#include "editor/map/map_context.hpp"
#include "display.hpp"
#include "editor/action/action.hpp"
#include "filesystem.hpp"
#include "formula/string_utils.hpp"
#include "gettext.hpp"
#include "gui/dialogs/message.hpp"
#include "gui/dialogs/transient_message.hpp"
#include "map/label.hpp"
#include "preferences/preferences.hpp"
#include "serialization/binary_or_text.hpp"
#include "serialization/parser.hpp"
#include "serialization/preprocessor.hpp"
#include "team.hpp"
#include "units/unit.hpp"
#include "game_config_view.hpp"
#include <boost/regex.hpp>
Go to the source code of this file.
Namespaces | |
editor | |
Manage the empty-palette in the editor. | |
Macros | |
#define | GETTEXT_DOMAIN "wesnoth-editor" |
Functions | |
static std::string | editor::get_map_location (const std::string &file_contents, const std::string &attr) |
#define GETTEXT_DOMAIN "wesnoth-editor" |
Definition at line 16 of file map_context.cpp.