Composite AI with turn sequence which is a vector of stages. More...
#include "ai/composite/ai.hpp"#include "ai/composite/aspect.hpp"#include "ai/composite/engine.hpp"#include "ai/composite/goal.hpp"#include "ai/composite/property_handler.hpp"#include "ai/composite/stage.hpp"#include "ai/configuration.hpp"#include "actions/attack.hpp"#include "log.hpp"#include <functional>Go to the source code of this file.
| Namespaces | |
| ai | |
| A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
| Macros | |
| #define | DBG_AI_COMPOSITE LOG_STREAM(debug, log_ai_composite) | 
| #define | LOG_AI_COMPOSITE LOG_STREAM(info, log_ai_composite) | 
| #define | ERR_AI_COMPOSITE LOG_STREAM(err, log_ai_composite) | 
| Variables | |
| static lg::log_domain | ai::log_ai_composite ("ai/composite") | 
Composite AI with turn sequence which is a vector of stages.
Definition in file ai.cpp.
| #define DBG_AI_COMPOSITE LOG_STREAM(debug, log_ai_composite) | 
| #define ERR_AI_COMPOSITE LOG_STREAM(err, log_ai_composite) | 
| #define LOG_AI_COMPOSITE LOG_STREAM(info, log_ai_composite) |