#include "game_initialization/lobby_data.hpp"
#include "config.hpp"
#include "filesystem.hpp"
#include "font/pango/escape.hpp"
#include "formatter.hpp"
#include "formula/string_utils.hpp"
#include "game_config_manager.hpp"
#include "game_config_view.hpp"
#include "game_initialization/multiplayer.hpp"
#include "game_version.hpp"
#include "gettext.hpp"
#include "gui/dialogs/campaign_difficulty.hpp"
#include "log.hpp"
#include "map/exception.hpp"
#include "map/map.hpp"
#include "mp_game_settings.hpp"
#include "preferences/preferences.hpp"
#include "serialization/markup.hpp"
#include "wml_exception.hpp"
#include <boost/algorithm/string.hpp>
Go to the source code of this file.
Namespaces | |
mp | |
Main entry points of multiplayer mode. | |
Macros | |
#define | ERR_CF LOG_STREAM(err, log_config) |
#define | WRN_NG LOG_STREAM(warn, log_engine) |
#define | DBG_LB LOG_STREAM(info, log_lobby) |
#define | LOG_LB LOG_STREAM(info, log_lobby) |
#define | ERR_LB LOG_STREAM(err, log_lobby) |
Variables | |
static lg::log_domain | log_config ("config") |
static lg::log_domain | log_engine ("engine") |
static lg::log_domain | log_lobby ("lobby") |
#define DBG_LB LOG_STREAM(info, log_lobby) |
Definition at line 46 of file lobby_data.cpp.
#define ERR_CF LOG_STREAM(err, log_config) |
Definition at line 41 of file lobby_data.cpp.
#define ERR_LB LOG_STREAM(err, log_lobby) |
Definition at line 48 of file lobby_data.cpp.
#define LOG_LB LOG_STREAM(info, log_lobby) |
Definition at line 47 of file lobby_data.cpp.
#define WRN_NG LOG_STREAM(warn, log_engine) |
Definition at line 43 of file lobby_data.cpp.
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