Manage WML-variables. More...
#include "variable.hpp"
#include "formula/string_utils.hpp"
#include "game_board.hpp"
#include "game_data.hpp"
#include "log.hpp"
#include "resources.hpp"
#include "units/unit.hpp"
#include "units/map.hpp"
#include "team.hpp"
Go to the source code of this file.
Macros | |
#define | LOG_NG LOG_STREAM(info, log_engine) |
#define | WRN_NG LOG_STREAM(warn, log_engine) |
#define | ERR_NG LOG_STREAM(err, log_engine) |
Functions | |
static const variable_set * | try_get_gamedata () |
Variables | |
static lg::log_domain | log_engine ("engine") |
Manage WML-variables.
Definition in file variable.cpp.
#define ERR_NG LOG_STREAM(err, log_engine) |
Definition at line 36 of file variable.cpp.
#define LOG_NG LOG_STREAM(info, log_engine) |
Definition at line 34 of file variable.cpp.
#define WRN_NG LOG_STREAM(warn, log_engine) |
Definition at line 35 of file variable.cpp.
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static |
Definition at line 81 of file variable.cpp.
References resources::gamedata.
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static |