The Battle for Wesnoth  1.19.5+dev
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engine_cpp.cpp File Reference

CPP AI Support engine - creating specific ai components from config. More...

#include "ai/composite/aspect.hpp"
#include "ai/composite/goal.hpp"
#include "ai/composite/rca.hpp"
#include "ai/composite/stage.hpp"
#include "ai/default/engine_cpp.hpp"
#include "log.hpp"
Include dependency graph for engine_cpp.cpp:

Go to the source code of this file.

Namespaces

 ai
 A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all.
 

Macros

#define DBG_AI_ENGINE_CPP   LOG_STREAM(debug, log_ai_engine_cpp)
 
#define LOG_AI_ENGINE_CPP   LOG_STREAM(info, log_ai_engine_cpp)
 
#define ERR_AI_ENGINE_CPP   LOG_STREAM(err, log_ai_engine_cpp)
 

Variables

static lg::log_domain ai::log_ai_engine_cpp ("ai/engine/cpp")
 

Detailed Description

CPP AI Support engine - creating specific ai components from config.

Definition in file engine_cpp.cpp.

Macro Definition Documentation

◆ DBG_AI_ENGINE_CPP

#define DBG_AI_ENGINE_CPP   LOG_STREAM(debug, log_ai_engine_cpp)

Definition at line 31 of file engine_cpp.cpp.

◆ ERR_AI_ENGINE_CPP

#define ERR_AI_ENGINE_CPP   LOG_STREAM(err, log_ai_engine_cpp)

Definition at line 33 of file engine_cpp.cpp.

◆ LOG_AI_ENGINE_CPP

#define LOG_AI_ENGINE_CPP   LOG_STREAM(info, log_ai_engine_cpp)

Definition at line 32 of file engine_cpp.cpp.