The Battle for Wesnoth  1.19.0-dev
Macros | Variables
playmp_controller.cpp File Reference
#include "playmp_controller.hpp"
#include "actions/undo.hpp"
#include "countdown_clock.hpp"
#include "display_chat_manager.hpp"
#include "floating_label.hpp"
#include "game_end_exceptions.hpp"
#include "game_initialization/playcampaign.hpp"
#include "gettext.hpp"
#include "gui/dialogs/loading_screen.hpp"
#include "hotkey/hotkey_handler_mp.hpp"
#include "log.hpp"
#include "mp_ui_alerts.hpp"
#include "playturn.hpp"
#include "preferences/game.hpp"
#include "preferences/general.hpp"
#include "replay_helper.hpp"
#include "resources.hpp"
#include "savegame.hpp"
#include "serialization/string_utils.hpp"
#include "synced_context.hpp"
#include "video.hpp"
#include "wesnothd_connection.hpp"
Include dependency graph for playmp_controller.cpp:

Go to the source code of this file.

Macros

#define LOG_NG   LOG_STREAM(info, log_engine)
 
#define DBG_NG   LOG_STREAM(debug, log_engine)
 

Variables

static lg::log_domain log_engine ("engine")
 

Macro Definition Documentation

◆ DBG_NG

#define DBG_NG   LOG_STREAM(debug, log_engine)

Definition at line 43 of file playmp_controller.cpp.

◆ LOG_NG

#define LOG_NG   LOG_STREAM(info, log_engine)

Definition at line 42 of file playmp_controller.cpp.

Variable Documentation

◆ log_engine

lg::log_domain log_engine("engine") ( "engine"  )
static