Logic for single-player game. More...
#include "playsingle_controller.hpp"
#include "actions/undo.hpp"
#include "ai/manager.hpp"
#include "ai/testing.hpp"
#include "display_chat_manager.hpp"
#include "carryover_show_gold.hpp"
#include "formula/string_utils.hpp"
#include "game_end_exceptions.hpp"
#include "game_events/pump.hpp"
#include "gettext.hpp"
#include "gui/dialogs/story_viewer.hpp"
#include "gui/dialogs/transient_message.hpp"
#include "hotkey/hotkey_handler_sp.hpp"
#include "log.hpp"
#include "map/label.hpp"
#include "map/map.hpp"
#include "preferences/preferences.hpp"
#include "replay_controller.hpp"
#include "replay_helper.hpp"
#include "resources.hpp"
#include "saved_game.hpp"
#include "savegame.hpp"
#include "scripting/plugins/context.hpp"
#include "sound.hpp"
#include "soundsource.hpp"
#include "synced_context.hpp"
#include "video.hpp"
#include "wesnothd_connection_error.hpp"
#include "whiteboard/manager.hpp"
#include <thread>
Go to the source code of this file.
Macros | |
#define | LOG_AIT LOG_STREAM(info, log_aitesting) |
#define | ERR_NG LOG_STREAM(err, log_engine) |
#define | LOG_NG LOG_STREAM(info, log_engine) |
#define | DBG_NG LOG_STREAM(debug, log_engine) |
#define | LOG_RG LOG_STREAM(info, log_enginerefac) |
Variables | |
static lg::log_domain | log_aitesting ("ai/testing") |
static lg::log_domain | log_engine ("engine") |
static lg::log_domain | log_enginerefac ("enginerefac") |
Logic for single-player game.
Definition in file playsingle_controller.cpp.
#define DBG_NG LOG_STREAM(debug, log_engine) |
Definition at line 62 of file playsingle_controller.cpp.
#define ERR_NG LOG_STREAM(err, log_engine) |
Definition at line 60 of file playsingle_controller.cpp.
#define LOG_AIT LOG_STREAM(info, log_aitesting) |
Definition at line 56 of file playsingle_controller.cpp.
#define LOG_NG LOG_STREAM(info, log_engine) |
Definition at line 61 of file playsingle_controller.cpp.
#define LOG_RG LOG_STREAM(info, log_enginerefac) |
Definition at line 65 of file playsingle_controller.cpp.
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