#include "ai/lua/aspect_advancements.hpp"#include "log.hpp"#include "lua/wrapper_lauxlib.h"#include "map/location.hpp"#include "serialization/string_utils.hpp"#include "units/unit.hpp"#include "units/map.hpp"#include <string>#include <vector>Go to the source code of this file.
| Namespaces | |
| ai | |
| A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
| Macros | |
| #define | LOG_LUA LOG_STREAM(info, log_ai_engine_lua) | 
| #define | ERR_LUA LOG_STREAM(err, log_ai_engine_lua) | 
| Variables | |
| static lg::log_domain | log_ai_engine_lua ("ai/engine/lua") | 
| #define ERR_LUA LOG_STREAM(err, log_ai_engine_lua) | 
Definition at line 32 of file aspect_advancements.cpp.
| #define LOG_LUA LOG_STREAM(info, log_ai_engine_lua) | 
Definition at line 31 of file aspect_advancements.cpp.
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 | static |