The Battle for Wesnoth  1.17.0-dev
terrain_layers.hpp
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1 /*
2  Copyright (C) 2016 - 2021
3  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY.
11 
12  See the COPYING file for more details.
13 */
14 
15 #pragma once
16 
18 #include "terrain/builder.hpp"
19 
20 class display;
21 
22 namespace gui2::dialogs
23 {
24 
26 {
27  // Since the 'display' type name clashes with the standard GUI2 static display
28  // function name, we need a type alias.
30 
31 public:
32  terrain_layers(display_t& disp, const map_location& loc);
33 
35 
36 private:
37  virtual const std::string& window_id() const override;
38 
39  virtual void pre_show(window& window) override;
40 
43 };
44 
45 } // namespace dialogs
terrain_layers(display_t &disp, const map_location &loc)
Represents a tile of the game map, with all associated builder-specific parameters: flags...
Definition: builder.hpp:321
std::vector< log_details > logs
Definition: builder.hpp:328
Encapsulates the map of the game.
Definition: location.hpp:38
virtual const std::string & window_id() const override
The id of the window to build.
Definitions for the terrain builder.
terrain_builder::tile * tile_
terrain_builder::tile::logs tile_logs_
Abstract base class for all modal dialogs.
virtual void pre_show(window &window) override
Actions to be taken before showing the window.
base class of top level items, the only item which needs to store the final canvases to draw on...
Definition: window.hpp:65