The Battle for Wesnoth  1.19.0+dev
unit_palette.hpp
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1 /*
2  Copyright (C) 2012 - 2024
3  by Fabian Mueller <fabianmueller5@gmx.de>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 /**
17  * Manage the unit-palette in the editor.
18  */
19 
20 #pragma once
21 
23 
24 #include "units/types.hpp"
25 
26 namespace editor {
27 
28 class editor_toolkit;
29 
30 //std::string get_selected_terrain();
31 
32 /** Palette where the terrain to be drawn can be selected. */
33 class unit_palette : public editor_palette<const unit_type&> {
34 public:
35 
37  const game_config_view& cfg,
38  editor_toolkit &toolkit);
39 
40  virtual void setup(const game_config_view& cfg);
41 
42  virtual std::string get_help_string();
43 
44  bool supports_swap() { return false; }
45 
46  const std::set<std::string>& get_selected_bg_items() { return selected_bg_items_; }
47 
48 private:
49  virtual const std::string& get_id(const unit_type& terrain);
50 
51  virtual void setup_item(
52  const unit_type& item,
53  texture& item_base_image,
54  texture& item_overlay_image,
55  std::stringstream& tooltip
56  );
57 
58  virtual bool is_selected_bg_item(const std::string& id);
59 
60  virtual void select_bg_item(const std::string& item_id);
61 // virtual void update_report();
62 
63  std::set<std::string> selected_bg_items_;
64 
65 };
66 
67 }
Palette where the terrain to be drawn can be selected.
virtual std::string get_help_string()
unit_palette(editor_display &gui, const game_config_view &cfg, editor_toolkit &toolkit)
virtual void setup(const game_config_view &cfg)
Setup the internal data structure.
virtual void setup_item(const unit_type &item, texture &item_base_image, texture &item_overlay_image, std::stringstream &tooltip)
virtual void select_bg_item(const std::string &item_id)
virtual bool is_selected_bg_item(const std::string &id)
virtual const std::string & get_id(const unit_type &terrain)
const std::set< std::string > & get_selected_bg_items()
std::set< std::string > selected_bg_items_
A class grating read only view to a vector of config objects, viewed as one config with all children ...
Wrapper class to encapsulate creation and management of an SDL_Texture.
Definition: texture.hpp:33
A single unit type that the player may recruit.
Definition: types.hpp:43
std::string tooltip
Shown when hovering over an entry in the filter's drop-down list.
Definition: manager.cpp:209
Manage the empty-palette in the editor.
Definition: action.cpp:31
General purpose widgets.
std::pair< std::string, unsigned > item
Definition: help_impl.hpp:410