45 #include <boost/format.hpp>
49 #ifdef __cpp_lib_format
54 const std::string &
tooltip,
const std::string &
help =
"")
57 element[
"text"] = text;
59 if (!
help.empty()) element[
"help"] =
help;
63 const std::string &
tooltip,
const std::string &
help =
"")
66 element[
"image"] =
image;
68 if (!
help.empty()) element[
"help"] =
help;
72 const std::string &
tooltip =
"",
const std::string &
help =
"")
80 const std::string &
tooltip =
"",
const std::string &
help =
"")
90 const std::string&
path,
char const *desc1,
char const *desc2)
97 static std::string
flush(std::ostringstream &
s)
99 std::string r(
s.str());
100 s.str(std::string());
110 }
else if (viewing_team.
fogged(hex)) {
129 #define REPORT_GENERATOR(n, cn) \
130 static config report_##n(const reports::context& cn); \
131 static report_generator_helper reg_gen_##n(#n, &report_##n); \
132 static config report_##n(const reports::context& cn)
174 std::ostringstream str,
tooltip;
199 tooltip <<
"\n\n" <<
_(
"Special Notes:") <<
'\n';
200 for(
const auto& note : notes) {
221 std::ostringstream str,
tooltip;
242 return VGETTEXT(
"Side: <b>$side_name</b> ($color_name)",
255 std::string new_rgb = u_team.
color();
256 std::string mods =
"~RC(" + old_rgb +
">" + new_rgb +
")";
260 std::stringstream text;
261 text <<
" " << u->
side();
300 typedef std::pair<std::string, std::string> pair_string;
301 for (
const pair_string &ps : u->
amla_icons()) {
311 const std::vector<t_string> &traits = u->
trait_names();
314 unsigned nb = traits.size();
315 for (
unsigned i = 0;
i < nb; ++
i)
317 std::ostringstream str,
tooltip;
319 if (
i != nb - 1 ) str <<
", ";
343 add_status(res,
"misc/invisible.png",
N_(
"invisible: "),
344 N_(
"This unit is invisible. It cannot be seen or attacked by enemy units."));
348 N_(
"This unit has been slowed. It will only deal half its normal damage when attacking and its movement cost is doubled."));
352 N_(
"This unit is poisoned. It will lose 8 HP every turn until it can seek a cure to the poison in a village or from a friendly unit with the ‘cures’ ability.\n\nUnits cannot be killed by poison alone. The poison will not reduce it below 1 HP."));
355 add_status(res,
"misc/petrified.png",
N_(
"petrified: "),
356 N_(
"This unit has been petrified. It may not move or attack."));
359 add_status(res,
"misc/unhealable.png",
N_(
"unhealable: "),
360 N_(
"This unit is unhealable. It cannot be healed by healers or villages and doesn’t benefit from resting."));
363 add_status(res,
"misc/invulnerable.png",
N_(
"invulnerable: "),
364 N_(
"This unit is invulnerable. It cannot be harmed by any attack."));
382 std::ostringstream str,
tooltip;
402 const map_location& mouseover_hex = rc.screen().mouseover_hex();
403 const map_location& displayed_unit_hex = rc.screen().displayed_unit_hex();
404 const map_location& hex = mouseover_hex.
valid() ? mouseover_hex : displayed_unit_hex;
421 boost::dynamic_bitset<> active;
424 const std::size_t abilities_size = abilities.size();
425 for(std::size_t
i = 0;
i != abilities_size; ++
i) {
427 const auto& [
id,
base_name, display_name, description] = abilities[
i];
429 std::ostringstream str,
tooltip;
437 if(
i + 1 != abilities_size) {
446 tooltip <<
'\n' << description;
456 const team &viewing_team = rc.screen().viewing_team();
457 const map_location& mouseover_hex = rc.screen().mouseover_hex();
458 const map_location& displayed_unit_hex = rc.screen().displayed_unit_hex();
459 const map_location& hex = (mouseover_hex.
valid() && !viewing_team.
shrouded(mouseover_hex)) ? mouseover_hex : displayed_unit_hex;
467 const map_location& mouseover_hex = rc.screen().mouseover_hex();
469 const team &viewing_team = rc.screen().viewing_team();
471 if (visible_unit && u && visible_unit->
id() != u->
id() && mouseover_hex.
valid() && !viewing_team.
shrouded(mouseover_hex))
481 std::ostringstream str,
tooltip;
484 std::vector<std::string> resistances_table;
486 bool att_def_diff =
false;
490 std::ostringstream
line;
496 if (res_att == res_def) {
504 resistances_table.push_back(
line.str());
511 for (
const std::string &
line : resistances_table) {
530 std::ostringstream str,
tooltip;
538 tooltip <<
_(
"Experience Modifier: ") << exp_mod <<
'%';
578 std::ostringstream str,
tooltip;
591 if (underlyings.size() != 1 || underlyings.front() != terrain)
605 << (revert ?
_(
"maximum^max.") :
_(
"minimum^min.")) <<
'\n';
617 const team &viewing_team = rc.screen().viewing_team();
618 const map_location& mouseover_hex = rc.screen().mouseover_hex();
619 const map_location& displayed_unit_hex = rc.screen().displayed_unit_hex();
620 const map_location& hex = (mouseover_hex.
valid() && !viewing_team.
shrouded(mouseover_hex)) ? mouseover_hex : displayed_unit_hex;
627 if(attack_indicator_src.
valid())
630 const map_location& mouseover_hex = rc.screen().mouseover_hex();
632 if(visible_unit && u && visible_unit->
id() != u->
id() && mouseover_hex.
valid())
643 std::ostringstream str,
tooltip;
645 str <<
_(
"vision:") <<
' ' << u->
vision();
649 if (
static_cast<std::streamoff
>(str.tellp()) == 0)
650 str <<
_(
"jamming:") <<
' ' << u->
jamming();
669 std::ostringstream str,
tooltip;
670 double movement_frac = 1.0;
672 std::set<terrain_movement> terrain_moves;
676 if (movement_frac > 1.0)
680 tooltip <<
_(
"Movement Costs:") <<
"\n";
687 if (
info.union_type().size() == 1 &&
info.union_type()[0] ==
info.number() &&
info.is_nonnull()) {
697 double movement_red_to_green = 100.0 - 25.0 * tm.moves;
699 std::stringstream temp_str;
704 }
else if (cannot_move) {
705 temp_str <<
"(" << tm.moves <<
")";
707 temp_str << tm.moves;
710 const int movement_hexes_per_turn = u->
total_movement() / tm.moves;
712 for (
int i = 0;
i < movement_hexes_per_turn; ++
i) {
714 temp_str <<
"\u2b23\u200b";
724 int grey = 128 +
static_cast<int>((255 - 128) * movement_frac);
727 if(is_visible_unit) {
729 if(route.
steps.size() > 0) {
738 const auto& end = route.
marks.find(route.
steps.back());
739 if(end != route.
marks.end() && end->second.capture) {
776 std::ostringstream str,
tooltip;
779 struct string_with_tooltip {
786 int base_damage =
at.damage();
787 double specials_damage =
at.modified_damage();
788 int damage_multiplier = 100;
792 damage_multiplier += tod_bonus;
794 if (leader_bonus != 0)
795 damage_multiplier += leader_bonus;
798 int damage_divisor =
slowed ? 20000 : 10000;
800 damage =
round_damage(specials_damage, damage_multiplier * 100, damage_divisor);
804 unsigned cur_hp = std::min<unsigned>(std::max(0, u.
hitpoints()), max_hp);
806 unsigned base_attacks =
at.num_attacks();
807 unsigned min_attacks, max_attacks;
808 at.modified_attacks(min_attacks, max_attacks);
809 unsigned num_attacks =
swarm_blows(min_attacks, max_attacks, cur_hp, max_hp);
812 if (damage > std::round(specials_damage)) {
814 }
else if (damage < std::round(specials_damage)) {
824 if ( tod_bonus || leader_bonus ||
slowed || specials_damage != base_damage )
826 tooltip <<
'\t' <<
_(
"Base damage: ") << base_damage <<
'\n';
827 if ( specials_damage != base_damage ) {
828 tooltip <<
'\t' <<
_(
"With specials: ") << specials_damage <<
'\n';
831 tooltip <<
'\t' <<
_(
"Time of day: ")
835 tooltip <<
'\t' <<
_(
"Leadership: ")
839 tooltip <<
'\t' <<
_(
"Slowed: ") <<
"/ 2" <<
'\n';
844 if ( max_attacks != min_attacks && cur_hp != max_hp ) {
845 if ( max_attacks < min_attacks ) {
847 tooltip <<
'\t' <<
_(
"Max swarm bonus: ") << (min_attacks-max_attacks) <<
'\n';
848 tooltip <<
'\t' <<
_(
"Swarm: ") <<
"* "<< (100 - cur_hp*100/max_hp) <<
"%\n";
849 tooltip <<
'\t' <<
_(
"Base attacks: ") <<
'+' << base_attacks <<
'\n';
853 if ( max_attacks != base_attacks ) {
854 int attack_diff =
static_cast<int>(max_attacks) -
static_cast<int>(base_attacks);
860 tooltip <<
'\t' <<
_(
"Base attacks: ") << base_attacks <<
'\n';
861 if ( max_attacks != base_attacks ) {
862 tooltip <<
'\t' <<
_(
"With specials: ") << max_attacks <<
'\n';
864 if ( min_attacks != 0 ) {
865 tooltip <<
'\t' <<
_(
"Subject to swarm: ") << (max_attacks-min_attacks) <<
'\n';
867 tooltip <<
'\t' <<
_(
"Swarm: ") <<
"* "<< (cur_hp*100/max_hp) <<
"%\n";
870 else if ( num_attacks != base_attacks ) {
871 tooltip <<
'\t' <<
_(
"Base attacks: ") << base_attacks <<
'\n';
872 tooltip <<
'\t' <<
_(
"With specials: ") << num_attacks <<
'\n';
878 std::pair<std::string, std::set<std::string>> all_damage_types =
at.damage_types();
879 std::string
type = all_damage_types.first;
880 std::set<std::string> alt_types = all_damage_types.second;
882 for(
auto alt_t : alt_types){
887 const std::string range_png = std::string(
"icons/profiles/") +
at.range() +
"_attack.png~SCALE_INTO(16,16)";
888 const std::string type_png = std::string(
"icons/profiles/") +
type +
".png~SCALE_INTO(16,16)";
889 std::vector<std::string> secondary_types_png;
890 for(
const auto& alt_t : alt_types) {
891 secondary_types_png.push_back(std::string(
"icons/profiles/") + alt_t +
".png~SCALE_INTO(16,16)");
897 for(
const auto& png : secondary_types_png) {
900 if(!all_pngs_exist) {
907 <<
_(
"Damage versus: ") <<
'\n';
911 std::map<int, std::set<std::string>, std::greater<int>> resistances;
912 std::set<std::string> seen_types;
917 if (
enemy.incapacitated())
923 if (!
enemy.is_visible_to_team(viewing_team, see_all))
925 bool new_type = seen_types.insert(
enemy.type_id()).second;
928 int resistance =
enemy.resistance_against(
at,
false,
loc,
nullptr);
929 resistances[resistance].insert(
enemy.type_name());
933 for (
const auto& resist : resistances) {
934 int damage_with_resistance =
round_damage(specials_damage, damage_multiplier * resist.first, damage_divisor);
947 const std::string attack_icon =
at.icon() +
"~SCALE_INTO_SHARP(60,60)~CROP(2,2,56,56)~SCALE_INTO_SHARP(32,32)";
953 const std::string spacer =
"misc/blank.png~CROP(0, 0, 16, 21)";
954 add_image(res, spacer +
"~BLIT(" + range_png +
",0,5)", damage_versus.tooltip);
955 add_image(res, spacer +
"~BLIT(" + type_png +
",0,5)", damage_versus.tooltip);
956 for(
auto sec_exist : secondary_types_png){
958 add_image(res, spacer +
"~BLIT(" + sec_exist +
",0,5)", damage_versus.tooltip);
961 add_text(res, damage_and_num_attacks.str, damage_and_num_attacks.tooltip);
962 add_text(res, damage_versus.str, damage_versus.tooltip);
981 const std::string &accuracy_parry =
at.accuracy_parry_description();
982 if (!accuracy_parry.empty())
985 int accuracy =
at.accuracy();
989 int parry =
at.parry();
1000 auto ctx = (sec_u ==
nullptr) ?
at.specials_context_for_listing(attacking) :
1001 at.specials_context(u.shared_from_this(), sec_u->shared_from_this(), hex, sec_u->get_location(), attacking, std::move(sec_u_weapon));
1003 boost::dynamic_bitset<> active;
1004 const std::vector<std::pair<t_string, t_string>> &specials =
at.special_tooltips(&active);
1005 const std::size_t specials_size = specials.size();
1006 for ( std::size_t
i = 0;
i != specials_size; ++
i )
1009 const t_string &name = specials[
i].first;
1010 const t_string &description = specials[
i].second;
1011 const color_t &details_color =
1014 str <<
span_color(details_color,
" ",
" ", name) <<
'\n';
1015 std::string help_page =
"weaponspecial_" + name.
base_str();
1020 tooltip <<
'\n' << description;
1025 if(!specials.empty()) {
1030 const std::string spacer =
"misc/blank.png~CROP(0, 0, 1, 5)";
1040 auto ctx = (sec_u ==
nullptr)
1041 ?
at.specials_context(u.shared_from_this(), hex, attacking)
1042 :
at.specials_context(u.shared_from_this(), sec_u->shared_from_this(), hex, sec_u->get_location(), attacking, std::move(sec_u_weapon));
1044 boost::dynamic_bitset<> active;
1045 const std::vector<std::pair<t_string, t_string>>& specials =
at.abilities_special_tooltips(&active);
1046 const std::size_t specials_size = specials.size();
1047 for ( std::size_t
i = 0;
i != specials_size; ++
i )
1050 const auto& [name, description] = specials[
i];
1051 const color_t& details_color =
1054 str <<
span_color(details_color,
" ",
" ", name) <<
'\n';
1055 const std::string help_page =
"weaponspecial_" + name.base_str();
1060 tooltip <<
'\n' << description;
1065 if(!specials.empty()) {
1070 const std::string spacer =
"misc/blank.png~CROP(0, 0, 1, 5)";
1083 }
else if(prob < 0.0005) {
1086 std::ostringstream res;
1087 res << std::setprecision(prob < 0.01 ? 1 : prob < 0.1 ? 2 : 3) << 100.0 * prob <<
"%";
1093 std::ostringstream res;
1094 res <<
' ' << std::setw(3) << hp;
1100 if (!attacker || !defender)
return config();
1102 const unit* u = show_attacker ? attacker.get() : defender;
1103 const unit* sec_u = !show_attacker ? attacker.get() : defender;
1106 std::ostringstream str,
tooltip;
1109 std::vector<battle_context> weapons;
1110 for (
unsigned i = 0;
i < attacker->attacks().
size();
i++) {
1112 if (attacker->attacks()[
i].attack_weight() > 0) {
1113 weapons.emplace_back(rc.
units(), attacker_pos, defender->
get_location(),
i, -1, 0.0,
nullptr, attacker);
1120 combatant attacker_combatant(weapon.get_attacker_stats());
1121 combatant defender_combatant(weapon.get_defender_stats());
1122 attacker_combatant.
fight(defender_combatant);
1125 show_attacker ? weapon.get_attacker_stats() : weapon.get_defender_stats();
1127 !show_attacker ? weapon.get_attacker_stats() : weapon.get_defender_stats();
1129 int total_damage = 0;
1130 int base_damage = 0;
1132 int chance_to_hit = 0;
1133 t_string weapon_name =
_(
"weapon^None");
1136 if (context_unit_stats.
weapon) {
1137 base_damage =
attack_info(rc, *context_unit_stats.
weapon, res, *u, unit_loc, sec_u, other_context_unit_stats.
weapon);
1138 total_damage = context_unit_stats.
damage;
1139 num_blows = context_unit_stats.
num_blows;
1141 weapon_name = context_unit_stats.
weapon->name();
1143 if ( total_damage > base_damage ) {
1145 }
else if ( total_damage < base_damage ) {
1157 str <<
" " <<
span_color(dmg_color, total_damage)
1166 std::vector<std::pair<int, double>> hp_prob_vector;
1169 std::vector<std::pair<double, int>> prob_hp_vector;
1171 combatant*
c = show_attacker ? &attacker_combatant : &defender_combatant;
1174 for (
double prob :
c->hp_dist) {
1177 prob_hp_vector.emplace_back(prob,
i);
1182 std::sort(prob_hp_vector.begin(), prob_hp_vector.end());
1185 size_t max_hp_distrib_rows_ = 10;
1188 size_t nb_elem = std::min<size_t>(max_hp_distrib_rows_, prob_hp_vector.size());
1190 for(
size_t i = prob_hp_vector.size() - nb_elem;
i <prob_hp_vector.size();
i++) {
1191 hp_prob_vector.emplace_back(prob_hp_vector[
i].second, prob_hp_vector[
i].first);
1195 std::sort(hp_prob_vector.begin(), hp_prob_vector.end());
1197 std::reverse(hp_prob_vector.begin(), hp_prob_vector.end());
1199 for (
const auto& [hp, prob] : hp_prob_vector) {
1220 if ((u !=
nullptr) && (!u->
attacks().empty())) {
1221 const std::string attack_headline =
_n(
"Attack",
"Attacks", u->
attacks().size());
1228 const std::string
line =
VGETTEXT(
"Remaining: $left/$max",
1229 {{
"left", std::to_string(left)},
1230 {
"max", std::to_string(max)}});
1232 _(
"This unit can attack multiple times per turn."));
1245 const map_location& mouseover_hex = rc.screen().mouseover_hex();
1246 const map_location& displayed_unit_hex = rc.screen().displayed_unit_hex();
1247 const map_location& hex = mouseover_hex.
valid() ? mouseover_hex : displayed_unit_hex;
1257 if (!u)
return report_unit_weapons(rc);
1258 if (!sec_u || u.get() == sec_u)
return unit_weapons(rc, sec_u, rc.screen().mouseover_hex());
1260 map_location highlighted_hex = rc.screen().displayed_unit_hex();
1263 attack_loc = rc.mhb()->current_unit_attacks_from(highlighted_hex);
1265 if (!attack_loc.
valid())
1266 return unit_weapons(rc, sec_u, rc.screen().mouseover_hex());
1277 if (!sec_u || u.get() == sec_u)
return unit_weapons(rc, u.get(), u->get_location());
1279 map_location highlighted_hex = rc.screen().displayed_unit_hex();
1282 attack_loc = rc.mhb()->current_unit_attacks_from(highlighted_hex);
1284 if (!attack_loc.
valid())
1319 std::ostringstream text;
1322 const std::vector<time_of_day>& schedule = rc.
tod().
times(tod_schedule_hex);
1324 tooltip <<
_(
"Time of day schedule:") <<
" \n";
1336 int times = schedule.size();
1337 text << current + 1 <<
"/" << times;
1343 map_location mouseover_hex = rc.screen().mouseover_hex();
1364 std::string lawful_color(
"white");
1365 std::string chaotic_color(
"white");
1366 std::string liminal_color(
"white");
1369 lawful_color = (
b > 0) ?
"#0f0" :
"#f00";
1370 chaotic_color = (
b < 0) ?
"#0f0" :
"#f00";
1373 liminal_color = (l > 0) ?
"#0f0" :
"#f00";
1376 <<
_(
"Lawful units: ")
1379 <<
_(
"Chaotic units: ")
1381 <<
_(
"Liminal units: ")
1384 std::string tod_image = tod.
image;
1395 map_location mouseover_hex = rc.screen().mouseover_hex();
1418 std::string lawful_color(
"white");
1419 std::string chaotic_color(
"white");
1420 std::string liminal_color(
"white");
1423 lawful_color = (bonus > 0) ?
"green" :
"red";
1424 chaotic_color = (bonus < 0) ?
"green" :
"red";
1426 if (bonus_lim != 0) {
1427 liminal_color = (bonus_lim > 0) ?
"green" :
"red";
1430 <<
_(
"Lawful units: ")
1433 <<
_(
"Chaotic units: ")
1435 <<
_(
"Liminal units: ")
1438 std::string local_tod_image =
"themes/classic/" + local_tod.
image;
1439 std::string global_tod_image =
"themes/classic/" + global_tod.
image;
1441 local_tod_image +=
"~BLIT(";
1447 local_tod_image +=
")";
1462 std::string bg_terrain_image;
1466 bg_terrain_image =
"~BLIT(unit_env/terrain/terrain-" + terrain_id +
".png)" + bg_terrain_image;
1469 std::stringstream color;
1470 color << local_tod.
color;
1472 bg_terrain_image = bg_terrain_image +
"~CS(" + color.str() +
")";
1475 std::string unit_image;
1480 std::string tod_image = global_tod_image +
"~BLIT(" + local_tod_image +
")";
1482 return image_report(tod_image + bg_terrain_image + unit_image,
tooltip.str(),
"time_of_day");
1486 map_location mouseover_hex = rc.screen().mouseover_hex();
1493 std::ostringstream str,
tooltip;
1494 str << rc.tod().turn();
1495 int nb = rc.tod().number_of_turns();
1500 tooltip <<
"\n\n" <<
_(
"When the game exceeds the number of turns indicated by the second number, it will end.");
1507 std::ostringstream str;
1508 const team& viewing_team = rc.screen().viewing_team();
1510 int fake_gold = viewing_team.
gold();
1512 fake_gold -= rc.wb()->get_spent_gold_for(viewing_team.
side());
1515 if (!rc.screen().viewing_team_is_playing()) {
1517 }
else if (fake_gold < 0) {
1523 return text_report(str.str(),
_(
"Gold") +
"\n\n" +
_(
"The amount of gold currently available to recruit and maintain your army."));
1528 std::ostringstream str;
1529 const team &viewing_team = rc.screen().viewing_team();
1530 str << viewing_team.
villages().size() <<
'/';
1532 int unshrouded_villages = 0;
1535 ++unshrouded_villages;
1537 str << unshrouded_villages;
1539 str << rc.map().villages().size();
1541 return gray_inactive(rc,str.str(),
_(
"Villages") +
"\n\n" +
_(
"The fraction of known villages that your side has captured."));
1546 return gray_inactive(rc, std::to_string(rc.dc().side_units(rc.screen().viewing_team().side())),
_(
"Units") +
"\n\n" +
_(
"The total number of units on your side."));
1551 std::ostringstream str;
1552 const team& viewing_team = rc.screen().viewing_team();
1555 return gray_inactive(rc,str.str(),
_(
"Upkeep") +
"\n\n" +
_(
"The expenses incurred at the end of every turn to maintain your army. The first number is the amount of gold that will be deducted. It is equal to the number of unit levels not supported by villages. The second is the total cost of upkeep, including that covered by villages — in other words, the amount of gold that would be deducted if you lost all villages."));
1560 const team& viewing_team = rc.screen().viewing_team();
1567 std::ostringstream str;
1568 const team& viewing_team = rc.screen().viewing_team();
1571 if (!rc.screen().viewing_team_is_playing()) {
1585 return text_report(str.str(),
_(
"Net Income") +
"\n\n" +
_(
"The net amount of gold you gain or lose each turn, taking into account income from controlled villages and payment of upkeep."));
1589 void blit_tced_icon(
config &cfg,
const std::string &terrain_id,
const std::string &icon_image,
bool high_res,
1590 const std::string &terrain_name) {
1591 const std::string tc_base = high_res ?
"images/buttons/icon-base-32.png" :
"images/buttons/icon-base-16.png";
1592 const std::string terrain_image =
"terrain/" + icon_image + (high_res ?
"_30.png" :
".png");
1593 add_image(cfg, tc_base +
"~RC(magenta>" + terrain_id +
")~BLIT(" + terrain_image +
")", terrain_name);
1599 const gamemap& map = rc.map();
1600 map_location mouseover_hex = rc.screen().mouseover_hex();
1603 mouseover_hex = rc.screen().selected_hex();
1617 bool high_res =
false;
1639 if(terrain_icon.empty()) {
1642 blit_tced_icon(cfg, terrain_id, terrain_icon, high_res, terrain_name);
1646 int owner = rc.dc().village_owner(mouseover_hex);
1650 const team& viewing_team = rc.screen().viewing_team();
1652 if(!viewing_team.
fogged(mouseover_hex)) {
1653 const team& owner_team = rc.dc().get_team(owner);
1658 std::string mods =
"~RC(" + old_rgb +
">" + new_rgb +
")";
1663 std::string side = std::to_string(owner_team.
side());
1676 const gamemap &map = rc.map();
1677 const team& viewing_team = rc.screen().viewing_team();
1678 map_location mouseover_hex = rc.screen().mouseover_hex();
1686 std::ostringstream str;
1689 int owner = rc.dc().village_owner(mouseover_hex);
1690 if (owner == 0 || viewing_team.
fogged(mouseover_hex)) {
1692 }
else if (owner == viewing_team.
side()) {
1694 }
else if (viewing_team.
is_enemy(owner)) {
1701 if(!underlying_desc.empty()) {
1702 str << underlying_desc;
1713 std::ostringstream text;
1715 std::ostringstream
help;
1717 text << static_cast<int>(rc.screen().get_zoom_factor() * 100) <<
"%";
1724 const gamemap &map = rc.map();
1725 map_location mouseover_hex = rc.screen().mouseover_hex(),
1726 displayed_unit_hex = rc.screen().displayed_unit_hex(),
1729 if (!map.
on_board(mouseover_hex)) {
1741 std::ostringstream str;
1742 str << mouseover_hex;
1745 const team &viewing_team = rc.screen().viewing_team();
1747 (displayed_unit_hex != mouseover_hex
1748 && displayed_unit_hex != rc.screen().selected_hex())
1749 || viewing_team.
shrouded(mouseover_hex))
1757 str <<
" " << defense <<
"%," << move_cost;
1758 }
else if (mouseover_hex == displayed_unit_hex) {
1759 str <<
" " << defense <<
"%,‒";
1768 const team &active_team = rc.screen().playing_team();
1772 std::string mods =
"~RC(" + old_rgb +
">" + new_rgb +
")";
1781 const std::set<std::string> &observers = rc.screen().observers();
1782 if (observers.empty())
1785 std::ostringstream str;
1786 str <<
_(
"Observers:") <<
'\n';
1787 for (
const std::string &obs : observers) {
1802 const auto now = std::chrono::system_clock::now();
1821 using namespace std::chrono_literals;
1822 const team& viewing_team = rc.screen().viewing_team();
1824 return report_report_clock(rc);
1827 std::ostringstream time_str, formatted_time_str;
1829 using std::chrono::duration_cast;
1830 #ifdef __cpp_lib_format
1831 auto sec = duration_cast<std::chrono::seconds>(viewing_team.
countdown_time());
1835 auto sec = duration_cast<std::chrono::seconds>(viewing_team.
countdown_time());
1836 auto min = duration_cast<std::chrono::minutes>(sec);
1837 time_str << min.count() <<
':';
1842 time_str << sec.count();
1846 if (!rc.screen().viewing_team_is_playing()) {
1848 }
else if (sec < 60
s) {
1849 formatted_time_str <<
span_color(
"#c80000", time_str.str());
1850 }
else if (sec < 120
s) {
1851 formatted_time_str <<
span_color(
"#c8c800", time_str.str());
1853 formatted_time_str << time_str.str();
1858 add_text(report, formatted_time_str.str(),
1859 _(
"Turn Countdown") +
"\n\n" +
_(
"Countdown until your turn automatically ends."));
1875 return i->second->generate(rc);
1879 return j->second(rc);
int under_leadership(const unit &u, const map_location &loc, const_attack_ptr weapon, const_attack_ptr opp_weapon)
Tests if the unit at loc is currently affected by leadership.
int generic_combat_modifier(int lawful_bonus, unit_alignments::type alignment, bool is_fearless, int max_liminal_bonus)
Returns the amount that a unit's damage should be multiplied by due to a given lawful_bonus.
int combat_modifier(const unit_map &units, const gamemap &map, const map_location &loc, unit_alignments::type alignment, bool is_fearless)
Returns the amount that a unit's damage should be multiplied by due to the current time of day.
Various functions that implement attacks and attack calculations.
unsigned swarm_blows(unsigned min_blows, unsigned max_blows, unsigned hp, unsigned max_hp)
Calculates the number of blows resulting from swarm.
Computes the statistics of a battle between an attacker and a defender unit.
A config object defines a single node in a WML file, with access to child nodes.
config & add_child(config_key_type key)
const team & get_team(int side) const
This getter takes a 1-based side number, not a 0-based team number.
const unit * get_visible_unit(const map_location &loc, const team ¤t_team, bool see_all=false) const
unit_const_ptr get_visible_unit_shared_ptr(const map_location &loc, const team ¤t_team, bool see_all=false) const
const team & viewing_team() const
const team & playing_team() const
virtual const map_location & displayed_unit_hex() const
Virtual functions shadowed in game_display.
const map_location & selected_hex() const
bool show_everything() const
static display * get_singleton()
Returns the display object if a display object exists.
bool viewing_team_is_playing() const
bool shrouded(const map_location &loc) const
Returns true if location (x,y) is covered in shroud.
const map_location & get_attack_indicator_src()
const pathfind::marked_route & get_route()
Gets the route along which footsteps are drawn to show movement of a unit.
static game_display * get_singleton()
terrain_code get_terrain(const map_location &loc) const
Looks up terrain at a particular location.
bool on_board(const map_location &loc) const
Tell if a location is on the map.
Encapsulates the map of the game.
const t_translation::ter_list & underlying_union_terrain(const map_location &loc) const
bool is_village(const map_location &loc) const
std::string get_underlying_terrain_string(const t_translation::terrain_code &terrain) const
const t_translation::ter_list & underlying_def_terrain(const map_location &loc) const
std::string get_terrain_string(const map_location &loc) const
const terrain_type & get_terrain_info(const t_translation::terrain_code &terrain) const
static const int UNREACHABLE
Magic value that signifies a hex is unreachable.
bool use_twelve_hour_clock_format()
const display_context & dc() const
const unit_map & units() const
const tod_manager & tod() const
const gamemap & map() const
const display & screen() const
config generate_report(const std::string &name, const context &ct, bool only_static=false)
void register_generator(const std::string &name, generator *)
std::set< std::string > all_reports_
const std::set< std::string > & report_list()
std::function< config(const reports::context &)> generator_function
dynamic_report_generators dynamic_generators_
const std::string & str() const
std::string base_str() const
This class stores all the data for a single 'side' (in game nomenclature).
const std::string & color() const
const std::string & side_name() const
bool is_enemy(int n) const
const std::set< map_location > & villages() const
static const t_string get_side_color_name_for_UI(unsigned side)
static std::string get_side_color_id(unsigned side)
bool shrouded(const map_location &loc) const
std::chrono::milliseconds countdown_time() const
const std::string & flag_icon() const
bool fogged(const map_location &loc) const
const t_string & income_description_enemy() const
const std::string & icon_image() const
const t_string & income_description() const
const t_string & income_description_ally() const
const std::string & id() const
const t_string & description() const
const t_string & income_description_own() const
int get_max_liminal_bonus() const
const time_of_day get_illuminated_time_of_day(const unit_map &units, const gamemap &map, const map_location &loc, int for_turn=0) const
Returns time of day object for the passed turn at a location.
const std::vector< time_of_day > & times(const map_location &loc=map_location::null_location()) const
int get_current_time(const map_location &loc=map_location::null_location()) const
const time_of_day & get_time_of_day(int for_turn=0) const
Returns global time of day for the passed turn.
const std::string & id() const
const t_string & name(GENDER gender=MALE) const
A single unit type that the player may recruit.
static std::string alignment_description(unit_alignments::type align, unit_race::GENDER gender=unit_race::MALE)
Implementation detail of unit_type::alignment_description.
bool show_variations_in_help() const
Whether the unit type has at least one help-visible variation.
This class represents a single unit of a specific type.
@ selected_hex
Image on the selected unit.
static std::string _n(const char *str1, const char *str2, int n)
static std::string _(const char *str)
std::vector< std::tuple< std::string, t_string, t_string, t_string > > ability_tooltips() const
Gets the names and descriptions of this unit's abilities.
bool invisible(const map_location &loc, bool see_all=true) const
int max_hitpoints() const
The max number of hitpoints this unit can have.
unit_alignments::type alignment() const
The alignment of this unit.
int level() const
The current level of this unit.
const t_string & type_name() const
Gets the translatable name of this unit's type.
int hitpoints() const
The current number of hitpoints this unit has.
bool get_state(const std::string &state) const
Check if the unit is affected by a status effect.
std::string small_profile() const
An optional profile image to display in Help.
const std::string & type_id() const
The id of this unit's type.
const unit_race * race() const
Gets this unit's race.
const unit_type & type() const
This unit's type, accounting for gender and variation.
int experience() const
The current number of experience points this unit has.
const std::string & id() const
Gets this unit's id.
int side() const
The side this unit belongs to.
std::vector< t_string > unit_special_notes() const
The unit's special notes.
int max_experience() const
The max number of experience points this unit can have.
unit_race::GENDER gender() const
The gender of this unit.
const t_string & name() const
Gets this unit's translatable display name.
t_string unit_description() const
A detailed description of this unit.
@ STATE_INVULNERABLE
The unit is a guardian - it won't move unless a target is sighted.
@ STATE_PETRIFIED
The unit is poisoned - it loses health each turn.
@ STATE_UNHEALABLE
The unit has not moved.
@ STATE_POISONED
The unit is slowed - it moves slower and does less damage.
std::vector< std::pair< std::string, std::string > > amla_icons() const
Gets the image and description data for modification advancements.
bool can_advance() const
Checks whether this unit has any options to advance to.
std::map< std::string, std::string > advancement_icons() const
Gets and image path and and associated description for each advancement option.
int defense_modifier(const t_translation::terrain_code &terrain) const
The unit's defense on a given terrain.
attack_itors attacks()
Gets an iterator over this unit's attacks.
int resistance_against(const std::string &damage_name, bool attacker, const map_location &loc, const_attack_ptr weapon=nullptr, const const_attack_ptr &opp_weapon=nullptr) const
The unit's resistance against a given damage type.
utils::string_map_res get_base_resistances() const
Gets resistances without any abilities applied.
int max_attacks() const
The maximum number of attacks this unit may perform per turn, usually 1.
int attacks_left() const
Gets the remaining number of attacks this unit can perform this turn.
color_t xp_color() const
Color for this unit's XP.
color_t hp_color() const
Color for this unit's current hitpoints.
std::string image_mods() const
Gets an IPF string containing all IPF image mods.
std::string absolute_image() const
The name of the file to game_display (used in menus).
int jamming() const
Gets the unit's jamming points.
const map_location & get_location() const
The current map location this unit is at.
int movement_cost(const t_translation::terrain_code &terrain) const
Get the unit's movement cost on a particular terrain.
int movement_left() const
Gets how far a unit can move, considering the incapacitated flag.
int total_movement() const
The maximum moves this unit has.
int vision() const
Gets the unit's vision points.
std::vector< std::string > trait_nonhidden_ids() const
Gets the ids of the traits corresponding to those returned by trait_names() and trait_descriptions().
bool is_fearless() const
Gets whether this unit is fearless - ie, unaffected by time of day.
const std::vector< t_string > & trait_descriptions() const
Gets the descriptions of the currently registered traits.
const std::vector< t_string > & trait_names() const
Gets the names of the currently registered traits.
std::string tooltip
Shown when hovering over an entry in the filter's drop-down list.
std::string id
Text to match against addon_info.tags()
constexpr int round_damage(double base_damage, int bonus, int divisor)
round (base_damage * bonus / divisor) to the closest integer, but up or down towards base_damage
auto format_local_timestamp(const std::chrono::system_clock::time_point &time, std::string_view format="%F %T")
double get_battery_percentage()
void line(int from_x, int from_y, int to_x, int to_y)
Draw a line.
std::string base_name(const std::string &file, const bool remove_extension)
Returns the base filename of a file, with directory name stripped.
const std::string weapon_details_sep
std::string escape_text(std::string_view text)
Escapes the pango markup characters in a text.
const std::string unicode_bullet
const color_t weapon_details_color
const color_t good_dmg_color
const std::string unicode_en_dash
const color_t weapon_color
const std::string unicode_figure_dash
const color_t INACTIVE_COLOR
const std::string weapon_numbers_sep
const std::string unicode_minus
const color_t bad_dmg_color
color_t blue_to_white(double val, bool for_text)
color_t red_to_green(double val, bool for_text)
Return a color corresponding to the value val red for val=0.0 to green for val=100....
std::string get_unit_type_help_id(const unit_type &t)
Given a unit type, find the corresponding help topic's id.
Functions to load and save images from/to disk.
bool exists(const image::locator &i_locator)
Returns true if the given image actually exists, without loading it.
std::string italic(Args &&... data)
Applies italic Pango markup to the input.
std::string bold(Args &&... data)
Applies bold Pango markup to the input.
std::string span_color(const color_t &color, Args &&... data)
Applies Pango markup to the input specifying its display color.
std::string tag(std::string_view tag, Args &&... data)
Wraps the given data in the specified tag.
static std::string at(const std::string &file, int line)
const terrain_code VOID_TERRAIN
VOID_TERRAIN is used for shrouded hexes.
bool terrain_matches(const terrain_code &src, const terrain_code &dest)
Tests whether a specific terrain matches an expression, for matching rules see above.
std::vector< terrain_code > ter_list
const ter_match ALL_OFF_MAP
const terrain_code FOGGED
static std::string gettext(const char *str)
static std::string unit_level_tooltip(const int level, const std::vector< std::string > &adv_to_types, const std::vector< config > &adv_to_mods)
std::string resistance_color(const int resistance)
Maps resistance <= -60 (resistance value <= -60%) to intense red.
std::size_t size(std::string_view str)
Length in characters of a UTF-8 string.
std::string half_signed_value(int val)
Sign with Unicode "−" if negative.
std::string join(const T &v, const std::string &s=",")
Generates a new string joining container items in a list.
std::string signed_value(int val)
Convert into a signed value (using the Unicode "−" and +0 convention.
std::string signed_percent(int val)
Convert into a percentage (using the Unicode "−" and +0% convention.
@ enemy
Belongs to a non-friendly side; normally visualised by not displaying an orb.
This module contains various pathfinding functions and utilities.
std::shared_ptr< const unit > unit_const_ptr
std::shared_ptr< const attack_type > const_attack_ptr
static config unit_name(const unit *u)
static config image_report(const std::string &image, const std::string &tooltip="", const std::string &help="")
static std::string flush(std::ostringstream &s)
static void add_image(config &report, const std::string &image, const std::string &tooltip, const std::string &help="")
static config unit_hp(const reports::context &rc, const unit *u)
static int attack_info(const reports::context &rc, const attack_type &at, config &res, const unit &u, const map_location &hex, const unit *sec_u=nullptr, const_attack_ptr sec_u_weapon=nullptr)
static config unit_type(const unit *u)
static std::string side_tooltip(const team &team)
static const unit * get_visible_unit(const reports::context &rc)
static config tod_stats_at(const reports::context &rc, const map_location &hex)
static unit_const_ptr get_selected_unit_ptr(const reports::context &rc)
std::map< std::string, reports::generator_function > static_report_generators
static config unit_side(const reports::context &rc, const unit *u)
static config unit_defense(const reports::context &rc, const unit *u, const map_location &displayed_unit_hex)
static std::string format_prob(double prob)
static config unit_status(const reports::context &rc, const unit *u)
static config gray_inactive(const reports::context &rc, const std::string &str, const std::string &tooltip="")
static static_report_generators static_generators
static config unit_level(const unit *u)
static config unit_vision(const unit *u)
static const color_t attack_info_percent_color(int resistance)
Maps resistance <= -60 (resistance value <= -60%) to intense red.
static config unit_traits(const unit *u)
static config unit_box_at(const reports::context &rc, const map_location &mouseover_hex)
static const time_of_day get_visible_time_of_day_at(const reports::context &rc, const map_location &hex)
static config unit_race(const unit *u)
static void add_text(config &report, const std::string &text, const std::string &tooltip, const std::string &help="")
static config unit_abilities(const unit *u, const map_location &loc)
static config time_of_day_at(const reports::context &rc, const map_location &mouseover_hex)
static config unit_weapons(const reports::context &rc, const unit_const_ptr &attacker, const map_location &attacker_pos, const unit *defender, bool show_attacker)
#define REPORT_GENERATOR(n, cn)
static config text_report(const std::string &text, const std::string &tooltip="", const std::string &help="")
static config unit_moves(const reports::context &rc, const unit *u, bool is_visible_unit)
static config unit_alignment(const reports::context &rc, const unit *u, const map_location &hex)
static void add_status(config &r, const std::string &path, char const *desc1, char const *desc2)
static const unit * get_selected_unit(const reports::context &rc)
static std::string format_hp(unsigned hp)
static config unit_advancement_options(const unit *u)
static config unit_xp(const unit *u)
Structure describing the statistics of a unit involved in the battle.
unsigned int num_blows
Effective number of blows, takes swarm into account.
const_attack_ptr weapon
The weapon used by the unit to attack the opponent, or nullptr if there is none.
int damage
Effective damage of the weapon (all factors accounted for).
unsigned int chance_to_hit
Effective chance to hit as a percentage (all factors accounted for).
The basic class for representing 8-bit RGB or RGBA colour values.
void fight(combatant &opponent, bool levelup_considered=true)
Simulate a fight! Can be called multiple times for cumulative calculations.
Encapsulates the map of the game.
static const map_location & null_location()
Structure which holds a single route and marks for special events.
std::vector< map_location > & steps
report_generator_helper(const char *name, const reports::generator_function &g)
static std::string get_string(enum_type key)
Converts a enum to its string equivalent.
A terrain string which is converted to a terrain is a string with 1 or 2 layers the layers are separa...
Object which defines a time of day with associated bonuses, image, sounds etc.
tod_color color
The color modifications that should be made to the game board to reflect the time of day.
int lawful_bonus
The % bonus lawful units receive.
std::string image
The image to be displayed in the game status.
static int get_acceleration()
static map_location::direction s