The Battle for Wesnoth  1.19.5+dev
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ai.cpp File Reference

Composite AI with turn sequence which is a vector of stages. More...

#include "ai/composite/ai.hpp"
#include "ai/composite/aspect.hpp"
#include "ai/composite/engine.hpp"
#include "ai/composite/goal.hpp"
#include "ai/composite/property_handler.hpp"
#include "ai/composite/stage.hpp"
#include "ai/configuration.hpp"
#include "actions/attack.hpp"
#include "log.hpp"
#include <functional>
Include dependency graph for ai.cpp:

Go to the source code of this file.

Namespaces

 ai
 A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all.
 

Macros

#define DBG_AI_COMPOSITE   LOG_STREAM(debug, log_ai_composite)
 
#define LOG_AI_COMPOSITE   LOG_STREAM(info, log_ai_composite)
 
#define ERR_AI_COMPOSITE   LOG_STREAM(err, log_ai_composite)
 

Variables

static lg::log_domain ai::log_ai_composite ("ai/composite")
 

Detailed Description

Composite AI with turn sequence which is a vector of stages.

Definition in file ai.cpp.

Macro Definition Documentation

◆ DBG_AI_COMPOSITE

#define DBG_AI_COMPOSITE   LOG_STREAM(debug, log_ai_composite)

Definition at line 36 of file ai.cpp.

◆ ERR_AI_COMPOSITE

#define ERR_AI_COMPOSITE   LOG_STREAM(err, log_ai_composite)

Definition at line 38 of file ai.cpp.

◆ LOG_AI_COMPOSITE

#define LOG_AI_COMPOSITE   LOG_STREAM(info, log_ai_composite)

Definition at line 37 of file ai.cpp.