#include "game_config.hpp"
#include "color_range.hpp"
#include "config.hpp"
#include "gettext.hpp"
#include "log.hpp"
#include "game_version.hpp"
#include "serialization/chrono.hpp"
#include "serialization/string_utils.hpp"
#include <cmath>
#include <random>
Go to the source code of this file.
Namespaces | |
game_config | |
Game configuration data as global variables. | |
game_config::colors | |
game_config::images | |
game_config::sounds | |
game_config::sounds::status | |
Macros | |
#define | LOG_NG LOG_STREAM(info, log_engine) |
#define | ERR_NG LOG_STREAM(err, log_engine) |
Functions | |
void | game_config::set_debug (bool new_debug) |
static void | game_config::add_color_info (const game_config_view &v, bool build_defaults) |
void | game_config::add_color_info (const game_config_view &v) |
void | game_config::load_config (const config &v) |
void | game_config::reset_color_info () |
const color_range & | game_config::color_info (std::string_view name) |
const std::vector< color_t > & | game_config::tc_info (std::string_view name) |
color_t | game_config::red_to_green (double val, bool for_text=true) |
Return a color corresponding to the value val red for val=0.0 to green for val=100.0, passing by yellow. More... | |
color_t | game_config::blue_to_white (double val, bool for_text) |
std::string | game_config::get_default_title_string () |
#define ERR_NG LOG_STREAM(err, log_engine) |
Definition at line 31 of file game_config.cpp.
#define LOG_NG LOG_STREAM(info, log_engine) |
Definition at line 30 of file game_config.cpp.
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static |