#include "server/wesnothd/game.hpp"
#include "filesystem.hpp"
#include "lexical_cast.hpp"
#include "log.hpp"
#include "serialization/chrono.hpp"
#include "server/wesnothd/player_network.hpp"
#include "server/wesnothd/server.hpp"
#include <iomanip>
#include <sstream>
Go to the source code of this file.
Namespaces | |
wesnothd | |
Macros | |
#define | ERR_GAME LOG_STREAM(err, log_server) |
#define | WRN_GAME LOG_STREAM(warn, log_server) |
#define | LOG_GAME LOG_STREAM(info, log_server) |
#define | DBG_GAME LOG_STREAM(debug, log_server) |
#define | WRN_CONFIG LOG_STREAM(warn, log_config) |
Functions | |
static const simple_wml::node & | wesnothd::get_multiplayer (const simple_wml::node &root) |
returns const so that operator [] won't create empty keys if not existent More... | |
static bool | wesnothd::is_invalid_filename_char (char c) |
Variables | |
static lg::log_domain | log_server ("server") |
static lg::log_domain | log_config ("config") |
#define DBG_GAME LOG_STREAM(debug, log_server) |
#define ERR_GAME LOG_STREAM(err, log_server) |
#define LOG_GAME LOG_STREAM(info, log_server) |
#define WRN_CONFIG LOG_STREAM(warn, log_config) |
#define WRN_GAME LOG_STREAM(warn, log_server) |
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