#include "config.hpp"
#include "display_context.hpp"
#include "filter_context.hpp"
#include "game_data.hpp"
#include "log.hpp"
#include "map/map.hpp"
#include "side_filter.hpp"
#include "team.hpp"
#include "terrain/filter.hpp"
#include "tod_manager.hpp"
#include "units/unit.hpp"
#include "units/filter.hpp"
#include "variable.hpp"
#include "formula/callable_objects.hpp"
#include "formula/formula.hpp"
#include "formula/function_gamestate.hpp"
#include "scripting/game_lua_kernel.hpp"
#include "units/unit_alignments.hpp"
#include <boost/range/adaptor/transformed.hpp>
Go to the source code of this file.
Classes | |
class | filter_with_unit |
class | terrain_filterimpl |
struct | terrain_filterimpl::no_start_set_yet |
struct | terrain_filterimpl::no_filter |
struct | cfg_to_loc |
Macros | |
#define | GETTEXT_DOMAIN "wesnoth-lib" |
#define | ERR_NG LOG_STREAM(err, log_engine) |
#define | WRN_NG LOG_STREAM(warn, log_engine) |
#define | ERR_WML LOG_STREAM(err, log_wml) |
Variables | |
static lg::log_domain | log_engine ("engine") |
static lg::log_domain | log_wml ("wml") |
#define ERR_NG LOG_STREAM(err, log_engine) |
Definition at line 40 of file filter.cpp.
#define ERR_WML LOG_STREAM(err, log_wml) |
Definition at line 44 of file filter.cpp.
#define GETTEXT_DOMAIN "wesnoth-lib" |
Definition at line 16 of file filter.cpp.
#define WRN_NG LOG_STREAM(warn, log_engine) |
Definition at line 41 of file filter.cpp.
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