FAI AI Support engine - creating specific ai components from config. More...
#include "ai/formula/ai.hpp"
#include "ai/formula/engine_fai.hpp"
#include "ai/composite/rca.hpp"
#include "ai/formula/candidates.hpp"
#include "ai/formula/stage_side_formulas.hpp"
#include "ai/formula/stage_unit_formulas.hpp"
#include "log.hpp"
Go to the source code of this file.
Classes | |
class | ai::fai_candidate_action_wrapper |
Namespaces | |
ai | |
A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
Macros | |
#define | DBG_AI_ENGINE_FAI LOG_STREAM(debug, log_ai_engine_fai) |
#define | LOG_AI_ENGINE_FAI LOG_STREAM(info, log_ai_engine_fai) |
#define | ERR_AI_ENGINE_FAI LOG_STREAM(err, log_ai_engine_fai) |
Variables | |
static lg::log_domain | ai::log_ai_engine_fai ("ai/engine/fai") |
FAI AI Support engine - creating specific ai components from config.
Definition in file engine_fai.cpp.
#define DBG_AI_ENGINE_FAI LOG_STREAM(debug, log_ai_engine_fai) |
Definition at line 32 of file engine_fai.cpp.
#define ERR_AI_ENGINE_FAI LOG_STREAM(err, log_ai_engine_fai) |
Definition at line 34 of file engine_fai.cpp.
#define LOG_AI_ENGINE_FAI LOG_STREAM(info, log_ai_engine_fai) |
Definition at line 33 of file engine_fai.cpp.