#include "gui/dialogs/game_load.hpp"
#include "desktop/open.hpp"
#include "filesystem.hpp"
#include "formatter.hpp"
#include "formula/string_utils.hpp"
#include "game_config.hpp"
#include "gettext.hpp"
#include "gui/auxiliary/field.hpp"
#include "gui/dialogs/game_delete.hpp"
#include "gui/widgets/button.hpp"
#include "gui/widgets/label.hpp"
#include "gui/widgets/listbox.hpp"
#include "gui/widgets/minimap.hpp"
#include "gui/widgets/scroll_label.hpp"
#include "gui/widgets/text_box.hpp"
#include "gui/widgets/toggle_button.hpp"
#include "gui/widgets/window.hpp"
#include "language.hpp"
#include "picture.hpp"
#include "preferences/preferences.hpp"
#include "serialization/string_utils.hpp"
#include "serialization/markup.hpp"
#include "utils/general.hpp"
#include "utils/ci_searcher.hpp"
#include "game_config_view.hpp"
#include <functional>
Go to the source code of this file.
Namespaces | |
gui2 | |
Generic file dialog. | |
gui2::dialogs | |
Macros | |
#define | GETTEXT_DOMAIN "wesnoth-lib" |
#define | ERR_GAMELOADDLG LOG_STREAM(err, log_gameloaddlg) |
#define | WRN_GAMELOADDLG LOG_STREAM(warn, log_gameloaddlg) |
#define | LOG_GAMELOADDLG LOG_STREAM(info, log_gameloaddlg) |
#define | DBG_GAMELOADDLG LOG_STREAM(debug, log_gameloaddlg) |
Variables | |
static lg::log_domain | log_gameloaddlg {"gui/dialogs/game_load_dialog"} |
#define DBG_GAMELOADDLG LOG_STREAM(debug, log_gameloaddlg) |
Definition at line 52 of file game_load.cpp.
#define ERR_GAMELOADDLG LOG_STREAM(err, log_gameloaddlg) |
Definition at line 49 of file game_load.cpp.
#define GETTEXT_DOMAIN "wesnoth-lib" |
Definition at line 16 of file game_load.cpp.
#define LOG_GAMELOADDLG LOG_STREAM(info, log_gameloaddlg) |
Definition at line 51 of file game_load.cpp.
#define WRN_GAMELOADDLG LOG_STREAM(warn, log_gameloaddlg) |
Definition at line 50 of file game_load.cpp.
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static |
Definition at line 48 of file game_load.cpp.