The Battle for Wesnoth  1.19.5+dev
Namespaces | Macros | Functions
map_context.cpp File Reference
#include "editor/map/map_context.hpp"
#include "display.hpp"
#include "editor/action/action.hpp"
#include "filesystem.hpp"
#include "formula/string_utils.hpp"
#include "gettext.hpp"
#include "gui/dialogs/message.hpp"
#include "gui/dialogs/transient_message.hpp"
#include "map/label.hpp"
#include "preferences/preferences.hpp"
#include "serialization/binary_or_text.hpp"
#include "serialization/parser.hpp"
#include "serialization/preprocessor.hpp"
#include "team.hpp"
#include "units/unit.hpp"
#include "game_config_view.hpp"
#include <boost/regex.hpp>
Include dependency graph for map_context.cpp:

Go to the source code of this file.

Namespaces

 editor
 Manage the empty-palette in the editor.
 

Macros

#define GETTEXT_DOMAIN   "wesnoth-editor"
 

Functions

static std::string editor::get_map_location (const std::string &file_contents, const std::string &attr)
 

Macro Definition Documentation

◆ GETTEXT_DOMAIN

#define GETTEXT_DOMAIN   "wesnoth-editor"

Definition at line 16 of file map_context.cpp.