#include "server/wesnothd/game.hpp"#include "filesystem.hpp"#include "lexical_cast.hpp"#include "log.hpp"#include "server/wesnothd/player_network.hpp"#include "server/wesnothd/server.hpp"#include <iomanip>#include <sstream>Go to the source code of this file.
| Namespaces | |
| wesnothd | |
| Macros | |
| #define | ERR_GAME LOG_STREAM(err, log_server) | 
| #define | WRN_GAME LOG_STREAM(warn, log_server) | 
| #define | LOG_GAME LOG_STREAM(info, log_server) | 
| #define | DBG_GAME LOG_STREAM(debug, log_server) | 
| #define | WRN_CONFIG LOG_STREAM(warn, log_config) | 
| Functions | |
| static const simple_wml::node & | wesnothd::get_multiplayer (const simple_wml::node &root) | 
| returns const so that operator [] won't create empty keys if not existent  More... | |
| static bool | wesnothd::is_invalid_filename_char (char c) | 
| Variables | |
| static lg::log_domain | log_server ("server") | 
| static lg::log_domain | log_config ("config") | 
| #define DBG_GAME LOG_STREAM(debug, log_server) | 
| #define ERR_GAME LOG_STREAM(err, log_server) | 
| #define LOG_GAME LOG_STREAM(info, log_server) | 
| #define WRN_CONFIG LOG_STREAM(warn, log_config) | 
| #define WRN_GAME LOG_STREAM(warn, log_server) | 
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 | static | 
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 | static |