#include "actions/undo_action.hpp"
#include "game_board.hpp"
#include "log.hpp"
#include "scripting/game_lua_kernel.hpp"
#include "resources.hpp"
#include "variable.hpp"
#include "game_data.hpp"
#include "units/unit.hpp"
#include "utils/ranges.hpp"
#include "sound.hpp"
#include <cassert>
#include <iterator>
#include <algorithm>
Go to the source code of this file.
Namespaces | |
actions | |
Macros | |
#define | ERR_NG LOG_STREAM(err, log_engine) |
#define | LOG_NG LOG_STREAM(info, log_engine) |
Variables | |
static lg::log_domain | log_engine ("engine") |
static auto | actions::red_undo_event = undo_action_container::subaction_factory<undo_event>() |
#define ERR_NG LOG_STREAM(err, log_engine) |
Definition at line 32 of file undo_action.cpp.
#define LOG_NG LOG_STREAM(info, log_engine) |
Definition at line 33 of file undo_action.cpp.
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