The Battle for Wesnoth  1.19.5+dev
game.hpp
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1 /*
2  Copyright (C) 2003 - 2024
3  by David White <dave@whitevine.net>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 #pragma once
17 
18 #include "mt_rng.hpp"
21 #include "side_controller.hpp"
22 
23 #include "utils/optional_fwd.hpp"
24 
25 #include <vector>
26 
27 // class player;
28 
29 namespace wesnothd
30 {
31 typedef std::vector<player_iterator> user_vector;
32 typedef std::vector<utils::optional<player_iterator>> side_vector;
33 class server;
34 
35 class game
36 {
37 public:
39  player_iterator host,
40  const std::string& name = "",
41  bool save_replays = false,
42  const std::string& replay_save_path = "");
43 
44  ~game();
45 
46  /**
47  * This ID is reused between scenarios of MP campaigns.
48  * This ID resets when wesnothd is restarted.
49  * This is generally used when needing to find a particular running game.
50  * @return an ID that uniquely identifies the game within the currently running wesnothd instance.
51  */
52  int id() const
53  {
54  return id_;
55  }
56 
57  /**
58  * This ID is not reused between scenarios of MP campaigns.
59  * This ID resets when wesnothd is restarted.
60  * This is generally used during database queries.
61  *
62  * @return an ID that uniquely identifies the game within the currently running wesnothd instance.
63  */
64  int db_id() const
65  {
66  return db_id_;
67  }
68 
69  /**
70  * Increments the ID used when running database queries.
71  */
72  void next_db_id()
73  {
74  db_id_ = db_id_num++;
75  }
76 
77  /**
78  * @return The game's name.
79  */
80  const std::string& name() const
81  {
82  return name_;
83  }
84 
85  /**
86  * @param player The player being checked.
87  * @return Whether the provided player is the game's owner(host).
88  */
90  {
91  return (player == owner_);
92  }
93 
94  /**
95  * @param player The player being checked.
96  * @return Whether the provided player has joined the game.
97  */
99  {
100  return is_player(player) || is_observer(player);
101  }
102 
103  /**
104  * @return Whether observers are allowed to join.
105  */
106  bool allow_observers() const;
107 
108  /**
109  * @param player The player being checked.
110  * @return Whether the provided player is an observer of this game.
111  */
112  bool is_observer(player_iterator player) const;
113 
114  /**
115  * @param player The player being checked.
116  * @return Whether the provided player is playing this game (aka owns one or more sides).
117  */
118  bool is_player(player_iterator player) const;
119 
120  /**
121  * @param player The player being checked (by iterator).
122  * @param name The player being checked (by username).
123  * @return Whether the connection's ip address or username is banned from this game.
124  */
125  bool player_is_banned(player_iterator player, const std::string& name) const;
126 
127  /**
128  * When the host sends the new scenario of a mp campaign
129  *
130  * @param sender The player sending the scenario data.
131  */
132  void new_scenario(player_iterator sender);
133 
134  /**
135  * @return Whether this game contains scenario data and thus has been initialized.
136  */
137  bool level_init() const
138  {
139  return level_.child("snapshot") || level_.child("scenario");
140  }
141 
142  /**
143  * The non-const version.
144  *
145  * @param data The data describing the level for a game.
146  * @return The [scenario] child node if it exists, else the [snapshot] child if it exists, else @a data.
147  */
149  {
150  if(simple_wml::node* scenario = data.child("scenario")) {
151  return scenario;
152  } else if(simple_wml::node* snapshot = data.child("snapshot")) {
153  return snapshot;
154  }
155 
156  return &data;
157  }
158 
159  /**
160  * The const version.
161  *
162  * @param data The data describing the level for a game.
163  * @return The [scenario] child node if it exists, else the [snapshot] child if it exists, else @a data.
164  */
166  {
167  if(const simple_wml::node* scenario = data.child("scenario")) {
168  return scenario;
169  } else if(const simple_wml::node* snapshot = data.child("snapshot")) {
170  return snapshot;
171  }
172 
173  return &data;
174  }
175 
176  /**
177  * @return The nodes containing the sides in this game.
178  */
180  {
181  return starting_pos(level_.root())->children("side");
182  }
183 
184  /**
185  * @return Whether this game has started yet.
186  */
187  bool started() const
188  {
189  return started_;
190  }
191 
192  /**
193  * @return The number of players. One player can have multiple sides.
194  */
195  std::size_t nplayers() const
196  {
197  return players_.size();
198  }
199 
200  /**
201  * @return The number of observers in this game.
202  */
203  std::size_t nobservers() const
204  {
205  return observers_.size();
206  }
207 
208  /**
209  * @return This game's current turn.
210  */
211  std::size_t current_turn() const
212  {
213  return current_turn_;
214  }
215 
216  /**
217  * @return The name of the replay for this game.
218  */
219  std::string get_replay_filename();
220 
221  /** Toggles whether all observers are muted or not. */
222  void mute_all_observers();
223 
224  /**
225  * Mute an observer or give a message of all currently muted observers if no name is given.
226  *
227  * @param mute The observer to mute. Empty if sending a message to muted observers.
228  * @param muter The player doing the muting.
229  */
230  void mute_observer(const simple_wml::node& mute, player_iterator muter);
231 
232  /**
233  * Unmute an observer or unmute all currently muted observers if no name is given.
234  *
235  * @param unmute The observer to unmute. Empty if unmuting all observers.
236  * @param unmuter The player doing the unmuting.
237  */
238  void unmute_observer(const simple_wml::node& unmute, player_iterator unmuter);
239 
240  /**
241  * Kick a user from this game by name.
242  *
243  * @param kick The user to kick.
244  * @param kicker The player doing the kicking.
245  * @return The iterator to the removed member if successful, empty optional otherwise.
246  */
247  utils::optional<player_iterator> kick_member(const simple_wml::node& kick, player_iterator kicker);
248 
249  /**
250  * Ban a user by name.
251  *
252  * The user does not need to be in this game but logged in.
253  *
254  * @param ban The user to ban.
255  * @param banner The player doing the banning.
256  * @return The iterator to the banned player if he was in this game, empty optional otherwise.
257  */
258  utils::optional<player_iterator> ban_user(const simple_wml::node& ban, player_iterator banner);
259 
260  /**
261  * Unban a user by name.
262  *
263  * The user does not need to be in this game but logged in.
264  *
265  * @param unban The user to unban.
266  * @param unbanner The player doing the unbanning.
267  */
268  void unban_user(const simple_wml::node& unban, player_iterator unbanner);
269 
270  /**
271  * Add a user to the game.
272  *
273  * @todo differentiate between "observers not allowed" and "player already in the game" errors.
274  * maybe return a string with an error message.
275  *
276  * @param player The player to add.
277  * @param observer Whether to add the player as an observer.
278  * @return True if the user successfully joined the game, false otherwise.
279  */
280  bool add_player(player_iterator player, bool observer = false);
281 
282  /**
283  * Removes a user from the game.
284  *
285  * @param player The player to remove.
286  * @param disconnect If the player disconnected from the server entirely.
287  * @param destruct If the game is ending as well.
288  * @return True if the player's removal ends the game. That is, if there are no more players or the host left on a not yet started game.
289  */
290  bool remove_player(player_iterator player, const bool disconnect = false, const bool destruct = false);
291 
292  /**
293  * @return A vector containing all players and observers currently in this game.
294  */
295  const user_vector all_game_users() const;
296 
297  /**
298  * Starts the game (if a new game) or starts the next scenario of an MP campaign.
299  * @param starter The game's host.
300  */
301  void start_game(player_iterator starter);
302 
303  /**
304  * This is performed just before starting and before the [start_game] signal.
305  * Sends [scenario_diff]s specific to each client so that they locally control their human sides.
306  */
308 
309  /**
310  * A user asks for the next scenario to advance to.
311  *
312  * @param user The user asking for the next scenario.
313  */
315 
316  /** Resets the side configuration according to the scenario data. */
317  void update_side_data();
318 
319  /**
320  * Lets a player owning a side give it to another player or observer.
321  *
322  * @param player The player owning the side.
323  * @param cfg The node containing the transfer information.
324  */
326 
327  /**
328  * Sends an ingame message to all other players.
329  *
330  * @param data The message to send.
331  * @param user The user sending the message.
332  */
334 
335  /**
336  * Handles [end_turn], repackages [commands] with private [speak]s in them
337  * and sends the data.
338  * Also filters commands from all but the current player.
339  * Currently removes all commands but [speak] for observers and all but
340  * [speak], [label], and [rename] for players.
341  *
342  * @param data The turn commands.
343  * @param user The user who sent a command to be processed during the turn. This may not be the player whose turn it currently is.
344  * @returns True if the turn ended.
345  */
347 
348  /**
349  * Handles incoming [whiteboard] data.
350  *
351  * @param data The whiteboard data.
352  * @param user The user sending the whiteboard data.
353  */
355 
356  /**
357  * Handles incoming [change_turns_wml] data.
358  *
359  * @param data The [change_turns_wml] data.
360  * @param user The player changing turns.
361  */
363 
364  /**
365  * Set the description to the number of available slots.
366  *
367  * @returns True if the number of slots has changed.
368  */
369  bool describe_slots();
370 
371  /**
372  * Sends a message to all players in this game that aren't excluded.
373  *
374  * @param message The message to send.
375  * @param exclude The players to not send the message to.
376  */
377  void send_server_message_to_all(const char* message, utils::optional<player_iterator> exclude = {});
378  /**
379  * @ref send_server_message_to_all
380  */
381  void send_server_message_to_all(const std::string& message, utils::optional<player_iterator> exclude = {})
382  {
383  send_server_message_to_all(message.c_str(), exclude);
384  }
385 
386  /**
387  * Send a server message to the specified player.
388  *
389  * @param message The message to send.
390  * @param player The player to send the message to. If empty then the message is not sent.
391  * @param doc The document to create the message in. If nullptr then a new document is created.
392  */
393  void send_server_message(
394  const char* message, utils::optional<player_iterator> player = {}, simple_wml::document* doc = nullptr) const;
395  /**
396  * @ref send_server_message
397  */
399  const std::string& message, utils::optional<player_iterator> player = {}, simple_wml::document* doc = nullptr) const
400  {
401  send_server_message(message.c_str(), player, doc);
402  }
403 
404  /**
405  * Send data to all players in this game except 'exclude'.
406  * Also record this data for the replay.
407  *
408  * @param message The message to send.
409  * @param exclude The players to not send the message to.
410  */
411  void send_and_record_server_message(const char* message, utils::optional<player_iterator> exclude = {});
412  /**
413  * @ref send_and_record_server_message
414  */
415  void send_and_record_server_message(const std::string& message, utils::optional<player_iterator> exclude = {})
416  {
417  send_and_record_server_message(message.c_str(), exclude);
418  }
419 
420  /**
421  * Send data to all players except those excluded.
422  * For example, to send a message to all players except the player who typed the original message.
423  *
424  * @param data The data to send.
425  * @param players The players to send the data to.
426  * @param exclude The player from @a players to not send the data to.
427  */
428  template<typename Container>
429  void send_to_players(simple_wml::document& data, const Container& players, utils::optional<player_iterator> exclude = {});
430 
431  /**
432  * Send data to all players and observers except those excluded.
433  *
434  * @param data The data to send.
435  * @param exclude The players/observers to not send the data to.
436  */
437  void send_data(simple_wml::document& data, utils::optional<player_iterator> exclude = {});
438 
439  /**
440  * Clears the history of recorded WML documents.
441  */
442  void clear_history();
443 
444  /**
445  * Clears the history of recorded chat WML documents.
446  */
447  void clear_chat_history();
448 
449  /**
450  * Records a WML document in the game's history.
451  *
452  * @param data The WML document to record.
453  */
454  void record_data(std::unique_ptr<simple_wml::document> data);
455 
456  /**
457  * Move the level information and recorded history into a replay file and save it.
458  */
459  void save_replay();
460 
461  /**
462  * @return The full scenario data.
463  */
465  {
466  return level_;
467  }
468 
469  /**
470  * Set the game's description.
471  * Also set the game as requiring a password if a password is set.
472  *
473  * @param desc The node containing the game's description.
474  */
475  void set_description(simple_wml::node* desc);
476 
477  /**
478  * @return The node containing the game's current description.
479  */
481  {
482  return description_;
483  }
484 
485  /**
486  * Sets the password required to access the game.
487  *
488  * @param passwd The password to set.
489  */
490  void set_password(const std::string& passwd)
491  {
492  password_ = passwd;
493  }
494 
495  /**
496  * Set a list of usernames that should all be banned from joining the game.
497  *
498  * @param name_bans The list of usernames.
499  */
500  void set_name_bans(const std::vector<std::string> name_bans)
501  {
502  name_bans_ = name_bans;
503  }
504 
505  /**
506  * @param passwd The password to join with.
507  * @return True if the game's password is empty or if the provided password matches, false otherwise.
508  */
509  bool password_matches(const std::string& passwd) const
510  {
511  return password_.empty() || passwd == password_;
512  }
513 
514  /**
515  * @return Whether the game has a password set.
516  */
517  bool has_password() const
518  {
519  return !password_.empty();
520  }
521 
522  /**
523  * Provides the reason the game was ended.
524  *
525  * @return Either that the game was aborted (after starting), not started, or has some other reason set.
526  */
527  const std::string& termination_reason() const
528  {
529  static const std::string aborted = "aborted";
530  static const std::string not_started = "not started";
531 
532  return started_ ? (termination_.empty() ? aborted : termination_) : not_started;
533  }
534 
535  /**
536  * Sets the termination reason for this game.
537  *
538  * @param reason The termination reason.
539  */
540  void set_termination_reason(const std::string& reason);
541 
542  /**
543  * Handle a choice requested by a client, such as changing a side's controller, if initiated by WML/lua.
544  *
545  * @param data The data needed to process the choice.
546  * @param user The player making the request.
547  */
549 
550  /**
551  * Send a randomly generated number to the requestor.
552  */
553  void handle_random_choice();
554 
555  /**
556  * Handle a request to change a side's controller.
557  * Note that this does not change who owns a side.
558  *
559  * @param data Contains the information about which side to change the controller of.
560  */
562 
563  /**
564  * Adds a new, empty side owned by no one.
565  */
566  void handle_add_side_wml();
567 
568  /**
569  * Reset the internal counter for choice requests made by clients to the server.
570  */
572  {
574  }
575 
576  /**
577  * Function which returns true if 'player' controls any of the sides specified in 'sides'.
578  *
579  * @param sides The list of sides in this game.
580  * @param player The player being checked for whether they own any sides.
581  */
582  bool controls_side(const std::vector<int>& sides, player_iterator player) const;
583 
584  /**
585  * @return Whether the loaded WML has the attribute indicating that this is a reloaded savegame rather than a brand new game.
586  */
587  bool is_reload() const;
588 
590  {
591  players_.clear();
592  observers_.clear();
593  }
594 
595 private:
596  // forbidden operations
597  game(const game&) = delete;
598  game& operator=(const game&) = delete;
599 
600  /**
601  * @return 0 if there are no sides, or the current side index otherwise.
602  */
603  std::size_t current_side() const
604  {
605  return nsides_ != 0 ? (current_side_index_ % nsides_) : 0;
606  }
607 
608  /**
609  * @return The player who owns the current side.
610  */
611  utils::optional<player_iterator> current_player() const
612  {
613  return sides_[current_side()];
614  }
615 
616  /**
617  * @param player The player being checked.
618  * @return Whether the player being checked is the current player taking their turn.
619  */
621  {
622  return (current_player() == player);
623  }
624 
625  /**
626  * @param player The observer being checked.
627  * @return True if the observer is muted or if all observers are muted, false otherwise.
628  */
630 
631  /**
632  * @return True if all observers have been muted via that command (not if each individual observer happens to have been manually muted).
633  */
634  bool all_observers_muted() const
635  {
636  return all_observers_muted_;
637  }
638 
639  /**
640  * Sends a message either stating that all observers are muted or listing the observers that are muted.
641  *
642  * @param user The player to send the message to.
643  */
644  void send_muted_observers(player_iterator user) const;
645 
646  /**
647  * Tell the host who owns a side.
648  *
649  * @param cfg The document to send to the host.
650  * @param side The side information to send.
651  * @return True if the document was sent, false otherwise.
652  */
653  bool send_taken_side(simple_wml::document& cfg, const simple_wml::node* side) const;
654 
655  /**
656  * Figures out which side to take and tells that side to the game owner.
657  *
658  * The owner then should send a [scenario_diff] that implements the side
659  * change and a subsequent update_side_data() call makes it actually
660  * happen.
661  * First we look for a side where save_id= or current_player= matches the
662  * new user's name then we search for the first controller=human or reserved side.
663  *
664  * @param user The player taking a side.
665  * @return True if the side was taken, false otherwise.
666  */
667  bool take_side(player_iterator user);
668 
669  /**
670  * Send [change_controller] message to tell all clients the new controller's name or controller type (human or ai).
671  *
672  * @param side_index The index of the side whose controller is changing.
673  * @param player The player who is taking control of the side.
674  * @param player_name The name of the player who is taking control of the side.
675  * @param player_left We use the "player_left" field as follows. Normally change_controller sends one message to the owner, and one message to everyone else.
676  * In case that a player drops, the owner is gone and should not get a message, instead the host gets a [side_drop] message.
677  */
678  void change_controller(const std::size_t side_index,
680  const std::string& player_name,
681  const bool player_left = true);
682 
683  /**
684  * Tell everyone else but the source player that the controller type changed.
685  *
686  * @param side_index The index of the side whose controller type is changing.
687  * @param player The player who owns the side whose controller type is changing.
688  * @param player_name The name of the player who owns the side whose controller type is changing.
689  * @return The document that was sent to all other players.
690  */
691  std::unique_ptr<simple_wml::document> change_controller_type(const std::size_t side_index,
693  const std::string& player_name);
694 
695  /**
696  * Tells a player to leave the game.
697  *
698  * @param user The player leaving the game.
699  */
700  void send_leave_game(player_iterator user) const;
701 
702  /**
703  * Sends a document to the provided list of sides.
704  *
705  * @param data The data to be sent to the provided sides.
706  * @param sides A comma sperated list of side numbers to which the document should be sent.
707  * @param exclude Players to not send the data to.
708  */
710  const simple_wml::string_span& sides,
711  utils::optional<player_iterator> exclude = {});
712 
713  /**
714  * Send a document per observer in the game.
715  * If @a player is blank, send these documents to everyone, else send them to just the observer who joined.
716  *
717  * @param player The observer who joined.
718  */
719  void send_observerjoins(utils::optional<player_iterator> player = {});
721  void send_history(player_iterator sock) const;
722  void send_chat_history(player_iterator sock) const;
723 
724  /** In case of a host transfer, notify the new host about its status. */
725  void notify_new_host();
726 
727  /**
728  * Shortcut to a convenience function for finding a user by name.
729  *
730  * @param name The name of the user to find.
731  * @return The player if found, else empty.
732  */
733  utils::optional<player_iterator> find_user(const simple_wml::string_span& name);
734 
735  bool is_legal_command(const simple_wml::node& command, player_iterator user);
736 
737  /**
738  * Checks whether a user has the same IP as any other members of this game.
739  * @return A comma separated string of members with matching IPs.
740  */
741  std::string has_same_ip(player_iterator user) const;
742 
743  /**
744  * Function which should be called every time a player ends their turn
745  * (i.e. [end_turn] received). This will update the 'turn' attribute for
746  * the game's description when appropriate.
747  *
748  * @param new_side The side number whose turn to move it has become.
749  * @return True if the current side and-or current turn values have been updated, false otherwise.
750  */
751  bool end_turn(int new_side);
752 
753  /**
754  * Set or update the current and max turn values in the game's description.
755  */
756  void update_turn_data();
757 
758  /**
759  * Function to send a list of users to all clients.
760  * Only sends data if the game is initialized but not yet started.
761  *
762  * @param exclude The players to not send the list of users to.
763  */
764  void send_user_list(utils::optional<player_iterator> exclude = {});
765 
766  /**
767  * @param pl The player.
768  * @return The player's username.
769  */
770  std::string username(player_iterator pl) const;
771 
772  /**
773  * @param users The users to create a comma separated list from.
774  * @return A comma separated list of user names.
775  */
776  std::string list_users(user_vector users) const;
777 
778  /** calculates the initial value for sides_, side_controllerds_, nsides_*/
779  void reset_sides();
780 
781  /**
782  * Helps debugging player and observer lists.
783  *
784  * @return A string listing the game IDs, players, and observers.
785  */
786  std::string debug_player_info() const;
787 
788  /**
789  * Helps debugging controller tweaks.
790  *
791  * @return A string listing the game IDs and side information.
792  */
793  std::string debug_sides_info() const;
794 
795  /** The wesnothd server instance this game exists on. */
798 
799  /**
800  * Incremented to retrieve a unique ID for game instances within wesnothd.
801  */
802  static int id_num;
803  /** This game's ID within wesnothd */
804  int id_;
805 
806  /**
807  * Incremented to retrieve a unique ID per wesnothd instance for game instances within the database.
808  */
809  static int db_id_num;
810  /**
811  * Used for unique identification of games played in the database.
812  * Necessary since for MP campaigns multiple scenarios can be played within the same game instance
813  * and we need a unique ID per scenario played, not per game instance.
814  */
815  int db_id_;
816 
817  /** The name of the game. */
818  std::string name_;
819  /** The password needed to join the game. */
820  std::string password_;
821 
822  /** The game host or later owner (if the host left). */
824 
825  /** A vector of players (members owning a side). */
827 
828  /** A vector of observers (members not owning a side). */
830  /** A vector of muted observers. */
832 
833  /** A vector of side owners. */
835 
836  /** A vector containiner the controller type for each side. */
837  std::vector<side_controller::type> side_controllers_;
838 
839  /** Number of sides in the current scenario. */
840  int nsides_;
841  /** Whether the game has been started or not. */
842  bool started_;
843 
844  /**
845  The current scenario data.
846 
847  WRONG! This contains the initial state or the state from which
848  the game was loaded from.
849  Using this to make assumptions about the current gamestate is
850  extremely dangerous and should especially not be done for anything
851  that can be nodified by wml (especially by [modify_side]),
852  like team_name, controller ... in [side].
853 
854  FIXME: move every code here that uses this object to query those
855  information to the clients. But note that there are some checks
856  (like controller == null) that are definitely needed by the server and
857  in this case we should try to modify the client to inform the server if
858  a change of those properties occur. Ofc we shouldn't update level_
859  then, but rather store that information in a separate object
860  (like in side_controllers_).
861  */
863 
864  /** Replay data. */
865  mutable std::vector<std::unique_ptr<simple_wml::document>> history_;
866  /** Replay chat history data. */
867  mutable std::vector<std::unique_ptr<simple_wml::document>> chat_history_;
868 
869  /** Pointer to the game's description in the games_and_users_list_. */
871 
872  /** The game's current turn. */
874  /** The index of the current side. The side number is current_side_index_+1. */
876  /** The maximum number of turns before the game ends. */
878  /** Whether all observers should be treated as muted. */
880 
881  /** List of banned IPs */
882  std::vector<std::string> bans_;
883  /** List of banned usernames */
884  std::vector<std::string> name_bans_;
885 
886  /**
887  * in multiplayer campaigns it can happen that some players are still in the previous scenario
888  * keep track of those players because processing certain
889  * input from those side wil lead to error (oos)
890  */
891  std::set<const player_record*> players_not_advanced_;
892 
893  /** The reason the game ended. */
894  std::string termination_;
895 
896  /** Whether to save a replay of this game. */
898  /** Where to save the replay of this game. */
899  std::string replay_save_path_;
900 
901  /** A wrapper for mersenne twister rng which generates randomness for this game */
903  /**
904  * The ID of the last request received from a client.
905  * New requests should never have a lower value than this.
906  */
908 };
909 
910 } // namespace wesnothd
node * child(const char *name)
Definition: simple_wml.hpp:261
const child_list & children(const char *name) const
Definition: simple_wml.cpp:635
std::vector< node * > child_list
Definition: simple_wml.hpp:125
void handle_controller_choice(const simple_wml::node &data)
Handle a request to change a side's controller.
Definition: game.cpp:1141
utils::optional< player_iterator > ban_user(const simple_wml::node &ban, player_iterator banner)
Ban a user by name.
Definition: game.cpp:805
std::string debug_player_info() const
Helps debugging player and observer lists.
Definition: game.cpp:1898
bool is_reload() const
Definition: game.cpp:1993
void send_user_list(utils::optional< player_iterator > exclude={})
Function to send a list of users to all clients.
Definition: game.cpp:1548
void mute_all_observers()
Toggles whether all observers are muted or not.
Definition: game.cpp:672
static const simple_wml::node * starting_pos(const simple_wml::node &data)
The const version.
Definition: game.hpp:165
int current_side_index_
The index of the current side.
Definition: game.hpp:875
std::vector< std::unique_ptr< simple_wml::document > > history_
Replay data.
Definition: game.hpp:865
bool is_legal_command(const simple_wml::node &command, player_iterator user)
Definition: game.cpp:889
void send_and_record_server_message(const std::string &message, utils::optional< player_iterator > exclude={})
send_and_record_server_message
Definition: game.hpp:415
void clear_chat_history()
Clears the history of recorded chat WML documents.
Definition: game.cpp:1861
std::vector< std::string > bans_
List of banned IPs.
Definition: game.hpp:882
bool is_owner(player_iterator player) const
Definition: game.hpp:89
void send_history(player_iterator sock) const
Definition: game.cpp:1726
void process_change_turns_wml(simple_wml::document &data, player_iterator user)
Handles incoming [change_turns_wml] data.
Definition: game.cpp:1277
bool is_current_player(player_iterator player) const
Definition: game.hpp:620
randomness::mt_rng rng_
A wrapper for mersenne twister rng which generates randomness for this game.
Definition: game.hpp:902
std::string has_same_ip(player_iterator user) const
Checks whether a user has the same IP as any other members of this game.
Definition: game.cpp:1679
std::string name_
The name of the game.
Definition: game.hpp:818
void notify_new_host()
In case of a host transfer, notify the new host about its status.
Definition: game.cpp:622
void send_chat_history(player_iterator sock) const
Definition: game.cpp:1753
void update_side_data()
Resets the side configuration according to the scenario data.
Definition: game.cpp:399
std::string replay_save_path_
Where to save the replay of this game.
Definition: game.hpp:899
void send_leave_game(player_iterator user) const
Tells a player to leave the game.
Definition: game.cpp:767
void handle_random_choice()
Send a randomly generated number to the requestor.
Definition: game.cpp:1112
void set_termination_reason(const std::string &reason)
Sets the termination reason for this game.
Definition: game.cpp:1874
void unban_user(const simple_wml::node &unban, player_iterator unbanner)
Unban a user by name.
Definition: game.cpp:847
bool level_init() const
Definition: game.hpp:137
std::vector< std::unique_ptr< simple_wml::document > > chat_history_
Replay chat history data.
Definition: game.hpp:867
void perform_controller_tweaks()
This is performed just before starting and before the [start_game] signal.
Definition: game.cpp:194
void record_data(std::unique_ptr< simple_wml::document > data)
Records a WML document in the game's history.
Definition: game.cpp:1850
std::vector< side_controller::type > side_controllers_
A vector containiner the controller type for each side.
Definition: game.hpp:837
void send_server_message_to_all(const char *message, utils::optional< player_iterator > exclude={})
Sends a message to all players in this game that aren't excluded.
Definition: game.cpp:1954
void handle_add_side_wml()
Adds a new, empty side owned by no one.
Definition: game.cpp:1134
void clear_history()
Clears the history of recorded WML documents.
Definition: game.cpp:1856
std::size_t nobservers() const
Definition: game.hpp:203
bool password_matches(const std::string &passwd) const
Definition: game.hpp:509
int current_turn_
The game's current turn.
Definition: game.hpp:873
bool save_replays_
Whether to save a replay of this game.
Definition: game.hpp:897
void send_muted_observers(player_iterator user) const
Sends a message either stating that all observers are muted or listing the observers that are muted.
Definition: game.cpp:682
void load_next_scenario(player_iterator user)
A user asks for the next scenario to advance to.
Definition: game.cpp:1583
bool started() const
Definition: game.hpp:187
bool add_player(player_iterator player, bool observer=false)
Add a user to the game.
Definition: game.cpp:1353
utils::optional< player_iterator > current_player() const
Definition: game.hpp:611
void new_scenario(player_iterator sender)
When the host sends the new scenario of a mp campaign.
Definition: game.cpp:1571
const user_vector all_game_users() const
Definition: game.cpp:1888
void send_data(simple_wml::document &data, utils::optional< player_iterator > exclude={})
Send data to all players and observers except those excluded.
Definition: game.cpp:1645
void start_game(player_iterator starter)
Starts the game (if a new game) or starts the next scenario of an MP campaign.
Definition: game.cpp:249
static simple_wml::node * starting_pos(simple_wml::node &data)
The non-const version.
Definition: game.hpp:148
void send_and_record_server_message(const char *message, utils::optional< player_iterator > exclude={})
Send data to all players in this game except 'exclude'.
Definition: game.cpp:1943
std::vector< std::string > name_bans_
List of banned usernames.
Definition: game.hpp:884
game(wesnothd::server &server, player_connections &player_connections, player_iterator host, const std::string &name="", bool save_replays=false, const std::string &replay_save_path="")
Definition: game.cpp:75
bool remove_player(player_iterator player, const bool disconnect=false, const bool destruct=false)
Removes a user from the game.
Definition: game.cpp:1438
int id_
This game's ID within wesnothd.
Definition: game.hpp:804
simple_wml::document & level()
Definition: game.hpp:464
std::size_t current_side() const
Definition: game.hpp:603
utils::optional< player_iterator > find_user(const simple_wml::string_span &name)
Shortcut to a convenience function for finding a user by name.
Definition: game.cpp:1933
bool process_turn(simple_wml::document &data, player_iterator user)
Handles [end_turn], repackages [commands] with private [speak]s in them and sends the data.
Definition: game.cpp:954
std::size_t current_turn() const
Definition: game.hpp:211
std::string username(player_iterator pl) const
Definition: game.cpp:174
void process_whiteboard(simple_wml::document &data, player_iterator user)
Handles incoming [whiteboard] data.
Definition: game.cpp:1250
player_connections & player_connections_
Definition: game.hpp:797
void send_server_message_to_all(const std::string &message, utils::optional< player_iterator > exclude={})
send_server_message_to_all
Definition: game.hpp:381
void send_server_message(const std::string &message, utils::optional< player_iterator > player={}, simple_wml::document *doc=nullptr) const
send_server_message
Definition: game.hpp:398
bool all_observers_muted() const
Definition: game.hpp:634
bool is_member(player_iterator player) const
Definition: game.hpp:98
int db_id_
Used for unique identification of games played in the database.
Definition: game.hpp:815
void reset_sides()
calculates the initial value for sides_, side_controllerds_, nsides_
Definition: game.cpp:388
void handle_choice(const simple_wml::node &data, player_iterator user)
Handle a choice requested by a client, such as changing a side's controller, if initiated by WML/lua.
Definition: game.cpp:1206
std::string list_users(user_vector users) const
Definition: game.cpp:179
user_vector muted_observers_
A vector of muted observers.
Definition: game.hpp:831
bool is_muted_observer(player_iterator player) const
Definition: game.cpp:156
std::set< const player_record * > players_not_advanced_
in multiplayer campaigns it can happen that some players are still in the previous scenario keep trac...
Definition: game.hpp:891
void save_replay()
Move the level information and recorded history into a replay file and save it.
Definition: game.cpp:1794
simple_wml::node * description() const
Definition: game.hpp:480
void transfer_side_control(player_iterator player, const simple_wml::node &cfg)
Lets a player owning a side give it to another player or observer.
Definition: game.cpp:471
void unmute_observer(const simple_wml::node &unmute, player_iterator unmuter)
Unmute an observer or unmute all currently muted observers if no name is given.
Definition: game.cpp:735
bool started_
Whether the game has been started or not.
Definition: game.hpp:842
int db_id() const
This ID is not reused between scenarios of MP campaigns.
Definition: game.hpp:64
utils::optional< player_iterator > kick_member(const simple_wml::node &kick, player_iterator kicker)
Kick a user from this game by name.
Definition: game.cpp:773
void emergency_cleanup()
Definition: game.hpp:589
bool has_password() const
Definition: game.hpp:517
std::string debug_sides_info() const
Helps debugging controller tweaks.
Definition: game.cpp:1914
std::string termination_
The reason the game ended.
Definition: game.hpp:894
const std::string & name() const
Definition: game.hpp:80
void send_data_sides(simple_wml::document &data, const simple_wml::string_span &sides, utils::optional< player_iterator > exclude={})
Sends a document to the provided list of sides.
Definition: game.cpp:1650
const simple_wml::node::child_list & get_sides_list() const
Definition: game.hpp:179
simple_wml::node * description_
Pointer to the game's description in the games_and_users_list_.
Definition: game.hpp:870
game(const game &)=delete
user_vector observers_
A vector of observers (members not owning a side).
Definition: game.hpp:829
static int db_id_num
Incremented to retrieve a unique ID per wesnothd instance for game instances within the database.
Definition: game.hpp:809
void set_description(simple_wml::node *desc)
Set the game's description.
Definition: game.cpp:1866
int num_turns_
The maximum number of turns before the game ends.
Definition: game.hpp:877
bool all_observers_muted_
Whether all observers should be treated as muted.
Definition: game.hpp:879
side_vector sides_
A vector of side owners.
Definition: game.hpp:834
int nsides_
Number of sides in the current scenario.
Definition: game.hpp:840
int id() const
This ID is reused between scenarios of MP campaigns.
Definition: game.hpp:52
simple_wml::document level_
The current scenario data.
Definition: game.hpp:862
void set_name_bans(const std::vector< std::string > name_bans)
Set a list of usernames that should all be banned from joining the game.
Definition: game.hpp:500
bool take_side(player_iterator user)
Figures out which side to take and tells that side to the game owner.
Definition: game.cpp:347
void change_controller(const std::size_t side_index, player_iterator player, const std::string &player_name, const bool player_left=true)
Send [change_controller] message to tell all clients the new controller's name or controller type (hu...
Definition: game.cpp:574
bool allow_observers() const
Definition: game.cpp:146
user_vector players_
A vector of players (members owning a side).
Definition: game.hpp:826
void next_db_id()
Increments the ID used when running database queries.
Definition: game.hpp:72
void send_observerquit(player_iterator observer)
Definition: game.cpp:1714
bool send_taken_side(simple_wml::document &cfg, const simple_wml::node *side) const
Tell the host who owns a side.
Definition: game.cpp:326
wesnothd::server & server
The wesnothd server instance this game exists on.
Definition: game.hpp:796
void send_server_message(const char *message, utils::optional< player_iterator > player={}, simple_wml::document *doc=nullptr) const
Send a server message to the specified player.
Definition: game.cpp:1961
std::string password_
The password needed to join the game.
Definition: game.hpp:820
bool is_observer(player_iterator player) const
Definition: game.cpp:151
bool describe_slots()
Set the description to the number of available slots.
Definition: game.cpp:633
void reset_last_synced_context_id()
Reset the internal counter for choice requests made by clients to the server.
Definition: game.hpp:571
bool is_player(player_iterator player) const
Definition: game.cpp:169
int last_choice_request_id_
The ID of the last request received from a client.
Definition: game.hpp:907
const std::string & termination_reason() const
Provides the reason the game was ended.
Definition: game.hpp:527
bool controls_side(const std::vector< int > &sides, player_iterator player) const
Function which returns true if 'player' controls any of the sides specified in 'sides'.
Definition: game.cpp:1666
void send_observerjoins(utils::optional< player_iterator > player={})
Send a document per observer in the game.
Definition: game.cpp:1694
static int id_num
Incremented to retrieve a unique ID for game instances within wesnothd.
Definition: game.hpp:802
bool player_is_banned(player_iterator player, const std::string &name) const
Definition: game.cpp:664
std::string get_replay_filename()
Definition: game.cpp:1784
void set_password(const std::string &passwd)
Sets the password required to access the game.
Definition: game.hpp:490
void send_to_players(simple_wml::document &data, const Container &players, utils::optional< player_iterator > exclude={})
Send data to all players except those excluded.
Definition: game.cpp:1636
void mute_observer(const simple_wml::node &mute, player_iterator muter)
Mute an observer or give a message of all currently muted observers if no name is given.
Definition: game.cpp:694
std::unique_ptr< simple_wml::document > change_controller_type(const std::size_t side_index, player_iterator player, const std::string &player_name)
Tell everyone else but the source player that the controller type changed.
Definition: game.cpp:606
void update_turn_data()
Set or update the current and max turn values in the game's description.
Definition: game.cpp:1338
game & operator=(const game &)=delete
bool end_turn(int new_side)
Function which should be called every time a player ends their turn (i.e.
Definition: game.cpp:1306
player_iterator owner_
The game host or later owner (if the host left).
Definition: game.hpp:823
void process_message(simple_wml::document &data, player_iterator user)
Sends an ingame message to all other players.
Definition: game.cpp:877
std::size_t nplayers() const
Definition: game.hpp:195
std::string observer
std::vector< player_iterator > user_vector
Definition: game.hpp:31
player_connections::const_iterator player_iterator
std::vector< utils::optional< player_iterator > > side_vector
Definition: game.hpp:32
bmi::multi_index_container< player_record, bmi::indexed_by< bmi::ordered_unique< bmi::tag< socket_t >, bmi::const_mem_fun< player_record, const any_socket_ptr, &player_record::socket > >, bmi::hashed_unique< bmi::tag< name_t >, bmi::const_mem_fun< player_record, const std::string &, &player_record::name > >, bmi::ordered_non_unique< bmi::tag< game_t >, bmi::const_mem_fun< player_record, int, &player_record::game_id > > > > player_connections
std::string_view data
Definition: picture.cpp:178