Logic for single-player game. More...
#include "playsingle_controller.hpp"#include "actions/undo.hpp"#include "ai/manager.hpp"#include "ai/testing.hpp"#include "display_chat_manager.hpp"#include "formula/string_utils.hpp"#include "game_end_exceptions.hpp"#include "game_events/pump.hpp"#include "gettext.hpp"#include "gui/dialogs/story_viewer.hpp"#include "gui/dialogs/transient_message.hpp"#include "hotkey/hotkey_handler_sp.hpp"#include "log.hpp"#include "map/label.hpp"#include "map/map.hpp"#include "preferences/preferences.hpp"#include "replay_controller.hpp"#include "replay_helper.hpp"#include "resources.hpp"#include "saved_game.hpp"#include "savegame.hpp"#include "scripting/plugins/context.hpp"#include "sound.hpp"#include "soundsource.hpp"#include "synced_context.hpp"#include "video.hpp"#include "wesnothd_connection_error.hpp"#include "whiteboard/manager.hpp"#include <thread>Go to the source code of this file.
Macros | |
| #define | LOG_AIT LOG_STREAM(info, log_aitesting) |
| #define | ERR_NG LOG_STREAM(err, log_engine) |
| #define | LOG_NG LOG_STREAM(info, log_engine) |
| #define | DBG_NG LOG_STREAM(debug, log_engine) |
| #define | LOG_RG LOG_STREAM(info, log_enginerefac) |
Variables | |
| static lg::log_domain | log_aitesting ("ai/testing") |
| static lg::log_domain | log_engine ("engine") |
| static lg::log_domain | log_enginerefac ("enginerefac") |
Logic for single-player game.
Definition in file playsingle_controller.cpp.
| #define DBG_NG LOG_STREAM(debug, log_engine) |
Definition at line 61 of file playsingle_controller.cpp.
| #define ERR_NG LOG_STREAM(err, log_engine) |
Definition at line 59 of file playsingle_controller.cpp.
| #define LOG_AIT LOG_STREAM(info, log_aitesting) |
Definition at line 55 of file playsingle_controller.cpp.
| #define LOG_NG LOG_STREAM(info, log_engine) |
Definition at line 60 of file playsingle_controller.cpp.
| #define LOG_RG LOG_STREAM(info, log_enginerefac) |
Definition at line 64 of file playsingle_controller.cpp.
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