hpp:40
std::string half_signed_value(int val)
Sign with Unicode "−" if negative.
std::string join(const T &v, const std::string &s=",")
Generates a new string joining container items in a list.
std::string signed_value(int val)
Convert into a signed value (using the Unicode "−" and +0 convention.
std::string signed_percent(int val)
Convert into a percentage (using the Unicode "−" and +0% convention.
@ enemy
Belongs to a non-friendly side; normally visualised by not displaying an orb.
This module contains various pathfinding functions and utilities.
std::shared_ptr< const unit > unit_const_ptr
Definition: ptr.hpp:27
std::shared_ptr< const attack_type > const_attack_ptr
Definition: ptr.hpp:34
static config unit_name(const unit *u)
Definition: reports.cpp:163
static config image_report(const std::string &image, const std::string &tooltip="", const std::string &help="")
Definition: reports.cpp:79
static std::string flush(std::ostringstream &s)
Definition: reports.cpp:97
static void add_image(config &report, const std::string &image, const std::string &tooltip, const std::string &help="")
Definition: reports.cpp:62
static config unit_hp(const reports::context &rc, const unit *u)
Definition: reports.cpp:478
static int attack_info(const reports::context &rc, const attack_type &at, config &res, const unit &u, const map_location &hex, const unit *sec_u=nullptr, const_attack_ptr sec_u_weapon=nullptr)
Definition: reports.cpp:774
static config unit_type(const unit *u)
Definition: reports.cpp:191
static std::string side_tooltip(const team &team)
Definition: reports.cpp:237
static const unit * get_visible_unit(const reports::context &rc)
Definition: reports.cpp:134
static config tod_stats_at(const reports::context &rc, const map_location &hex)
Definition: reports.cpp:1316
static unit_const_ptr get_selected_unit_ptr(const reports::context &rc)
Definition: reports.cpp:148
std::map< std::string, reports::generator_function > static_report_generators
Definition: reports.cpp:118
static config unit_side(const reports::context &rc, const unit *u)
Definition: reports.cpp:247
static config unit_defense(const reports::context &rc, const unit *u, const map_location &displayed_unit_hex)
Definition: reports.cpp:572
static std::string format_prob(double prob)
Definition: reports.cpp:1079
static config unit_status(const reports::context &rc, const unit *u)
Definition: reports.cpp:337
static config gray_inactive(const reports::context &rc, const std::string &str, const std::string &tooltip="")
Definition: reports.cpp:155
static static_report_generators static_generators
Definition: reports.cpp:119
static config unit_level(const unit *u)
Definition: reports.cpp:279
static config unit_vision(const unit *u)
Definition: reports.cpp:638
static const color_t attack_info_percent_color(int resistance)
Maps resistance <= -60 (resistance value <= -60%) to intense red.
Definition: reports.cpp:768
static config unit_traits(const unit *u)
Definition: reports.cpp:307
static config unit_box_at(const reports::context &rc, const map_location &mouseover_hex)
Definition: reports.cpp:1409
static const time_of_day get_visible_time_of_day_at(const reports::context &rc, const map_location &hex)
Definition: reports.cpp:104
static config unit_race(const unit *u)
Definition: reports.cpp:218
static void add_text(config &report, const std::string &text, const std::string &tooltip, const std::string &help="")
Definition: reports.cpp:53
static config unit_abilities(const unit *u, const map_location &loc)
Definition: reports.cpp:416
static config time_of_day_at(const reports::context &rc, const map_location &mouseover_hex)
Definition: reports.cpp:1357
static config unit_weapons(const reports::context &rc, const unit_const_ptr &attacker, const map_location &attacker_pos, const unit *defender, bool show_attacker)
Definition: reports.cpp:1098
#define REPORT_GENERATOR(n, cn)
Definition: reports.cpp:129
static config text_report(const std::string &text, const std::string &tooltip="", const std::string &help="")
Definition: reports.cpp:71
static config unit_moves(const reports::context &rc, const unit *u, bool is_visible_unit)
Definition: reports.cpp:666
static config unit_alignment(const reports::context &rc, const unit *u, const map_location &hex)
Definition: reports.cpp:379
static void add_status(config &r, const std::string &path, char const *desc1, char const *desc2)
Definition: reports.cpp:89
static const unit * get_selected_unit(const reports::context &rc)
Definition: reports.cpp:141
static std::string format_hp(unsigned hp)
Definition: reports.cpp:1091
static config unit_advancement_options(const unit *u)
Definition: reports.cpp:552
static config unit_xp(const unit *u)
Definition: reports.cpp:527
Structure describing the statistics of a unit involved in the battle.
Definition: attack.hpp:51
unsigned int num_blows
Effective number of blows, takes swarm into account.
Definition: attack.hpp:76
const_attack_ptr weapon
The weapon used by the unit to attack the opponent, or nullptr if there is none.
Definition: attack.hpp:52
int damage
Effective damage of the weapon (all factors accounted for).
Definition: attack.hpp:72
unsigned int chance_to_hit
Effective chance to hit as a percentage (all factors accounted for).
Definition: attack.hpp:71
The basic class for representing 8-bit RGB or RGBA colour values.
Definition: color.hpp:61
All combat-related info.
void fight(combatant &opponent, bool levelup_considered=true)
Simulate a fight! Can be called multiple times for cumulative calculations.
Encapsulates the map of the game.
Definition: location.hpp:45
bool valid() const
Definition: location.hpp:110
static const map_location & null_location()
Definition: location.hpp:102
Structure which holds a single route and marks for special events.
Definition: pathfind.hpp:142
std::vector< map_location > & steps
Definition: pathfind.hpp:187
report_generator_helper(const char *name, const reports::generator_function &g)
Definition: reports.cpp:123
static std::string get_string(enum_type key)
Converts a enum to its string equivalent.
Definition: enum_base.hpp:46
A terrain string which is converted to a terrain is a string with 1 or 2 layers the layers are separa...
Definition: translation.hpp:49
Object which defines a time of day with associated bonuses, image, sounds etc.
Definition: time_of_day.hpp:57
int bonus_modified
Definition: time_of_day.hpp:84
std::string id
Definition: time_of_day.hpp:90
tod_color color
The color modifications that should be made to the game board to reflect the time of day.
int lawful_bonus
The % bonus lawful units receive.
Definition: time_of_day.hpp:83
t_string name
Definition: time_of_day.hpp:88
std::string image
The image to be displayed in the game status.
Definition: time_of_day.hpp:87
static int get_acceleration()
Definition: types.cpp:530
mock_char c
static map_location::direction s
#define b