#include "savegame.hpp"
#include "cursor.hpp"
#include "formatter.hpp"
#include "formula/string_utils.hpp"
#include "game_config_manager.hpp"
#include "game_config_view.hpp"
#include "game_end_exceptions.hpp"
#include "game_errors.hpp"
#include "game_version.hpp"
#include "gettext.hpp"
#include "gui/dialogs/campaign_difficulty.hpp"
#include "gui/dialogs/game_load.hpp"
#include "gui/dialogs/game_save.hpp"
#include "gui/dialogs/message.hpp"
#include "gui/dialogs/transient_message.hpp"
#include "gui/widgets/retval.hpp"
#include "log.hpp"
#include "persist_manager.hpp"
#include "preferences/preferences.hpp"
#include "resources.hpp"
#include "save_index.hpp"
#include "saved_game.hpp"
#include "serialization/binary_or_text.hpp"
#include "serialization/utf8_exception.hpp"
#include "video.hpp"
#include <iomanip>
Go to the source code of this file.
Namespaces | |
savegame | |
Macros | |
#define | LOG_SAVE LOG_STREAM(info, log_engine) |
#define | ERR_SAVE LOG_STREAM(err, log_engine) |
#define | LOG_RG LOG_STREAM(info, log_enginerefac) |
Functions | |
bool | savegame::save_game_exists (std::string name, compression::format compressed) |
Returns true if there is already a savegame with this name, looking only in the default save directory. More... | |
void | savegame::clean_saves (const std::string &label) |
Delete all autosaves of a certain scenario from the default save directory. More... | |
static void | savegame::convert_old_saves_1_11_0 (config &cfg) |
static void | savegame::convert_old_saves_1_13_0 (config &cfg) |
static void | savegame::convert_old_saves_1_13_1 (config &cfg) |
static void | savegame::convert_old_saves_1_15_3 (config &cfg) |
void | savegame::convert_old_saves (config &cfg) |
converts saves from older versions of wesnoth More... | |
Variables | |
static lg::log_domain | log_engine ("engine") |
static lg::log_domain | log_enginerefac ("enginerefac") |
#define ERR_SAVE LOG_STREAM(err, log_engine) |
Definition at line 48 of file savegame.cpp.
#define LOG_RG LOG_STREAM(info, log_enginerefac) |
Definition at line 51 of file savegame.cpp.
#define LOG_SAVE LOG_STREAM(info, log_engine) |
Definition at line 47 of file savegame.cpp.
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