29 #define LOG_AI LOG_STREAM(info, log_ai) 30 #define WRN_AI LOG_STREAM(warn, log_ai) 31 #define ERR_AI LOG_STREAM(err, log_ai) 36 :
stage(context,cfg), cfg_(cfg), fai_(fai), move_formula_()
52 WRN_AI <<
"Side formula skipped, maybe it's empty or incorrect";
void append(const config &cfg)
Append data from another config object to this one.
A small explanation about what's going on here: Each action has access to two game_info objects First...
virtual config to_config() const
serialize
Standard logging facilities (interface).
A config object defines a single node in a WML file, with access to child nodes.