The Battle for Wesnoth  1.19.8+dev
Namespaces | Macros | Variables
undo_action.cpp File Reference
#include "actions/undo_action.hpp"
#include "game_board.hpp"
#include "log.hpp"
#include "scripting/game_lua_kernel.hpp"
#include "resources.hpp"
#include "variable.hpp"
#include "game_data.hpp"
#include "units/unit.hpp"
#include "utils/ranges.hpp"
#include "sound.hpp"
#include <cassert>
#include <iterator>
#include <algorithm>
Include dependency graph for undo_action.cpp:

Go to the source code of this file.

Namespaces

 actions
 

Macros

#define ERR_NG   LOG_STREAM(err, log_engine)
 
#define LOG_NG   LOG_STREAM(info, log_engine)
 

Variables

static lg::log_domain log_engine ("engine")
 
static auto actions::red_undo_event = undo_action_container::subaction_factory<undo_event>()
 

Macro Definition Documentation

◆ ERR_NG

#define ERR_NG   LOG_STREAM(err, log_engine)

Definition at line 32 of file undo_action.cpp.

◆ LOG_NG

#define LOG_NG   LOG_STREAM(info, log_engine)

Definition at line 33 of file undo_action.cpp.

Variable Documentation

◆ log_engine

lg::log_domain log_engine("engine") ( "engine"  )
static