Stage: fallback to other AI. More...
#include "ai/default/aspect_attacks.hpp"#include "actions/attack.hpp"#include "ai/manager.hpp"#include "game_board.hpp"#include "log.hpp"#include "lua/wrapper_lauxlib.h"#include "map/map.hpp"#include "pathfind/pathfind.hpp"#include "resources.hpp"#include "scripting/lua_unit.hpp"#include "team.hpp"#include "units/filter.hpp"#include "units/unit.hpp"Go to the source code of this file.
Namespaces | |
| ai | |
| A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
| ai::ai_default_rca | |
Macros | |
| #define | DBG_AI LOG_STREAM(debug, log_ai_testing_aspect_attacks) |
| #define | LOG_AI LOG_STREAM(info, log_ai_testing_aspect_attacks) |
| #define | ERR_AI LOG_STREAM(err, log_ai_testing_aspect_attacks) |
Functions | |
| static bool | ai::call_lua_filter_fcn (lua_State *L, const unit &u, int idx) |
Variables | |
| static lg::log_domain | ai::ai_default_rca::log_ai_testing_aspect_attacks ("ai/aspect/attacks") |
Stage: fallback to other AI.
Definition in file aspect_attacks.cpp.
| #define DBG_AI LOG_STREAM(debug, log_ai_testing_aspect_attacks) |
Definition at line 41 of file aspect_attacks.cpp.
| #define ERR_AI LOG_STREAM(err, log_ai_testing_aspect_attacks) |
Definition at line 43 of file aspect_attacks.cpp.
| #define LOG_AI LOG_STREAM(info, log_ai_testing_aspect_attacks) |
Definition at line 42 of file aspect_attacks.cpp.