25 #define ERR_WB LOG_STREAM_INDENT(err, log_whiteboard)
26 #define WRN_WB LOG_STREAM_INDENT(warn, log_whiteboard)
27 #define LOG_WB LOG_STREAM_INDENT(info, log_whiteboard)
28 #define DBG_WB LOG_STREAM_INDENT(debug, log_whiteboard)
Arrows destined to be drawn on the map.
A config object defines a single node in a WML file, with access to child nodes.
Manages a list of fake units for the display object.
Container associating units to locations.
This class represents a single unit of a specific type.
Standard logging facilities (interface).
std::deque< action_ptr > action_queue
std::shared_ptr< recruit > recruit_ptr
std::weak_ptr< action > weak_action_ptr
std::shared_ptr< suppose_dead > suppose_dead_ptr
std::shared_ptr< recall const > recall_const_ptr
std::shared_ptr< bool > whiteboard_lock
std::shared_ptr< move > move_ptr
std::shared_ptr< action > action_ptr
std::shared_ptr< attack > attack_ptr
std::shared_ptr< side_actions > side_actions_ptr
std::shared_ptr< recruit const > recruit_const_ptr
std::shared_ptr< arrow > arrow_ptr
std::shared_ptr< move const > move_const_ptr
std::shared_ptr< attack const > attack_const_ptr
std::shared_ptr< suppose_dead const > suppose_dead_const_ptr
std::shared_ptr< action const > action_const_ptr
std::shared_ptr< recall > recall_ptr
Encapsulates the map of the game.
static lg::log_domain log_whiteboard("whiteboard")