The Battle for Wesnoth  1.17.23+dev
Namespaces | Macros | Variables
game_load.cpp File Reference
#include "gui/dialogs/game_load.hpp"
#include "desktop/open.hpp"
#include "filesystem.hpp"
#include "font/pango/escape.hpp"
#include "formatter.hpp"
#include "formula/string_utils.hpp"
#include "game_classification.hpp"
#include "game_config.hpp"
#include "gettext.hpp"
#include "gui/auxiliary/field.hpp"
#include "gui/core/log.hpp"
#include "gui/dialogs/game_delete.hpp"
#include "gui/widgets/button.hpp"
#include "gui/widgets/image.hpp"
#include "gui/widgets/label.hpp"
#include "gui/widgets/listbox.hpp"
#include "gui/widgets/minimap.hpp"
#include "gui/widgets/scroll_label.hpp"
#include "gui/widgets/settings.hpp"
#include "gui/widgets/text_box.hpp"
#include "gui/widgets/toggle_button.hpp"
#include "gui/widgets/window.hpp"
#include "language.hpp"
#include "picture.hpp"
#include "preferences/game.hpp"
#include "serialization/string_utils.hpp"
#include "utils/general.hpp"
#include <functional>
#include "game_config_view.hpp"
#include <cctype>
Include dependency graph for game_load.cpp:

Go to the source code of this file.

Namespaces

 gui2
 Generic file dialog.
 
 gui2::dialogs
 

Macros

#define GETTEXT_DOMAIN   "wesnoth-lib"
 
#define ERR_GAMELOADDLG   LOG_STREAM(err, log_gameloaddlg)
 
#define WRN_GAMELOADDLG   LOG_STREAM(warn, log_gameloaddlg)
 
#define LOG_GAMELOADDLG   LOG_STREAM(info, log_gameloaddlg)
 
#define DBG_GAMELOADDLG   LOG_STREAM(debug, log_gameloaddlg)
 

Variables

static lg::log_domain log_gameloaddlg {"gui/dialogs/game_load_dialog"}
 

Macro Definition Documentation

◆ DBG_GAMELOADDLG

#define DBG_GAMELOADDLG   LOG_STREAM(debug, log_gameloaddlg)

Definition at line 55 of file game_load.cpp.

◆ ERR_GAMELOADDLG

#define ERR_GAMELOADDLG   LOG_STREAM(err, log_gameloaddlg)

Definition at line 52 of file game_load.cpp.

◆ GETTEXT_DOMAIN

#define GETTEXT_DOMAIN   "wesnoth-lib"

Definition at line 16 of file game_load.cpp.

◆ LOG_GAMELOADDLG

#define LOG_GAMELOADDLG   LOG_STREAM(info, log_gameloaddlg)

Definition at line 54 of file game_load.cpp.

◆ WRN_GAMELOADDLG

#define WRN_GAMELOADDLG   LOG_STREAM(warn, log_gameloaddlg)

Definition at line 53 of file game_load.cpp.

Variable Documentation

◆ log_gameloaddlg

lg::log_domain log_gameloaddlg {"gui/dialogs/game_load_dialog"}
static

Definition at line 51 of file game_load.cpp.