Stage: fallback to other AI. More...
#include "ai/default/aspect_attacks.hpp"
#include "actions/attack.hpp"
#include "ai/manager.hpp"
#include "game_board.hpp"
#include "log.hpp"
#include "lua/wrapper_lauxlib.h"
#include "map/map.hpp"
#include "pathfind/pathfind.hpp"
#include "resources.hpp"
#include "scripting/lua_unit.hpp"
#include "team.hpp"
#include "units/filter.hpp"
#include "units/unit.hpp"
Go to the source code of this file.
Namespaces | |
ai | |
A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
ai::ai_default_rca | |
Macros | |
#define | DBG_AI LOG_STREAM(debug, log_ai_testing_aspect_attacks) |
#define | LOG_AI LOG_STREAM(info, log_ai_testing_aspect_attacks) |
#define | ERR_AI LOG_STREAM(err, log_ai_testing_aspect_attacks) |
Functions | |
static bool | ai::call_lua_filter_fcn (lua_State *L, const unit &u, int idx) |
Variables | |
static lg::log_domain | ai::ai_default_rca::log_ai_testing_aspect_attacks ("ai/aspect/attacks") |
Stage: fallback to other AI.
Definition in file aspect_attacks.cpp.
#define DBG_AI LOG_STREAM(debug, log_ai_testing_aspect_attacks) |
Definition at line 41 of file aspect_attacks.cpp.
#define ERR_AI LOG_STREAM(err, log_ai_testing_aspect_attacks) |
Definition at line 43 of file aspect_attacks.cpp.
#define LOG_AI LOG_STREAM(info, log_ai_testing_aspect_attacks) |
Definition at line 42 of file aspect_attacks.cpp.