#include "ai/lua/aspect_advancements.hpp"
#include "log.hpp"
#include "lua/wrapper_lauxlib.h"
#include "map/location.hpp"
#include "serialization/string_utils.hpp"
#include "units/unit.hpp"
#include "units/map.hpp"
#include <string>
#include <vector>
Go to the source code of this file.
Namespaces | |
ai | |
A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
Macros | |
#define | LOG_LUA LOG_STREAM(info, log_ai_engine_lua) |
#define | ERR_LUA LOG_STREAM(err, log_ai_engine_lua) |
Variables | |
static lg::log_domain | log_ai_engine_lua ("ai/engine/lua") |
#define ERR_LUA LOG_STREAM(err, log_ai_engine_lua) |
Definition at line 32 of file aspect_advancements.cpp.
#define LOG_LUA LOG_STREAM(info, log_ai_engine_lua) |
Definition at line 31 of file aspect_advancements.cpp.
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