#include "playmp_controller.hpp"#include "actions/undo.hpp"#include "countdown_clock.hpp"#include "display_chat_manager.hpp"#include "floating_label.hpp"#include "formula/string_utils.hpp"#include "game_end_exceptions.hpp"#include "game_initialization/playcampaign.hpp"#include "gettext.hpp"#include "gui/dialogs/loading_screen.hpp"#include "gui/dialogs/simple_item_selector.hpp"#include "hotkey/hotkey_handler_mp.hpp"#include "log.hpp"#include "map/label.hpp"#include "mp_ui_alerts.hpp"#include "preferences/preferences.hpp"#include "replay_helper.hpp"#include "resources.hpp"#include "savegame.hpp"#include "serialization/chrono.hpp"#include "serialization/string_utils.hpp"#include "synced_context.hpp"#include "video.hpp"#include "wesnothd_connection.hpp"#include "whiteboard/manager.hpp"Go to the source code of this file.
Macros | |
| #define | LOG_NG LOG_STREAM(info, log_engine) |
| #define | DBG_NG LOG_STREAM(debug, log_engine) |
| #define | ERR_NW LOG_STREAM(err, log_network) |
Variables | |
| static lg::log_domain | log_engine ("engine") |
| static lg::log_domain | log_network ("network") |
| #define DBG_NG LOG_STREAM(debug, log_engine) |
Definition at line 48 of file playmp_controller.cpp.
| #define ERR_NW LOG_STREAM(err, log_network) |
Definition at line 49 of file playmp_controller.cpp.
| #define LOG_NG LOG_STREAM(info, log_engine) |
Definition at line 47 of file playmp_controller.cpp.
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