The Battle for Wesnoth  1.19.5+dev
Classes | Namespaces | Macros | Variables
menu_events.cpp File Reference

Operations activated from menus/hotkeys while playing a game. More...

#include "menu_events.hpp"
#include "actions/create.hpp"
#include "actions/move.hpp"
#include "actions/undo.hpp"
#include "ai/manager.hpp"
#include "chat_command_handler.hpp"
#include "color.hpp"
#include "display_chat_manager.hpp"
#include "font/standard_colors.hpp"
#include "formula/string_utils.hpp"
#include "game_board.hpp"
#include "game_config_manager.hpp"
#include "game_end_exceptions.hpp"
#include "preferences/preferences.hpp"
#include "game_initialization/multiplayer.hpp"
#include "game_state.hpp"
#include "gettext.hpp"
#include "gui/dialogs/chat_log.hpp"
#include "gui/dialogs/edit_label.hpp"
#include "gui/dialogs/edit_text.hpp"
#include "gui/dialogs/file_dialog.hpp"
#include "gui/dialogs/game_stats.hpp"
#include "gui/dialogs/gamestate_inspector.hpp"
#include "gui/dialogs/label_settings.hpp"
#include "gui/dialogs/message.hpp"
#include "gui/dialogs/multiplayer/mp_change_control.hpp"
#include "gui/dialogs/preferences_dialog.hpp"
#include "gui/dialogs/simple_item_selector.hpp"
#include "gui/dialogs/statistics_dialog.hpp"
#include "gui/dialogs/terrain_layers.hpp"
#include "gui/dialogs/transient_message.hpp"
#include "gui/dialogs/unit_create.hpp"
#include "gui/dialogs/unit_list.hpp"
#include "gui/dialogs/unit_recall.hpp"
#include "gui/dialogs/unit_recruit.hpp"
#include "gui/widgets/retval.hpp"
#include "help/help.hpp"
#include "log.hpp"
#include "map/label.hpp"
#include "map/map.hpp"
#include "map_command_handler.hpp"
#include "mouse_events.hpp"
#include "play_controller.hpp"
#include "playsingle_controller.hpp"
#include "replay.hpp"
#include "replay_controller.hpp"
#include "replay_helper.hpp"
#include "resources.hpp"
#include "savegame.hpp"
#include "scripting/game_lua_kernel.hpp"
#include "scripting/plugins/manager.hpp"
#include "synced_context.hpp"
#include "units/unit.hpp"
#include "units/types.hpp"
#include "whiteboard/manager.hpp"
#include "sound.hpp"
Include dependency graph for menu_events.cpp:

Go to the source code of this file.

Classes

class  events::console_handler
 
struct  events::save_id_matches
 

Namespaces

 events
 Handling of system events.
 

Macros

#define ERR_NG   LOG_STREAM(err, log_engine)
 
#define LOG_NG   LOG_STREAM(info, log_engine)
 

Variables

static lg::log_domain log_engine ("engine")
 

Detailed Description

Operations activated from menus/hotkeys while playing a game.

E.g. Unitlist, status_table, save_game, save_map, chat, show_help, etc.

Definition in file menu_events.cpp.

Macro Definition Documentation

◆ ERR_NG

#define ERR_NG   LOG_STREAM(err, log_engine)

Definition at line 82 of file menu_events.cpp.

◆ LOG_NG

#define LOG_NG   LOG_STREAM(info, log_engine)

Definition at line 83 of file menu_events.cpp.

Variable Documentation

◆ log_engine

lg::log_domain log_engine("engine") ( "engine"  )
static