Maintain halo-effects for units and items. More...
#include "animated.hpp"#include "display.hpp"#include "draw.hpp"#include "draw_manager.hpp"#include "halo.hpp"#include "log.hpp"#include "serialization/string_utils.hpp"#include "sdl/rect.hpp"#include "sdl/texture.hpp"Go to the source code of this file.
Classes | |
| class | halo::halo_impl |
| class | halo::halo_impl::effect |
Namespaces | |
| halo | |
Macros | |
| #define | ERR_HL LOG_STREAM(err, log_halo) |
| #define | WRN_HL LOG_STREAM(warn, log_halo) |
| #define | LOG_HL LOG_STREAM(info, log_halo) |
| #define | DBG_HL LOG_STREAM(debug, log_halo) |
Variables | |
| static lg::log_domain | log_halo ("halo") |
Maintain halo-effects for units and items.
Examples: white mage, lighthouse.
Definition in file halo.cpp.
| #define DBG_HL LOG_STREAM(debug, log_halo) |
| #define ERR_HL LOG_STREAM(err, log_halo) |
| #define LOG_HL LOG_STREAM(info, log_halo) |
| #define WRN_HL LOG_STREAM(warn, log_halo) |
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static |