The Battle for Wesnoth
1.19.7+dev
editor
palette
unit_palette.hpp
Go to the documentation of this file.
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/*
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Copyright (C) 2012 - 2024
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by Fabian Mueller <fabianmueller5@gmx.de>
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Part of the Battle for Wesnoth Project https://www.wesnoth.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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/**
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* Manage the unit-palette in the editor.
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*/
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#pragma once
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#include "
editor/palette/editor_palettes.hpp
"
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#include "
units/types.hpp
"
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namespace
editor
{
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class
editor_toolkit;
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//std::string get_selected_terrain();
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/** Palette where the terrain to be drawn can be selected. */
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class
unit_palette
:
public
editor_palette
<const unit_type&> {
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public
:
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unit_palette
(
editor_display
&
gui
,
editor_toolkit
&toolkit);
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virtual
void
setup
(
const
game_config_view
& cfg)
override
;
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virtual
std::string
get_help_string
()
const override
;
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virtual
bool
supports_swap
()
override
{
return
false
; }
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const
std::set<std::string>&
get_selected_bg_items
() {
return
selected_bg_items_
; }
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private
:
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virtual
const
std::string&
get_id
(
const
unit_type
& terrain)
override
;
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virtual
void
setup_item
(
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const
unit_type
& item,
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texture
& item_base_image,
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texture
& item_overlay_image,
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std::stringstream&
tooltip
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)
override
;
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virtual
bool
is_selected_bg_item
(
const
std::string&
id
)
override
;
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virtual
void
select_bg_item
(
const
std::string& item_id)
override
;
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std::set<std::string>
selected_bg_items_
;
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};
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}
editor::editor_display
Definition:
editor_display.hpp:24
editor::editor_palette
Definition:
editor_palettes.hpp:27
editor::editor_toolkit
Definition:
editor_toolkit.hpp:27
editor::unit_palette
Palette where the terrain to be drawn can be selected.
Definition:
unit_palette.hpp:33
editor::unit_palette::select_bg_item
virtual void select_bg_item(const std::string &item_id) override
Definition:
unit_palette.cpp:113
editor::unit_palette::setup
virtual void setup(const game_config_view &cfg) override
Setup the internal data structure.
Definition:
unit_palette.cpp:35
editor::unit_palette::supports_swap
virtual bool supports_swap() override
Whether the hotkey system should the enable GUI button connected to swap().
Definition:
unit_palette.hpp:42
editor::unit_palette::get_id
virtual const std::string & get_id(const unit_type &terrain) override
Definition:
unit_palette.cpp:103
editor::unit_palette::is_selected_bg_item
virtual bool is_selected_bg_item(const std::string &id) override
Definition:
unit_palette.cpp:108
editor::unit_palette::get_help_string
virtual std::string get_help_string() const override
Definition:
unit_palette.cpp:31
editor::unit_palette::setup_item
virtual void setup_item(const unit_type &item, texture &item_base_image, texture &item_overlay_image, std::stringstream &tooltip) override
Definition:
unit_palette.cpp:72
editor::unit_palette::get_selected_bg_items
const std::set< std::string > & get_selected_bg_items()
Definition:
unit_palette.hpp:44
editor::unit_palette::selected_bg_items_
std::set< std::string > selected_bg_items_
Definition:
unit_palette.hpp:60
editor::unit_palette::unit_palette
unit_palette(editor_display &gui, editor_toolkit &toolkit)
Definition:
unit_palette.cpp:96
game_config_view
A class grating read only view to a vector of config objects, viewed as one config with all children ...
Definition:
game_config_view.hpp:31
texture
Wrapper class to encapsulate creation and management of an SDL_Texture.
Definition:
texture.hpp:33
unit_type
A single unit type that the player may recruit.
Definition:
types.hpp:43
editor_palettes.hpp
tooltip
std::string tooltip
Shown when hovering over an entry in the filter's drop-down list.
Definition:
manager.cpp:202
editor
Manage the empty-palette in the editor.
Definition:
action.cpp:31
gui
General purpose widgets.
Definition:
tristate_button.cpp:30
types.hpp
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