During a game, show map & info-panels at top+right. More...
#include "game_display.hpp"
#include "cursor.hpp"
#include "display_chat_manager.hpp"
#include "fake_unit_manager.hpp"
#include "floating_label.hpp"
#include "game_board.hpp"
#include "preferences/preferences.hpp"
#include "log.hpp"
#include "map/map.hpp"
#include "font/standard_colors.hpp"
#include "reports.hpp"
#include "resources.hpp"
#include "tod_manager.hpp"
#include "color.hpp"
#include "synced_context.hpp"
#include "units/unit.hpp"
#include "units/drawer.hpp"
#include "utils/general.hpp"
#include "whiteboard/manager.hpp"
#include "overlay.hpp"
#include "draw.hpp"
Go to the source code of this file.
Macros | |
#define | ERR_DP LOG_STREAM(err, log_display) |
#define | LOG_DP LOG_STREAM(info, log_display) |
#define | DBG_DP LOG_STREAM(debug, log_display) |
#define | ERR_NG LOG_STREAM(err, log_engine) |
Functions | |
std::vector< texture > | footsteps_images (const map_location &loc, const pathfind::marked_route &route_, const display_context *dc_) |
Function to return 2 half-hex footsteps images for the given location. More... | |
Variables | |
static lg::log_domain | log_display ("display") |
static lg::log_domain | log_engine ("engine") |
During a game, show map & info-panels at top+right.
Definition in file game_display.cpp.
#define DBG_DP LOG_STREAM(debug, log_display) |
Definition at line 48 of file game_display.cpp.
#define ERR_DP LOG_STREAM(err, log_display) |
Definition at line 46 of file game_display.cpp.
#define ERR_NG LOG_STREAM(err, log_engine) |
Definition at line 51 of file game_display.cpp.
#define LOG_DP LOG_STREAM(info, log_display) |
Definition at line 47 of file game_display.cpp.
std::vector< texture > footsteps_images | ( | const map_location & | loc, |
const pathfind::marked_route & | route_, | ||
const display_context * | dc_ | ||
) |
Function to return 2 half-hex footsteps images for the given location.
Only loc is on the current route set by set_route.
This function is only used internally by game_display so I have moved it out of the header into the compilaton unit.
Definition at line 450 of file game_display.cpp.
References unit_map::end(), unit_map::find(), game_config::foot_speed_prefix, game_config::foot_teleport_enter, game_config::foot_teleport_exit, gamemap_base::get_terrain(), image::get_texture(), h, image::HEXED, i, display_context::map(), route_, utf8::size(), map_location::south_east, tiles_adjacent(), and display_context::units().
Referenced by game_display::draw_hex().
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