The Battle for Wesnoth 1.21.0-dev
 
Loading...
Searching...
No Matches
palette_manager.cpp
Go to the documentation of this file.
1/*
2 Copyright (C) 2003 - 2025
3 by David White <dave@whitevine.net>
4 Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY.
12
13 See the COPYING file for more details.
14*/
15
16#define GETTEXT_DOMAIN "wesnoth-editor"
17
19#include "widgets/widget.hpp"
20
22
23namespace editor {
24
26 , editor_toolkit& toolkit)
27 : gui::widget(),
28 gui_(gui),
29 palette_start_(0),
30 toolkit_(toolkit),
31 terrain_palette_(new terrain_palette(gui, toolkit)),
32 unit_palette_(new unit_palette(gui, toolkit)),
33 empty_palette_(new empty_palette(gui)),
34 item_palette_(new item_palette(gui, toolkit))
35 , location_palette_(new location_palette(gui, toolkit))
36{
37 unit_palette_->setup(cfg);
38 terrain_palette_->setup(cfg);
39 item_palette_->setup(cfg);
40}
41
42void palette_manager::set_group(std::size_t index)
43{
45 scroll_top();
46}
47
56
58{
59 bool scrolled = active_palette().scroll_down();
60
61 if (scrolled) {
62 set_dirty();
63 }
64}
65
70
75
77{
78 bool scrolled_up = active_palette().scroll_up();
79
80 if(scrolled_up) {
81 set_dirty();
82 }
83}
84
90
95
97{
98 if (!dirty()) {
99 return;
100 }
101
102 std::shared_ptr<gui::button> upscroll_button = gui_.find_action_button("upscroll-button-editor");
103 if (upscroll_button)
104 upscroll_button->hide(false);
105 std::shared_ptr<gui::button> downscroll_button = gui_.find_action_button("downscroll-button-editor");
106 if (downscroll_button)
107 downscroll_button->hide(false);
108 std::shared_ptr<gui::button> palette_menu_button = gui_.find_menu_button("menu-editor-terrain");
109 if (palette_menu_button)
110 palette_menu_button->hide(false);
111
113 active_palette().hide(false);
114
115 set_dirty(false);
116}
117
119{
120 // This is unnecessary as every GUI1 widget is a TLD.
121 //active_palette().draw();
122}
123
125{
126 //handler_vector h;
127// for (gui::widget& b : active_palette().get_widgets()) {
128// h.push_back(&b);
129// }
130 //return h;
132}
133
134void palette_manager::handle_event(const SDL_Event& event) {
135
137
138 if (event.type == SDL_EVENT_MOUSE_MOTION) {
139 // If the mouse is inside the palette, give it focus.
140 if (location().contains(event.button.x, event.button.y)) {
141 if (!focus(&event)) {
142 set_focus(true);
143 }
144 }
145 // If the mouse is outside, remove focus.
146 else if (focus(&event)) {
147 set_focus(false);
148 }
149 }
150 if (!focus(&event)) {
151 return;
152 }
153
154 const SDL_MouseButtonEvent &mouse_button_event = event.button;
155
156
157 if (event.type == SDL_EVENT_MOUSE_WHEEL) {
158 if (event.wheel.y > 0) {
159 scroll_up();
160 } else if (event.wheel.y < 0) {
161 scroll_down();
162 }
163
164 if (event.wheel.x < 0) {
166 scroll_top();
167 } else if (event.wheel.x > 0) {
169 scroll_top();
170 }
171 }
172
173 if (mouse_button_event.type == SDL_EVENT_MOUSE_BUTTON_UP) {
174 //set_dirty(true);
175// draw(true);
176// set_dirty(active_palette().mouse_click());
177// gui_.invalidate_game_status();
178 }
179}
180
181
182} //Namespace editor
std::shared_ptr< gui::button > find_action_button(const std::string &id)
Retrieves a pointer to a theme UI button.
Definition display.cpp:768
std::shared_ptr< gui::button > find_menu_button(const std::string &id)
Definition display.cpp:778
const rect & palette_area() const
Definition display.cpp:463
virtual void set_start_item(std::size_t index)=0
virtual void adjust_size(const rect &target)=0
virtual bool scroll_down()=0
Scroll the editor-palette down one step if possible.
virtual void set_group(std::size_t index)=0
virtual void next_group()=0
virtual bool scroll_up()=0
Scroll the editor-palette up one step if possible.
virtual bool can_scroll_down()=0
virtual bool can_scroll_up()=0
virtual void prev_group()=0
virtual sdl_handler_vector handler_members()
common_palette & get_palette()
Get the current palette.
Palette where the terrain to be drawn can be selected.
List of starting locations and location ids.
void scroll_up()
Scroll the editor-palette up one step if possible.
const std::unique_ptr< item_palette > item_palette_
sdl_handler_vector handler_members() override
void scroll_down()
Scroll the editor-palette down one step if possible.
void draw_contents() override
Draw the palette.
void set_group(std::size_t index)
const std::unique_ptr< terrain_palette > terrain_palette_
palette_manager(editor_display &gui, const game_config_view &cfg, editor_toolkit &toolkit)
const std::unique_ptr< unit_palette > unit_palette_
virtual void layout() override
Called by draw_manager to validate layout before drawing.
common_palette & active_palette()
virtual void handle_event(const SDL_Event &event) override
Palette where the terrain to be drawn can be selected.
Palette where the terrain to be drawn can be selected.
A class grating read only view to a vector of config objects, viewed as one config with all children ...
void set_dirty(bool dirty=true)
Definition widget.cpp:180
bool dirty() const
Definition widget.cpp:193
virtual void set_location(const rect &rect)
Definition widget.cpp:69
virtual void handle_event(const SDL_Event &) override
Definition widget.hpp:90
bool focus(const SDL_Event *event)
Definition widget.cpp:136
const rect & location() const
Definition widget.cpp:123
virtual void hide(bool value=true)
Definition widget.cpp:141
void set_focus(bool focus)
Definition widget.cpp:128
std::vector< events::sdl_handler * > sdl_handler_vector
Definition events.hpp:219
const config * cfg
Manage the empty-palette in the editor.
Definition action.cpp:31
General purpose widgets.
An abstract description of a rectangle with integer coordinates.
Definition rect.hpp:49