Lua object(value) wrapper implementation. More...
#include "config.hpp"
#include "log.hpp"
#include "lua/wrapper_lua.h"
#include "map/location.hpp"
#include "resources.hpp"
#include "scripting/lua_common.hpp"
#include "terrain/filter.hpp"
#include "variable.hpp"
#include "ai/default/contexts.hpp"
#include "ai/lua/aspect_advancements.hpp"
#include <string>
#include <vector>
Go to the source code of this file.
Classes | |
class | ai::lua_object_base |
class | ai::lua_object< T > |
Namespaces | |
ai | |
A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
Macros | |
#define | ERR_OBJ_LUA LOG_STREAM(err, log_scripting_lua) |
Variables | |
static lg::log_domain | log_scripting_lua ("scripting/lua") |
Lua object(value) wrapper implementation.
Definition in file lua_object.hpp.
#define ERR_OBJ_LUA LOG_STREAM(err, log_scripting_lua) |
Definition at line 38 of file lua_object.hpp.
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