The Battle for Wesnoth  1.17.0-dev
item_palette.hpp
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1 /*
2  Copyright (C) 2012 - 2021
3  by Fabian Mueller <fabianmueller5@gmx.de>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 /**
17  * Manage the item-palette in the editor.
18  */
19 
20 #pragma once
21 
23 #include "overlay.hpp"
24 class game_config_view;
25 
26 namespace editor {
27 
28 class editor_toolkit;
29 
30 //std::string get_selected_terrain();
31 
32 /** Palette where the terrain to be drawn can be selected. */
33 class item_palette : public editor_palette<overlay> {
34 public:
35 
37  const game_config_view& cfg,
38  editor_toolkit &toolkit);
39 
40  virtual void setup(const game_config_view& cfg);
41 
42  virtual std::string get_help_string();
43 
44 private:
45 
46  virtual const std::string& get_id(const overlay& item);
47 
48  virtual void draw_item(const overlay& item, surface& image, std::stringstream& tooltip_text);
49 
50 };
51 
52 }
virtual void draw_item(const overlay &item, surface &image, std::stringstream &tooltip_text)
virtual const std::string & get_id(const overlay &item)
General purpose widgets.
virtual void setup(const game_config_view &cfg)
Setup the internal data structure.
item_palette(editor_display &gui, const game_config_view &cfg, editor_toolkit &toolkit)
Manage the empty-palette in the editor.
Definition: action.cpp:30
Palette where the terrain to be drawn can be selected.
virtual std::string get_help_string()
Functions to load and save images from/to disk.
std::pair< std::string, unsigned > item
Definition: help_impl.hpp:410