The Battle for Wesnoth  1.19.5+dev
Namespaces | Macros | Variables
create_engine.cpp File Reference
#include "game_initialization/create_engine.hpp"
#include "filesystem.hpp"
#include "game_config_manager.hpp"
#include "preferences/preferences.hpp"
#include "game_initialization/component_availability.hpp"
#include "generators/map_create.hpp"
#include "gui/dialogs/campaign_difficulty.hpp"
#include "log.hpp"
#include "map/exception.hpp"
#include "map/map.hpp"
#include "saved_game.hpp"
#include "side_controller.hpp"
#include "wml_exception.hpp"
#include "serialization/chrono.hpp"
#include "serialization/preprocessor.hpp"
#include "serialization/parser.hpp"
#include <sstream>
Include dependency graph for create_engine.cpp:

Go to the source code of this file.

Namespaces

 ng
 

Macros

#define ERR_CF   LOG_STREAM(err, log_config)
 
#define WRN_MP   LOG_STREAM(warn, log_mp_create_engine)
 
#define DBG_MP   LOG_STREAM(debug, log_mp_create_engine)
 

Variables

static lg::log_domain log_config ("config")
 
static lg::log_domain log_mp_create_engine ("mp/create/engine")
 

Macro Definition Documentation

◆ DBG_MP

#define DBG_MP   LOG_STREAM(debug, log_mp_create_engine)

Definition at line 42 of file create_engine.cpp.

◆ ERR_CF

#define ERR_CF   LOG_STREAM(err, log_config)

Definition at line 38 of file create_engine.cpp.

◆ WRN_MP

#define WRN_MP   LOG_STREAM(warn, log_mp_create_engine)

Definition at line 41 of file create_engine.cpp.

Variable Documentation

◆ log_config

lg::log_domain log_config("config") ( "config"  )
static

◆ log_mp_create_engine

lg::log_domain log_mp_create_engine("mp/create/engine") ( "mp/create/engine"  )
static