The Battle for Wesnoth  1.19.7+dev
Namespaces | Functions
lua_unit_attacks.hpp File Reference
#include <string>
#include "units/attack_type.hpp"
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Namespaces

 lua_units
 

Functions

void push_unit_attacks_table (lua_State *L, int idx)
 
std::string lua_units::register_attacks_metatables (lua_State *L)
 
void luaW_pushweapon (lua_State *L, const attack_ptr &weapon)
 
void luaW_pushweapon (lua_State *L, const const_attack_ptr &weapon)
 
const_attack_ptr luaW_toweapon (lua_State *L, int idx)
 
attack_typeluaW_checkweapon (lua_State *L, int idx)
 
int intf_create_attack (lua_State *L)
 

Function Documentation

◆ intf_create_attack()

int intf_create_attack ( lua_State *  L)

Definition at line 357 of file lua_unit_attacks.cpp.

References luaW_checkconfig(), and luaW_pushweapon().

Referenced by game_lua_kernel::game_lua_kernel().

◆ luaW_checkweapon()

attack_type& luaW_checkweapon ( lua_State *  L,
int  idx 
)

Definition at line 84 of file lua_unit_attacks.cpp.

References attack_ref::attack, and luaW_checkweapon_ref().

Referenced by impl_unit_attack_set().

◆ luaW_pushweapon() [1/2]

void luaW_pushweapon ( lua_State *  L,
const attack_ptr weapon 
)

◆ luaW_pushweapon() [2/2]

void luaW_pushweapon ( lua_State *  L,
const const_attack_ptr weapon 
)

Definition at line 61 of file lua_unit_attacks.cpp.

References uattackKey.

◆ luaW_toweapon()

const_attack_ptr luaW_toweapon ( lua_State *  L,
int  idx 
)

◆ push_unit_attacks_table()

void push_unit_attacks_table ( lua_State *  L,
int  idx 
)

Definition at line 41 of file lua_unit_attacks.cpp.

References uattacksKey.

Referenced by UNIT_GETTER(), and UNIT_TYPE_GETTER().