#include "game_initialization/create_engine.hpp"
#include "filesystem.hpp"
#include "game_config_manager.hpp"
#include "preferences/preferences.hpp"
#include "game_initialization/component_availability.hpp"
#include "generators/map_create.hpp"
#include "gui/dialogs/campaign_difficulty.hpp"
#include "log.hpp"
#include "map/exception.hpp"
#include "map/map.hpp"
#include "saved_game.hpp"
#include "side_controller.hpp"
#include "wml_exception.hpp"
#include "serialization/chrono.hpp"
#include "serialization/preprocessor.hpp"
#include "serialization/parser.hpp"
#include <sstream>
Go to the source code of this file.
Namespaces | |
ng | |
Macros | |
#define | ERR_CF LOG_STREAM(err, log_config) |
#define | WRN_MP LOG_STREAM(warn, log_mp_create_engine) |
#define | DBG_MP LOG_STREAM(debug, log_mp_create_engine) |
Variables | |
static lg::log_domain | log_config ("config") |
static lg::log_domain | log_mp_create_engine ("mp/create/engine") |
#define DBG_MP LOG_STREAM(debug, log_mp_create_engine) |
Definition at line 42 of file create_engine.cpp.
#define ERR_CF LOG_STREAM(err, log_config) |
Definition at line 38 of file create_engine.cpp.
#define WRN_MP LOG_STREAM(warn, log_mp_create_engine) |
Definition at line 41 of file create_engine.cpp.
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