#include "server/wesnothd/game.hpp"#include "filesystem.hpp"#include "lexical_cast.hpp"#include "log.hpp"#include "serialization/chrono.hpp"#include "server/wesnothd/player_network.hpp"#include "server/wesnothd/server.hpp"#include "utils/math.hpp"#include <iomanip>#include <sstream>#include <boost/coroutine/exceptions.hpp>Go to the source code of this file.
Namespaces | |
| wesnothd | |
Macros | |
| #define | ERR_GAME LOG_STREAM(err, log_server) |
| #define | WRN_GAME LOG_STREAM(warn, log_server) |
| #define | LOG_GAME LOG_STREAM(info, log_server) |
| #define | DBG_GAME LOG_STREAM(debug, log_server) |
| #define | WRN_CONFIG LOG_STREAM(warn, log_config) |
Functions | |
| static const simple_wml::node & | wesnothd::get_multiplayer (const simple_wml::node &root) |
| returns const so that operator [] won't create empty keys if not existent More... | |
| static bool | wesnothd::is_invalid_filename_char (char c) |
Variables | |
| static lg::log_domain | log_server ("server") |
| static lg::log_domain | log_config ("config") |
| #define DBG_GAME LOG_STREAM(debug, log_server) |
| #define ERR_GAME LOG_STREAM(err, log_server) |
| #define LOG_GAME LOG_STREAM(info, log_server) |
| #define WRN_CONFIG LOG_STREAM(warn, log_config) |
| #define WRN_GAME LOG_STREAM(warn, log_server) |
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