Default AI (Testing) More...
#include "ai/default/ca.hpp"#include "ai/actions.hpp"#include "ai/manager.hpp"#include "ai/composite/rca.hpp"#include "game_board.hpp"#include "game_config.hpp"#include "game_data.hpp"#include "log.hpp"#include "map/map.hpp"#include "resources.hpp"#include "team.hpp"#include "units/unit.hpp"#include "utils/general.hpp"#include "pathfind/pathfind.hpp"#include "pathfind/teleport.hpp"#include <numeric>#include <SDL2/SDL_timer.h>Go to the source code of this file.
Namespaces | |
| ai | |
| A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
| ai::ai_default_rca | |
Macros | |
| #define | DBG_AI_TESTING_AI_DEFAULT LOG_STREAM(debug, log_ai_testing_ai_default) |
| #define | LOG_AI_TESTING_AI_DEFAULT LOG_STREAM(info, log_ai_testing_ai_default) |
| #define | WRN_AI_TESTING_AI_DEFAULT LOG_STREAM(warn, log_ai_testing_ai_default) |
| #define | ERR_AI_TESTING_AI_DEFAULT LOG_STREAM(err, log_ai_testing_ai_default) |
Variables | |
| static lg::log_domain | log_ai_testing_ai_default ("ai/ca/testing_ai_default") |
Default AI (Testing)
Definition in file ca.cpp.
| #define DBG_AI_TESTING_AI_DEFAULT LOG_STREAM(debug, log_ai_testing_ai_default) |
| #define ERR_AI_TESTING_AI_DEFAULT LOG_STREAM(err, log_ai_testing_ai_default) |
| #define LOG_AI_TESTING_AI_DEFAULT LOG_STREAM(info, log_ai_testing_ai_default) |
| #define WRN_AI_TESTING_AI_DEFAULT LOG_STREAM(warn, log_ai_testing_ai_default) |
|
static |
Referenced by ai::ai_default_rca::get_villages_phase::get_villages().