#include "savegame.hpp"#include "cursor.hpp"#include "formatter.hpp"#include "formula/string_utils.hpp"#include "game_config_manager.hpp"#include "game_config_view.hpp"#include "game_end_exceptions.hpp"#include "game_errors.hpp"#include "game_version.hpp"#include "gettext.hpp"#include "gui/dialogs/campaign_difficulty.hpp"#include "gui/dialogs/game_load.hpp"#include "gui/dialogs/game_save.hpp"#include "gui/dialogs/message.hpp"#include "gui/dialogs/transient_message.hpp"#include "gui/widgets/retval.hpp"#include "log.hpp"#include "persist_manager.hpp"#include "preferences/preferences.hpp"#include "resources.hpp"#include "save_index.hpp"#include "saved_game.hpp"#include "serialization/binary_or_text.hpp"#include "serialization/chrono.hpp"#include "serialization/utf8_exception.hpp"#include "utils/optimer.hpp"#include "video.hpp"#include <iomanip>Go to the source code of this file.
Namespaces | |
| savegame | |
Macros | |
| #define | LOG_SAVE LOG_STREAM(info, log_engine) |
| #define | ERR_SAVE LOG_STREAM(err, log_engine) |
| #define | LOG_RG LOG_STREAM(info, log_enginerefac) |
Functions | |
| bool | savegame::save_game_exists (std::string name, compression::format compressed) |
| Returns true if there is already a savegame with this name, looking only in the default save directory. More... | |
| void | savegame::clean_saves (const std::string &label) |
| Delete all autosaves of a certain scenario from the default save directory. More... | |
| void | savegame::load_interactive_by_exception () |
| load_interactive wrapper for in-game save loading. More... | |
| utils::optional< load_game_metadata > | savegame::load_interactive () |
| utils::optional< load_game_metadata > | savegame::load_interactive_for_multiplayer () |
| void | savegame::set_gamestate (saved_game &gamestate, load_game_metadata &load_data) |
| static void | savegame::convert_old_saves_1_11_0 (config &cfg) |
| static void | savegame::convert_old_saves_1_13_0 (config &cfg) |
| static void | savegame::convert_old_saves_1_13_1 (config &cfg) |
| static void | savegame::convert_old_saves_1_15_3 (config &cfg) |
| void | savegame::convert_old_saves (config &cfg) |
| converts saves from older versions of wesnoth More... | |
Variables | |
| static lg::log_domain | log_engine ("engine") |
| static lg::log_domain | log_enginerefac ("enginerefac") |
| #define ERR_SAVE LOG_STREAM(err, log_engine) |
Definition at line 50 of file savegame.cpp.
| #define LOG_RG LOG_STREAM(info, log_enginerefac) |
Definition at line 53 of file savegame.cpp.
| #define LOG_SAVE LOG_STREAM(info, log_engine) |
Definition at line 49 of file savegame.cpp.
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