The Battle for Wesnoth  1.19.7+dev
terrain_layers.hpp
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1 /*
2  Copyright (C) 2016 - 2024
3  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY.
11 
12  See the COPYING file for more details.
13 */
14 
15 #pragma once
16 
18 #include "terrain/builder.hpp"
19 
20 class display;
21 
22 namespace gui2::dialogs
23 {
24 
26 {
27  // Since the 'display' type name clashes with the standard GUI2 static display
28  // function name, we need a type alias.
30 
31 public:
33 
35 
36 private:
37  virtual const std::string& window_id() const override;
38 
39  virtual void pre_show() override;
40 
43 };
44 
45 } // namespace dialogs
map_location loc
Definition: move.cpp:172
Definitions for the terrain builder.
Sort-of-Singleton that many classes, both GUI and non-GUI, use to access the game data.
Definition: display.hpp:97
Abstract base class for all modal dialogs.
virtual void pre_show() override
Actions to be taken before showing the window.
terrain_builder::tile::logs tile_logs_
terrain_layers(display_t &disp, const map_location &loc)
terrain_builder::tile * tile_
virtual const std::string & window_id() const override
The ID of the window to build.
#define DEFINE_SIMPLE_DISPLAY_WRAPPER(dialog)
Adds a bare-bones static display function to a dialog class that immediately invokes the dialogs's mo...
Encapsulates the map of the game.
Definition: location.hpp:45
Represents a tile of the game map, with all associated builder-specific parameters: flags,...
Definition: builder.hpp:285
std::vector< log_details > logs
Definition: builder.hpp:288