During a game, show map & info-panels at top+right. More...
#include "game_display.hpp"#include <utility>#include "cursor.hpp"#include "display_chat_manager.hpp"#include "fake_unit_manager.hpp"#include "floating_label.hpp"#include "game_board.hpp"#include "preferences/preferences.hpp"#include "log.hpp"#include "map/map.hpp"#include "font/standard_colors.hpp"#include "reports.hpp"#include "resources.hpp"#include "tod_manager.hpp"#include "color.hpp"#include "synced_context.hpp"#include "units/unit.hpp"#include "units/drawer.hpp"#include "utils/general.hpp"#include "whiteboard/manager.hpp"#include "overlay.hpp"#include "draw.hpp"Go to the source code of this file.
Macros | |
| #define | ERR_DP LOG_STREAM(err, log_display) |
| #define | LOG_DP LOG_STREAM(info, log_display) |
| #define | DBG_DP LOG_STREAM(debug, log_display) |
| #define | ERR_NG LOG_STREAM(err, log_engine) |
Variables | |
| static lg::log_domain | log_display ("display") |
| static lg::log_domain | log_engine ("engine") |
During a game, show map & info-panels at top+right.
Definition in file game_display.cpp.
| #define DBG_DP LOG_STREAM(debug, log_display) |
Definition at line 50 of file game_display.cpp.
| #define ERR_DP LOG_STREAM(err, log_display) |
Definition at line 48 of file game_display.cpp.
| #define ERR_NG LOG_STREAM(err, log_engine) |
Definition at line 53 of file game_display.cpp.
| #define LOG_DP LOG_STREAM(info, log_display) |
Definition at line 49 of file game_display.cpp.
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