The Battle for Wesnoth  1.19.0-dev
Classes | Namespaces | Typedefs
recruitment.hpp File Reference

Recruitment Engine by flix See More...

#include "ai/composite/aspect.hpp"
#include "ai/composite/rca.hpp"
#include "units/map.hpp"
#include <iomanip>
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struct  ai::default_recruitment::data
struct  ai::default_recruitment::cached_combat_value
struct  ai::default_recruitment::recruit_job
struct  ai::default_recruitment::recruit_limit
class  ai::default_recruitment::recruitment_aspect
class  ai::default_recruitment::recruitment
class  ai::default_recruitment::recruitment::recruit_situation_change_observer


 A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all.


typedef std::map< std::string, double > ai::default_recruitment::score_map
typedef std::map< t_translation::terrain_code, int > ai::default_recruitment::terrain_count_map
typedef std::map< std::string, int > ai::default_recruitment::count_map
typedef std::map< std::string, std::set< cached_combat_value > > ai::default_recruitment::table_row
typedef std::map< std::string, table_row > ai::default_recruitment::cache_table

Detailed Description

Recruitment Engine by flix See

Definition in file recruitment.hpp.